humongulagungolus sketch dump!!
(cw: lots of sketches. also i think i drew arti flipping you off in one of them)
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humongulagungolus sketch dump!!
(cw: lots of sketches. also i think i drew arti flipping you off in one of them)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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fact #17
all verakins go to heaven! or, at least, the weird fucked up simulacra of heaven native to Kerathan.
after dying, verakin souls stick around in the body for a few days after death - a sort of purgatory. it's described as serene and dream-like, and allows some of the nastier emotions associated with death to fade away. many use it to reflect on their lives and who they've left behind.
before long, the souls get drawn out of their body and into the depths of Kerathan, where the proper afterlife is. while the trip across is fairly quick and painless, getting used to the afterlife takes some time. it's home to something like 70,000 verakins, all engaged in strange and exotic activities and places.
there is also the small fact that nobody has a physical body in the afterlife. you are, for all intents and purposes, a mind floating freely in the body of a half-melted god. (more on that later). sure, you'll be able to imagine having a body and doing the familiar verakin things, but it'll never quite be the same.
most of your time spent in the afterlife will be spent coping with this fact, in one way or another.
fact #15
verakins are cuddly little creatures! since verbal communication is a no-go (more on that later) and visual communication doesn't always work, verakins have fallen back to touch as one of the main ways they show affection to each other.
hugs or nuzzles are a very quick, reliable way to tell someone else that they are loved, safe, and welcome - good things to be reminded of in a cold, hostile world.
fact #14
to pretty much no ones surprise, verakins have a mostly adversarial relationship with the Broken Gods.
verakins are reasonably upset that these powerful beings with an incredible capacity to improve things try to fuck them over pretty much any opportunity they get. since they'd get blasted to smithereens if they tried to actually do anything about it, they've settled for a deep, seething contempt for the Broken Gods - and, by extension, much of the natural world.
this relationship goes both ways, of course. the Broken Gods have a vibrant array of dislikes for the verakins - hate, annoyance, disgust, contempt. some are appalled that anyone would dare try to make something that even comes close to the Broken Gods' ability to think logically. others are frustrated with just how damn difficult it is to design an ecosystem around sentient beings. but most are mad because they just didn't want thinking people in their little kingdom.
fact #13
verakins lay eggs! theyre similar to the picture above, but duller in color and material.
this isnt because theyre birds, or anything; creating children is a horrifically messy and complicated process under the hood, and the physiology of verakins is already barely held together with duct tape and tears.
in simpler terms, verakin anatomy is so fucked up that there's no way they could conceivably survive pregnancy, much less actually giving birth. hence the eggs.

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fact #08
verakins can't taste sour things! due to a Lot of various factors, most materials in Kerathan are fairly acidic, so there's no benefit to being able to detect acidic foods.
fact #06
verakins have a somewhat thick coat of fur, given just how miserably cold it is in Kerathan all the time, but i wouldn't exactly call them fluffy. their fur is rough, similar to that of a shorter haired dog or a deer.
fact #05
verakins live in colonies of 5-10 individuals, usually related by blood and/or family ties. (though, due to Kerathan's extreme environment, exceptions are often made). these colonies are loosely tied to other colonies, often through similar religious/cultural beliefs, forming larger tribes.