Tip Time Tuesday!
A texture map with minimal spacing will save on memory and it will give optimal space for texture data.
So play a few games of Tetris before you pack your UVs!
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Tip Time Tuesday!
A texture map with minimal spacing will save on memory and it will give optimal space for texture data.
So play a few games of Tetris before you pack your UVs!

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http://www.aarondabelow.com/v1/pages/maxscript/maxscript-lazyUVWeditor.html
The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.