Let's Understand All properties of the Main Module of Unity Particle System. Watch Now: https://youtu.be/TmmWOq_ZOOA
Learn more: https://www.youtube.com/chidrestechtutorials
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Let's Understand All properties of the Main Module of Unity Particle System. Watch Now: https://youtu.be/TmmWOq_ZOOA
Learn more: https://www.youtube.com/chidrestechtutorials

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Getting hit // 9/28/18
Hello! Today is the fourth day of my devlog :).
It is currently 11:45PM and I am super tired.
Main thing I did today was making it when the player is hit, they get sent back to the center, and their health goes down by one. It also makes a cool explosion effect in the Unity Particle Pack found here
When the player is hit, curHealth goes down by 1, all enemies die, camera FOV goes back to default (60), and an explosion happens at the center.
Thanks for reading!
Easily Change Your Light Type
Hello my name is Jack and you can pay me to make your life easier ;)
Today’s addition to my scripts package for Unity is a Light modifier, which allows you to easily select different light types from a list. It needs a few tweaks and some more presets, but I imagine this tool will be the most useful in the pack.
Hold Me, I’m Cold
From Pseudo Code - ‘Prototype’.
As a break from the last week of the Prototyping Module...more Programming!Â
This time given a criteria and a ‘strict’ 3-step process, a prototype of a single script done in a week.Â
Async GPU readback support for Metal was added in Unity 2018.3 beta. I updated AsyncCaptureTest example and verified that it works correctly on Mac. https://github.com/keijiro/AsyncCaptureTest

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
This was a dressing room activation done for Blender’s Pride, via an agency. Had to create the design the application such that the designer images would fit over the male/female avatar. This was a little fun to solve as there were so many combinations of clothings and multiple iterations that were being sent by the design team. To optimize workflow had structured the unity hierarchy such that each layer was positioned in the correct order and the correct image would swap into relevant layer. The Application also had an SqLite backend that would store the user data along with the image generated by the user, and this later was exported out to an Excel sheet.
The tricky bit though was getting the On-Screen keyboard to work, due to limitations of the particular device being used, the default Windows On-Screen keyboard would take control away from the main application, there were workarounds but was too risky in case we had to use another computer with its own set of quirks. so finally implemented a Keyboard inside the app itself.
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Learning how to script with C# today.... I realize that most gamedevs use basic models and work out the functions, animations and interactions before worrying about their art, but I’m much better with art so I do things a little backwards.
I’m hoping the Unity tutorials site can help me out.
Knight's Temper
Madruse Games
This game is about a knight who has trouble controlling his anger. His kingdom is under attack and he must learn to channel his anger in order to save the kingdom and take his place as it's king. Knight's Temper has action packed unique abilities, funny & engaging characters, and an epic storyline.
Currently under development. Additional Credits: James Jensen - Modeling, Design, Sound Effects BitGem 3D - Modeling, Animation