*A lone woman with black-oil slick looking hair, looks longingly toward the breakroom couch before looking away and typing on her phone. Under her breath she curses.*
Stupid 'Doctor'. If they are so smart why don't they know any social cues and get off the damn couch.
A young man, unremarkable by most respects, taps lightly on the door. He's relatively new, but he needs to blend in and fast, "Hi, I couldn't help but overhear. Need an ear?"
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some sburb underling concepts i made up! more detail about them below the cut !!
Kobalos
The Kobalos is a base unit, appearing in all lands of a given sburb session. Kobaloi are around 3 feet tall, and very quick. They attempt to dismantle and destroy player structures, like the Alchemiter and similar deployable items, as well as structures built to reach the first of the seven rings. Kobaloi are weak enemies, and able to typically be killed with one well-placed blow.
Amphista
The Amphista is a base unit, appearing in all lands of a given sburb session. The Amphista starts as a small serpent, of around 2 feet long. This unit is quick, and generally docile towards the player. However, the Amphista eats grist dropped by other enemies if not picked up by the player in time, resulting in gradual exponential growth. If the Amphista is allowed to grow, they may become hostile toward the player to attempt to satiate their appetite. The Amphista drops more grist than it ate, so allowing it to grow large and then defeating it has large rewards.
Fairies
Fairies are a base magic unit, appearing in all lands of a given sburb session, measuring around 3-5 inches tall. Fairies travel and spawn in swarms, attacking the player with magic. When together, they can pose a fair threat to a beginner within the game. Easily eliminated by higher-level players.
Gorgon
Gorgons are a guardian gatekeeper unit, appearing and residing solely near each land's guardian. Gorgons are around 5-6 feet tall, but their tail length varies. Gorgons are a highly powerful magic unit, and pose an additional threat to players attempting to convene with their guardians. Gorgons tend to group together in smaller groups of three. Experienced players opt most frequently for distanced, stealth-based combat if able.
Hecatonchires
The Hecatonchires is a dungeon-exclusive unit, primarily appearing as a mini-boss for the player. Hecatonchires are frequently 7+ feet tall, some reaching 10 feet. Hecatonchires are heavy-hitter melee units, with high awareness due to their multiple heads. The leading technique in defeating Hecatonchires revolved around disabling the senses of the heads, to gain a leg-up in the battle. Hecatonchires are best fought in groups, if available.
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