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3December Day 7 - Voxel Tree
Took a break from working in Maya today to play around with voxels a bit more. I chose to make a wonky tree to practice making something a little more organic than i’m used to, to try to capture those curves. Unfortunately this is the end of the line for this model, as the free version of Qubicle won’t let you export models :’)
In historical linguistics, the wave model or wave theory (German Wellentheorie) is a model of language change in which a new language feature (innovation) or a new combination of language features spreads from a central region of origin in continuously weakening concentric circles, similar to the waves created when a stone is thrown into a body of water. The theory was intended as a substitute for the tree model, which did not seem to be able to explain the existence of some characters, especially in the Germanic languages, by descent from a Proto-language.
The tree model requires definite, stable languages, exactly what was denied by the Wave Model; if there are no permanent languages, then they cannot evolve as a tree. Conversely, the Wave Model regards languages as impermanent collections of features at the intersections of multiple circles. What really exists are dialect continua. Johannes Schmidtused a second metaphor to explain the formation of an impermanent language from a continuum. The continuum is at first like a smooth, sloping line. Speakers in close proximity tend to unify their speech, creating a stepped line out of the sloped line. These steps are the dialects. Over the course of time some steps become weak and fall into disuse, while others preempt the entire continuum.