Orbit (Technique)
A Technique that allows the user to circle a subject as if they were a celestial body.
Base
Technique Type: Combat, Specialty, Support Performance: Movement Delivery: Selective Size: Up to 15ft. (maximum distance they may maintain from their target) Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 minute (10 rounds)
Orbit can be commenced by using your turn’s Movement within range of the desired target. Once the target you will be orbiting is selected, be it friend, foe, or simply an object, you will begin hovering around them at a relative distance of your choosing, a maximum of no more than 15ft. or the Technique’s newly upgraded Size. Naturally, as the target moves, you move with them, keeping the same position relative to them.
Once orbiting a subject, you have 2 distinct Movement options you can perform as a Free Action. 1) You can narrow or widen the relative distance kept to the subject. 2) You can move from any one point of the orbit to another, keeping the same relative distance to the subject.
Orbit is useful for being able to move during a round despite taking a Full Round Action, as well as for keeping melee combatants from reaching you, your relative distance to them remaining the same should they try to approach you.
Upgrades
1 point:
Size Upgrade: +10ft.
2 points:
Slingshot: Allows you to perform a special action called Slingshot, which utilizes the user’s Movement to go around their subject and then release them with the acquired momentum, sending them towards the desired direction, a maximum distance of up to 50ft., and allowing any Standard Attacks performed on that turn to be treated as if they were Energy Imbued. This action ends the Technique’s effects.















