the journalist who wrote the larian + gen ai piece released the full, more contextual transcript on blsky, but what i find hilarious is that he was surprised by fan backlash at gen ai being construed in the negative?
everyone (including myself) has talked about the issue of relying on gen ai; it's disrupting the creative process, stunting the ability to brainstorm, its borderline deceptive since they can say 'technically our game has no ai in it's final product' and can bypass the 'ai badge' on platforms like steam (which coe33 did too, sadly), and it's also affecting concept artists. not to mention the ethical qualms of 'generating' from appropriated art that is not named for its source or mindful of resource wasteage--
did you know Micron has pulled out of supplying and manufacturing consumer-based RAM in favour of working exclusively with ai companies?
did you know that Samsung has predicted a 100% price increase in consumer-based RAM already?
this means electronics which use RAM [basically all of modern tech.] are going to become considerably more expensive (not even adding the ethics of coltan/lithium mining to this list).
did you know many electric grids are not designed to accommodate this amount of strain from data farms--and they do not use renewable and sustainable energy sources at high enough levels to offset the damages of fossil burning?
china is the only pioneer in the sustainable electrical grid market atm (that i am aware of)--and because of their 10-year dev plan in alt. energy sources, they produce excess electricity and charge data centres half the price that American/European grids do? did you know that large companies don't have to pay more for their electricity use most of the time, the supplier just hikes up the prices for ALL users, so Microsoft and Google pay the same amount as you do, and based on the fact many of us aren't giant corporations, we technically pay MORE since we have to work more and spend less of the revenue elsewhere.
and don't even dream about the Global South having infrastructure to support any of this, many of those countries deal with daily load shedding!
anyway, i digress, because i wanted to talk about the fact that I'm tripped out a bit by the 'filler text' bit.
I especially don't like the very vague and ambiguous use of the phrase "filler text" in early design, character and narrative development because as someone who drafts and proofs endlessly, but often relies on a mini txt file with story beats or dialogue boxes I'm saving for future scenes, it's often very easy to forget the fidelity of your text if you don't explicitly mark it. I've sometimes plagiarised MYSELF and sometimes I'll write things down and forget to reference where the quote is (and because Google doesn't work anymore and I have limited access to good scholarly search archives this year, sometimes I end up stonewalling and then have to discard the use of a quote or reference because it wasn't thoroughly logged -- human error!
but a machine or LLM won't have this precontext or 'moral' predicament around its text generation, and game dev department communication is notorious for never really being on the same page or being done P2P; emails and memos and notes are messy and limited forms of communication.
So when they say filler text, we also have to factor human forgetfulness, LLMs lack of referencing, plagiarism, and the possibility of errors on two fronts from as EARLY as the concept stage. That's wild. And if gen ai is used for the conceptual bits too, that means that sometimes the text material will not engage with the art material at a core level. I've read that fromsoftware (elden ring specifically) is exceptional at adding the lore and worldbuilding into character designs like armour or fabrics or weapons etc--that nuance will be affected to, because no one will be thinking about that nuance (because it is so microscopic).
personally (ethically, artistically, morally and based on the fact that machine learning is just blatant, wide-spread, uncontrolled consumption, regurgitation and exploitation of human input and output--passion and drive), i do not support or care to condone and be a participant in any art spaces that use gen ai, chat gpt, llms or other destructive, disenfranchising, and displacing technologies.
where I could understand (and still not condone) using LLMS or ai in text is for text or character fidelity (to ensure tone is consistent) -- but then again, writing is eclectic, acerbic, romantic, soapy, contextual, stylised, misleading, grotesque, picturesque, etc., etc. a character doing something out of character or having a rapid declaration or acceleration in verve or passions, or lack there of, could be ACTIVE story telling beats used to aid character development or devolution in a narrative, i.e: traumas overwhelming a stoic character causing them to break out of their perceived norm, trickery, manipulation, forms of fantastical representations of loss of sanity/autonomy, etc. so fidelity texting could also be a hinderance. a limitation. plateauing. in this case, i could simply argue: why machine when you can have beta readers, proofers, game/play testers?
another use I could understand is as an aid in rendering, airbrushing, asset building, smoothing or touching up on hastily drawn or modelled assets because of limited time constraints to alleviate artist pressures (but, then again, it could be argued that hiring more artists would alleviate this pressure, and a longer production time would help, too).
So for every "understandable" use of ai, there's a drawback--and a very normal, human alternative.
and that's why I'm disappointed but also baffled that the excuses given were somehow supposed to make things less dire or serious? in the end, it just came off as shady, insincere and callous!
that said, environmental bodies are being omitted from the discussion by devs (they speak of voice actors and mocap and writers--but not water and electricity and the ecosystem).
this generation is suffering from irresponsible resource use and the strain on the electricity grid -- YOUR ELECTRICITY GRID THAT YOU RELY ON IN SUMMER AND WINTER AGAINST HEAT STROKE AND FREEZING TEMPERATURES! THAT YOU RELY ON FOR BANKING AND THE HOSPITAL AND COMMUNICATION AND STORAGE AND PERISHABLES.
ontop of all this, we have media monopolies, we have streaming being pushed but no ability to own things physically--we have impermanent opinions and sanitised media, we have a rise in propaganda and minimalism and fascist ideologies coming for queer and gender equality rights.
where are we going? what is the 'inevitable ai machine' paving? what is the end goal besides rich getting richer, poor getting poorer and hate being used to pit the status quo against the always-already-disenfranchised other?
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"**Title: "Beyond the Screen: The Human Heart in 'Black Mirror'"**
In a world where technology often takes center stage, Charlie Brooker, creator of the acclaimed series "Black Mirror," dares to strip back the layers and urge us to look deeper. Many viewers might assume that his show dwells solely in tech-fueled dystopias—examining our morbid fascination with digital advancements gone awry—but that's only surface-level. Brooker argues, emphatically, that his writing is fundamentally about us: the humans navigating this maze of tools, platforms, and existential dread.
During our conversation back in 2023—when Brooker was in full swing promoting the sixth season of his beloved Netflix series—we peeled back the curtain on what makes "Black Mirror" more than just a series of cautionary tales. Instead of a relentless critique of technology, Brooker's narrative dives into the complexities of human emotions, relationships, and the choices we make in an increasingly digital landscape. It's a reminder that while our inventions may reflect our darkest fears, they also unveil our greatest vulnerabilities.
Fast forward to the present, where we find ourselves immersed in a new season of "Black Mirror." Brooker’s vision feels even more prescient today, as we grapple with the realities of an ever-connected world. With each episode, he pushes the boundaries of storytelling, inviting us to confront uncomfortable truths about ourselves—our desires, our relationships, and the moral dilemmas presented by the very technologies we’ve embraced.
It's a poignant exploration that resonates with the collective psyche, particularly in these tumultuous times. Can we coexist with our inventions without losing sight of our humanity? As we binge-watch the latest season, it's clear that Brooker's commentary remains crucial. He urges us to reflect on the impact of our digital lives, not as detached observers but as active participants in the conversation about the future we want to create.
So, as we step back into Brooker's chilling yet thought-provoking world, let’s not forget to glean the lessons hidden within each unsettling narrative. "Black Mirror" serves not just as a mirror reflecting our technological anxieties, but as a window into the essence of our shared humanity. And in this dance with our darker selves, perhaps we can find pathways to redemption, revealing that amidst the clamor of screens and bytes, it's the story of us that truly matters."
Yesterday, my piece on the glorification of the full-stack employee was published on Model View Culture. While feedback has been largely positive, there has also been a bit of confusion around what I'm trying to say, so to clarify, I'm not knocking generalists. I think both generalists and specialists have their place in the world, but each company should think carefully about what's right for them.
What I AM against, however, is the romanticism and build-up around being a generalist that leads to hubris and sloppy hiring practices. People in tech often seem to have a need to create this mythology around being superior. I'm not totally sure why that is, given that we're already making much more money than most other workers. Can't we let the work speak for itself?