i'm taking it


#dc#batman#dc comics#bruce wayne#dc fanart#dick grayson#tim drake#batfam#batfamily


seen from United States
seen from United Kingdom

seen from Australia

seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from Brazil
seen from United States

seen from United States
seen from Croatia

seen from Brazil
seen from United States
seen from Macao SAR China
seen from United Kingdom
seen from United States

seen from United States
seen from United States
seen from Türkiye
i'm taking it

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
oh how i missed the t-pose
Intimidating. Commission for Bright Sphynx.
drew this because... yes.
Pictured: A dreugh t-posing.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Tamanduas invented t-posing
I've occasionally seen this common bug in several games where a character gets stuck in what seems to be the center of the map, doing a T pose. Is this is a common output of several different types of errors? If so, have you ever hidden the origin of the map under a hill, or made it hidden to the player somehow, so bugs like that are not spotted, even if they occur?
You're right - the T-pose (or its cousin the A-pose) is usually the default pose we put a model in when a particular pose or animation isn't working. The T-pose exists mostly because artists can see all parts of the model by rotating, moving, and zooming the camera, so they can fix up any odd texturing issues on the model.
The purpose of using the T-pose for the default is because it is instantly and visibly recognizable to just about anyone that it doesn't belong there. We often use things like a checkerboard pattern or bright magenta/cyan colors on a cube to indicate a missing model or texture so that the game doesn't crash when it's missing an asset, but QA can immediately flag it as not working properly or using a placeholder asset. As such, we don't want to hide them - we want them to be as visible as we can so that we can fix them.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
So the fact that mega/gigamix Quickman rides the mecha dragon is interesting, because the dragon in the games is actually weak to the Quick Boomerangs. So we started joking about how clearly that's why the dragon obeys Quick.
and then it was requested that I draw this specifically hehe