I choose to add my thoughts on the results and edit the original text of the results to a third-person instead of second person (because I took it as Suzune, not myself!)
RATIONALITY
Assessment - She likes clarity and intelligent simplicity and Suzune gets frustrated at messy thinking. This can make her seem unreasonably pushy to some, but it is actually a virtue: she is motivated by a horror at pointless effort and a longing for precision and insight into how things and people work. Her ability to synthesise and bring order is essential in producing thinking which is truly helpful.
Reactions - Suzune is an arcanist; though she may not utilize the mathematical methods of the Lominsan schools. Her ability to direct and assess is essential to her duties such as provisioning a ship, assessing cargo for dangers or directing forces
AUTHORITY
Assessment - Suzune is decisive - good at making decisions; she has a clear sense of what needs to be done and what others should be doing. Played out inside herself, this tendency drives her to value willpower and self-control. There are times when people push back against her directions, accusing her of bossiness. But acting on her desire to dissuade, restrain or guide is often appreciated by others ā who might secretly like a clear direction, and some firmness.
Reactions - This is accurate to her character! Suzune quickly becomes frustrated with othersā poor decisions and will immediately take charge and disregard orders - this is a rarely problem with the Maelstrom where they donāt typically give dumb orders
ORDERLINESS
Assessment - Suzune strongly prefers when everything is neat and tidy: when there is a proper way of doing things, and she can tick things off the to-do list and know where everything is. So others, at times, are to her unbearably sloppy and messy. And when she doesĀ run into things that canāt be ordered (a child, a partner, a colleague at work) which drives her slightly nuts. But her desire for order is a good one when it is focused where it is needed and when she is okay with a bit of mess.
Reactions: Myself, the mun - I am a mess but I love lists for this reason! Suzune is not a mess and also uses lists. Her home is neat and tidy with little clutter. She is more patient with children and hardly expects them to be orderly - whatās the fun in that? Itās the time to be messy; she can be orderly for them. (However, her bags are a mess and it drives her to tears.)
Tagging: @dragons-bonesā, @alannah-corvaineā, @windup-dragoonā, @windupnamazuā, @lukawarrioroflightā, @ahlis-xivā, @kukurubeanā, @ainarosewoodā, @inkblood-mistrieuā (or your @ffxivmingxiajiangā blog i guess?), and open tag to anyone who wants!
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bold what consistently applies.
italicise situational, not always.
both, a priority while fighting.
strikethrough what never applies* (my addition)
DOES YOUR MUSE, WHILE FIGHTING ā¦
fight honorably / fight dirty / prefer close-quarters / prefer range / chat during / go silent / low pain tolerance Ā / high pain tolerance / attack in bursts / attack steadily / go for the kill / aim to disarm / fight defensively / bait an opponentās first strike / strike first / Ā provoked easily /Ā provoke their opponent / tease / Ā get visibly frustrated Ā / shout while attacking / use strategy / focus on their battle / Ā experience conflicting thoughts during battle / rush in recklessly / try to read their opponent before fighting / Ā fight wildly / fight calmly or apathetically / fight with anger / fight with excitement / fight because they have to Ā / fight because they want to Ā / fight without regard to wounds / run away when wounded Ā / hide wounds / take a blow to protect another / Ā prefer a sword or katanaĀ / Ā prefer a gun Ā / prefer a bow / Ā prefer a shield Ā / Ā prefer a spear or naginata / prefer a personalized weapon Ā / prefer magic or spells Ā / Ā prefer brawling Ā / their greatest weakness is physical / Ā their greatest weakness is mental / their greatest weakness is emotional / transform for battle (???) / fight as they appear / rely on strength Ā / rely on speed / use everything they have / hide their full potential / exhaust quickly / high stamina / Ā doubt their strength Ā / proceed with caution / Ā behave arrogantly Ā / brag after landing a hit Ā / Ā belittle their abilities / use psychological tactics / use brute strength / avoid civilians Ā / Ā strike down civilians / damage surroundings / avoid damaging surroundings / signature fighting style / making it up as they go / Ā mastered skillset / learning their skillset / fancy footwork / sloppy footwork / messy fighter / elegant fighter / accept defeat / refuse defeat / beg for mercy / compliment their opponent / insult their opponent / use unnecessary movements ( flips, twirls ) / move efficiently / barely move / prefer to dodge / prefer to block / Ā defend their blindside / has no blindside / use all available advantages / Ā strictly use one main method Ā / Ā play around Ā / Ā hold back / Ā fight ruthlessly Ā / show mercy / Ā wait for opponent to be ready / strike when opponent isnāt ready Ā / fear death Ā / Ā fear pain / fear killing / Ā has PTSD / avoid fighting / has lost a fight / has won a fight / has killed / refuses to kill / want to die standing / Ā would succumb slowly
yoinked from: @ahlis-xivā & @windupnamazuā
Suzune was trained by her family in their eastern style - even though she is a mage it is common practice in Othard for both physical and aetheric capacity to be honed as one.
Honor is for sparring and friendly matches and duels - not for the road, not for the battlefield and she is wholly a combat pragmatist. The only time she would play fair is during tournaments or sparring matches - the goal there is fun, bonding or training - itās not a fight for survival and she rarely bothers to cater to otherās expectations of her actions.
She will taunt her opponents if sheās in a good mood but becomes more vicious and silent the more frustrated she is. What she does in battle is highly variable. She will give her all if she wants to end it quickly or if the opponent is truly a threat
Though she likes the thrill of battle, she much prefers the thrill of adventure - of exploring new lands, meeting new and interesting people, of finding new locales and secrets.Ā
Ā She prefers ranged combat largely utilizing magicks be it by sutra/grimoire or staff or the bow and chakrams. However, she is also well trained in kenjutsu wielding the katana and is decent at knife fightingĀ
Suzuneās primary mood of attack is by magic (Casters/Healers) but she will also fight at range using either chakrams or a bow. She can also fight in melee using her prefered close quarters weapons of a katana with the spear being her second choice and the daggers (and ninjutsu) as a last resort. On occasion she even uses a gunblade. However, the greatsword and the great axe both hurt her arms.Ā She hates the shield as it seems to encourage people to bash into her and the shield and the weight of her opponent disturbs her arm and put pressure on her right side.
She relies highly on speed and force, peppering her enemy with poisons and crippling blows to weak points - unless she breaks out her specter in which she just throw fireballs and levinbolts until itās dead.
She is very confident and sure of herself but will occasionally freeze in battle just because sheās disoriented and confused. She rarely - if ever - feels conflicted.
10. Is your character street-smart, book-smart, intelligent, intellectual, slow-witted?
[Character Solidifying]
(an intellectual means an intelligent person - the original question used redundant words).
Street Smart - to have practical knowledge of how to survive amongst people, knowing the environment. Possibly interpersonal intelligence - people smart.
Book Smart - Received a formal, academic education
Being a Lominsan arcanist and an adventurer, Suzune is both book smart and street smart but much of her experience comes from her personal adventurers. She is also is quite intelligentĀ
Being a Lominsan arcanist and an adventurer, Suzune has a varied education. She was educated at home in many things such onmyodo, ancestral magic, archery, weaving, astronomy, maths and so forth but she is also well varied in how to deal with people, who to avoid, how and who to befriend
Ā Iām going to go into the nine types of intelligence actually. Under the Cut
Suzuneās Nine Intelligences
Musical-Rhythmic Intelligence - 9/10 - (the capacity to discern pitch, rhythm, timbre, and tone. This intelligence enables us to recognize, create, reproduce, and reflect on music.)
Suzune is attuned to the various sounds of combat, able to determine what attack is being used by its sound. She uses this to create instrumental music to calm people and is good at identifying out of place sounds and various animal calls and can even hear the aether itself.
Spatial Intelligence - 8/10 - (the ability to think in three dimensions, creating mental imagery, graphic and artistic skills and active imagination. sailors, pilots, sculptors, painters and architects exhibit this trait.)
Being Lominsan and a sailor, Suzune is well versed as navigation and she used this aspect to craft her carbuncles and visualize the effect of her magick
Intra-personal IntelligenceĀ - 10/10 - (The capacity to understand oneās self, thoughts and feelings and use this knowledge to direct oneās life. These people may be shy, self-aware and self motivated.)
Suzune is quite in tune with herself and rarely denies her own feelings nor does she doubt her judgments and instincts and she rarely allows people to dictate to her what to do - she always judges whether or not, they are correct. If so, she follows through and if not she will upend all of their plans.
Linguistic Intelligence - 6/10 - (to think in words, use language to express and appreciate complex meanings to reflect on the use of language )
Suzune knows more than one language even without the Echo but this was more a detriment as a child. She primarily communicates in hyperboles, brisk words and gestures and body language and thinks more in patterns and images. When attempting to get a point across, she speaks slowly and thoughtful and has long pauses.
Bodily Kinesthetic Intelligence - 10/10 -Ā (the capacity to manipulate objects, use a variety of physical skills, involving a sense of timing and the perfection of skills through mindābody union. Athletes, dancers, surgeons, and crafters exhibit well-developed bodily kinesthetic intelligence.)
Despite her focus for magic, Suzune is also well versed in spear fighting, archery, dagger fighting and the gunblade, the basics of pugilism and can employ dancing as combat.
Interpersonal Intelligence - 9/10 - Suzune is an effective communicator through patience and sympathy and understands other feelings and motives and is able to bring people together. Sometimes, however she doesnāt care or they are beyond her ability to persuade.
Existential Intelligence - 4/10 - (Sensitivity and capacity to tackle deep questions about human existence, such as the meaning of life, why we die, and how did we get here.)
Suzune does not concern herself too deeply with existential questions and is merely concerned with staying alive as long as possible and creating the best life for herself and whomever she comes to care for.
Logical-Analytical intelligence - 6/10 - (the ability to calculate, quantify, consider propositions and hypotheses, and carry out complete mathematical operations. It enables us to perceive relationships and connections and to use abstract, symbolic thought; sequential reasoning skills; and inductive and deductive thinking patterns.)
Despite being an arcanist, Suzune is actually quite bad at mathematics itself (to the confusion of the Arcanist Guild.) In truth, she follows her familyās ancestral onmyodo using patterns and sigils, each one heavily dependent on the casterās own creativity and preferences. However, she is much better at applied mathematics, able to discern trajectory, patterns and the like.
Naturalist Intelligence - 9/10 - This intelligence designates the human ability to discriminate among living things (plants, animals) as well as sensitivity to other features of the natural world (clouds, rock configurations, aether flow). Ā Valuable to hunters, gathers, farmers, botanists, mage and culinarians.
Thank you for the ask, anon! [Your Museās Backstory]
Worst Memory - During the Battle of Carteneau, Suzune was in the city as meteors fell from the sky, trying to stop the worst of them from knocking into the towers. She lost several family members during Bahamutās Rampage.
Fondest Memory - Suzune has many fond memories but one of her most dear, is her little brotherās attempt at making everyone a lazy breakfast for Suzuneās naming day (when she got a proper name, to use into adulthood, instead of her nest name) It was a little burnt, her father was horrified heād attempted it on his own but heād picked and chopped all the fruit perfectly, it was a clear day - and chaos was erupting from elsewhere in the compound as one of their cousins made a mess. But it was the beginning of a good day - the day she got her name. (She had a milk name for a hundred days and then a nest name (Jian) - andĀ āSuzuneā is her adult name)
Specific Nicknames: Suzie (Eorzean friends), Takano (Family/Hien only)
Age: 26 (ARR) - 31 (ShB)
Nameday (Eorzean Calendar): 13th day (Pyrosturn) of Llymlaen's Moon in the 2nd Levinhour, Year of 1551 (Sixth Astral Era)
Ethnic Group: Seruk Hyur - a culture of Othardian-originating Hyur stretched from the Tail Mountains to the Jungles of Yanxia and the Eastern edge of Ilsabard and the southern coasts of Othard and Ilsabard
Nationality: Doman-born, Lominsan-raised
Language/s: Eorzean, Ciel Elphamois (Ishgardian), Merlwoerd (Sea Wolf Dialect of the Roegadyn Language), Yanxian Doman, Reads Thavnairi
Sexual Orientation: Disinterested beyond reading about it (Aegosexual),Ā
Romantic Orientation: Demiromantic
Sexual/Romantic Relation Status: Single, Not Looking to Mingle
Birthplace: the One River, Othard
Hometown/Area: She grew up in the Cieldalaen town of Ostwaent on the largest island of Zweitlaent
Current Residence: La Noscea, She can also be found in her family compound in Ostwaent, the Cieldalaes
Profession: Adventurer, Relic Collector, Maelstrom Officer (Quartermaster/Assessor/Arbiter*) - As a Quartermaster, she keeps track of Provisions in the town of Ostwaent and as Arbiter, she drags would be smugglers to court
PHYSICAL APPEARANCE
Hair: a natural vibrant purple, going lighter lavender at the ends. Sometimes she dulls the vibrancy to a currant purple and dyes her ends rolanberry red. Occasionally, she dyes her hair jet black.
Eyes: pale jade green called āAether Blueā, theyāre so pale they seem ghostly, large iris, sharp angles, emphasized with black shadow (theyāre not actually aether blue but the unusual color of her eyes prompted her elders to call them this, proclaiming it a mark of an unusual gift)
Face: long, angular, has rounded out with better eating and age, small nose. Sheās had a few alchemy assisted surgeries, using potions to fix skin damage or cracked jaw.
Lips: small bow shaped, painted in various purples and reds
Complexion: a cool umber tone but curiously it sometimes seems to turn a warmer undertone and not just because of the lighting
Blemishes: Beauty mark by her lip
Scars: A web of burns up both arms, assorted tiny scars, some facial scars along her jaw
Facial Tattoos/Facepaint: on each cheek, she has two swooping curves. Variant 1 - She usually has another set of waves around her eyes, connecting with the ones on her cheeks and they are dyed blue. Variant 2 - However when she applies a forehead mark, she removes the eye marks and dyes the forehead mark and cheek marks bone white. Variant 3 - Blue Eyeshadow, cheek tattoos no forehead tattoo
Other Tattoos: She also has aetheric paints on her arms, she reapplies as needed and a tattoo of Thalaos wrapping around her left leg and on her hip and right rib cage, thereās a tattoos of Perkyos
Height: 5'9 (tallest midlander woman)
Weight: 150 ponze
Build: Petite, Athletic, Fit, toned
Features: Very striking, pale eyes. Described as ghostly and are unsettling
Usual Hair Style: She usually wears it short and wears it a bob with a headband or braids some hair into a headband, When it grows especially long she puts it up in a ponytail and braids or else shoves it under a hat.
Usual Expression:Ā She looks spaced out but in reality sheās calculating, searching the area for danger or something to interest her. She often looks mischievous, bored, pondering or taunting - like sheās plotting something. Her smile is oft described as āa shark grinā. Her eyes makes her hard to look at for more than few seconds.
Usual Clothing: She typically stays covered up, tending towards both modesty and wanting to prevent scratches, bites and so forth while tromping through the wilderness. Depending on her hairstyle, sheāll favor flower hairpins, circlets or berets. On the few occasions she wears armor she favors long robes of light metal and leather. She largely wears robes with long skirts and stockings and tall longboots or short jackets with skirts and long boots.Ā
She also wears shawls and chestwraps and favors long sleeves or long gloves with short sleeves. Occasionally, sheāll mix Othardian and Eorzean style - usually an Eastern body piece with more Western bottoms, gloves and boots. Her favorite earrings are Hardsilver Dangle Earrings cause they look like swords and she likes armillae bracelets, bone-style necklaces and simple leather neck cords - or simple gorgets and chokers for practical reasons. She also favors warm colors like reds and oranges to off set her cool complexion.
Psychology
Fear/s: tidal waves, falling from a height, idiots damaging things, being unable to affect things, being possessed, Boroboroton (a futonĀ tsukumogami yokai that who comes to life at night and kills whoever is sleeping on it, her siblings kept teasing her a kid), rats, giant bugs, sinking ships, shipwrecks, bad storms, floating in the empty ocean
Aspiration/s: to explore everything, to be a powerful and skilled mage, get lots of loot, study more handicraft and become a gatherer
Vice/s: Swearing, Kleptomania, Hoarding, Irregular Sleep Schedule, Smoking, Ale
Faith: the Twelve (Llymlaen, Rhalgr, Oschon), the Way of the Kami
Ghosts: Yes
Afterlife/ Reincarnation: A short time in the Afterlife before moving onto to be Reincarnated
Political Alignment: She believes in Merlwybās autocratic rule as the pirates would just do as they pleased otherwise but favors the community and liberalism with room for individual expression.
Suzune lives in a large clan were they communally raise everyone and blood lineage doesnāt matter as much as mentor-apprentice chain. They are also matrilineal and matrilocal. However, her father Ryuunosuke is a non-Seruk, Doman samurai who remained with the clan and her mother is Kotone
Kotone is her mother.and looks the picture of a traditional Doman woman and is ever calm but sheās an even better summoner than Suzune, being a traditional onmyoji and passed along her penchant for mischief. Suzune calls herĀ āMamaā,Ā āMaā , Kaa-chan orĀ āSifu MĒqÄ«nā
Yuzuka Ryuunosuke is a samurai of Doma who possesses his fallen familyās knowledge of firesand and cannons. He was a regular contact with the Akigawa and was visiting them during the Doman invasion. He had a visiting marriage with Shizune in the past during which they birthed Suzune but now they are divorced in a sense. They get along splendidly though. Suzune calls himĀ āTou-sanā orĀ āOtou-senseiā
Family/Clan Name Meaning/s: Kumomizaki meansĀ āCloudy Headlandā. Akigawa meansĀ āClear Riverā. or āAutumn River and is also read as Qiuchaun which is Old Yanxian. Her own name meansĀ āBell Soundā. Nishihama meansĀ āWest Coastā orĀ āWest Shoreā.
Historical Connection: Suzune and her family are of the Seruk Hyur who settled in Eorzea permanently after the Garlean Occupation of Doma in 1555. Of their family, she was the youngest at the time and thus first blessed on the new land as was their custom (to prevent the youngest from taking ill and dying). They are now called the Nishihama (West Coast) Seruk. Before that happened, her clan was great friends with the Rijin Ichizoku - itās even codified in a traditional story - and they were considered two parts of a whole and mutual allies for many years.Ā
Their clan includes Au Ra and Roegadyn (none of whom are blood related; direct lineage and blood relation is the least of their concerns). The family is apart of a larger clan, the Kumomizaki.
The Seruk are the descendants of the old Yanxian civilization and speak Old Yanxian
Favorites
Book/s: Folklore, Aetherology, Arcanima, Foreign Texts, Plays and Poetry, Historical, Adventure and Fantasy Novels, Erotica, Romance (can Fantasy exists if you live in a fantasy world?)
Deity: Llymlaen, Rhalgr, Oschon
Holiday: All Saint's Wake
Month: Navigator's Moon
Season: Summer (in La Noscea)
Place: La Noscea, the Cieldalaes, her cottage, Red Rooster Stead
Weather: Light Rain, Sunny,Mist, Storms
Sound/s:Ā her siblings antics, the crash of the waves, ring of the city/ship bells, the hum of aether, the sound of limit break going off, Hien's deep belly laugh, her friends voices, bellowing sea shanties, wind in the seas
Scent/s: salt spray, tang of aether, rolanberry, cooking fish, ale, bonfires
Taste/s: Seafood,Ā ale, rolanberry, oranges
Food/s: Mint Lassi, Walnut Bread, Apple Tart
Feel/s: Wood grain, carbuncle fur, carbuncle gems, water, seashells, warm sand under her toes,Ā
Number/s: 3, 5, 12, 15 - 3 can make so many bigger numbers, 5 is a nice grouping,Ā
Talents: Blending magic with fencing or kenjutsu, befriending animals, Public Speaking, freerunning, long distance running, sneaking, singing, cutting the knot (getting to the point), writing papers
Bad at: Swinging an axe or a greatsword, keeping one train of thought (interrupts herself), actually doing ninjutsu, the Fist of Rhalgr style, sympathy, patience, teaching, lectures
Hobbies: traveling/seeing new places, fighting dangerous monsters, experimenting with new battle techniques, playing the harp, mah-jong
Tropes: the Ace, the Cynic, Blue Oni, Jumped at the Call, Static Character, Genius Bruiser, the Archmage, Good is Not Soft, Military Mage, the Captain, the Stoic, Jerk with a Heart of Gold, Ambadassadress, Spellblade, Katanas are Just Better, Friend to All Children, Combat Pragmatist
Quotes:Ā
āTill last breath.... till last blood... TILL. SEA. SWALLOWS. YOU!ā
Kill me or shut the hell up.
Ā āI only lose when Iām dead; and I am bad at dying.āĀ
āPeople keep forgetting I am Lominsan which is both convenient and annoying. You either want a living champion or a dead paragon; I aināt giving you both.ā
She began to do as she like and to feel as she liked. She had resolved to never take another step backward.āĀ - Kate Chopin
:Youāll understand why storms are named after people.ā -Ā F. Scott Fitzgerald
Mun Questions
Q1 -Ā If you could write your character your way in their own movie, Ā what would it be called, what style would it be filmed in, and what would it be about? Ā Ā Ā Ā Ā
A1 - I was into Chinese Dramas for a bit and it would be totally like a chinese martial arts film with chinese dramatic romance and fairy tale with hints of folklore and yokai stuff. Suzune would be a mysterious water spirit woman
Q2 -Ā Ā What would their soundtrack/score sound like? Ā Ā Ā Ā Ā
A2 :Ā Some classic Japanese or Chinese music mixed with modern techno
Q3 - Why did you start writing this character? Ā
A3 -Ā I had already come up with characters prior to playing so I picked the one based in my favorite city of Limsa Lominsa and then she just... wrote herself.
Q4 - What first attracted you to this character?
A4 - I based her in Limsa Lominsa, but I just grew to like and develop her more as I played her. Like, I had originally intended her for to be Raen Au Ra but went Hyur due to the free trial restrictions. Intended to fantasia when I reached Stormblood but by that time, I liked her the way she was.
Q5 -Ā Describe the biggest thing you dislike about your muse.
A5 -Ā I made the terrible mistake of tweaking her facial design and now I can't get her in-game face right; if i ever get another fantasia i may go ape shit and race change. Or just go back to her original face, full stop even though her jaw was too narrow. Itās her.Ā Her speech mannerisms sounds like me but I've accepted she's at least half me anyway. Also sometimes, she's TOO stoic so that makes it hard to have emotional conversations. You know how the Warrior of Light brings hope? She does that best when she doesnātĀ use her words too much.
Q6 - What do you have in common with your muse? Ā Ā Ā Ā Ā
A6 -Ā A lot of her morals and ideals and actions are things I would like to do in reality but can't because she and I live in different societies. But she likes knowledge and reading and stuff - but she applies it more.
Q7 - How does your muse feel about you? Ā Ā Ā Ā Ā
A7 -Ā Probably that I'm a duckling who needs to be protected. also, i'm a generous and benevolent goddess who only wants good things for her. Ā
Q8 - What characters does your muse have interesting interactions with? Ā Ā
A8 -Ā Remember I said, she's at least half self-insert? She pretty much hates every character I do and likes every character I do. (and we both hold grudges about it). I like writing thinking about her relationships with my various other OCs and NPCs like Merlwyb and Enyzahr (her commanding officers) and with Lord Hien (ruler of her ancestral home and good friend) and their clans have history. Hien is also always caught off guard by her. Also, it amuses me to write Aymeric as having an unrequited crush on her but heās a good sport so they can be good friends.
Q9 - What gives you inspiration to write your muse? Ā Ā Ā Ā
A9 - My outrage, honestly. I was pretty tired of the and blank-slate/almost-no-agency āi am so burdenedā protag very quickly. So Suzune acts on the plot and derails canon as a result and doesnāt carry the weight of the world on her shoulders, and rarely bottles up anything so the entire DRK storyline is moot to her.
If she doesnāt like something, she leaves and forces a re-negotiation - she revelsĀ in the praise and the glory and if sheās tired, she delegates.Ā Every hero seems burdened; its rare one that enjoys their role. She doesnāt bitch about fetch quests because sheās a citizen of Eorzea and an adventurer; the reason she fights primals is so people can go about their basic chores in peaceĀ She also sees everyone as a community and sheās apart of it as long as sheās in the area.Ā
Q10 - How long did this take you to complete ?
A10 -Ā Uh... I wrote it up at first in like 30 minutes (a couple weeks ago) but then I shoved it into a document and forgot about it for awhile...and then i sat down today and resolve to finish this damn thing.
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Suzune is darker than literally every Doman in the game ever; reading someone's character survey makes me realize that perhaps she's from Nagxia which seems to be vaguely Vietnamese. Or at least her ancestry is Nagxian; she can be culturally Doman...? dfghjkl
I guess the Seruk (her people, i dropped theĀ āiā) share a culture amongst themselves but also are either Nagxian or Yanxian culturally?Ā
So... ancestrally sheās Nagxian. and culturally Doman
But it doesnāt matter because she was a baby when she came to Eorzea and was raised Lominsan.
Contemplating changing Suzune's canon surname (if not her in-game one). It's Akigawa but the more i think about her family the more it doesn't fit them.... It means 'Clear River' which is a locale surname but I want something else...
I wanted her family to work on fae rules which I realize is Yokai (and IDK if this was before or after we got the Pixies but I love the pixies despite them being terrifying)
I think their name isĀ āIgarashiā - FIfty Storms
Which fits because I want them to worship an (Othardian) dragon god of the seas, storms, rivers etc.
Their family elements are wind, levin and water.
Incidentally these are the elements used by Lominsan Conjurers.
āWhatās your main (job)? Someone: Oh itās white mage! Me: ... IDK. SAM?
Suzuneās original discipline is Arcanist and character wise, thatās how she filters most things she learns
Archery? Can I enspell this arrow with bio and miasma?
How does music effect magic
Can I enspell this katana or this rapier.Ā
Can I make bio a thaumaturge spell?
I also had this headcanon that she has rapiers corresponding to a carbuncle - Foil of Crags for Topaz, Infero Rapiers for Ruby and Rapier of the Vortex for Emerald