Hey, listen. There's no new Unearthed Arcana. You want some unofficial content? You come to me.
Weird back-alley intro aside... Check out these new lizardfolk! I always felt that the official lizardfolk were a bit weird. They have a *lot* of racial traits, but they're all tuned fairly directly to a sort of "primitive tribal warrior who knows not the ways of civilized men" archetype. At best, it doesn't jive with most player character concepts; and at worst, it... maybe feels kind of racist?
Anyway, get out of that pigeon hole and mix it up with these "official adjacent" (read: very much unofficial homebrew) lizardfolk subraces.
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Catiss Kobold, the alternative to the previously established Venix Kobold (who prior to now did not have a subrace name, they were just *the* Kobold).
v- Subrace description below the mark. -v
Further disgraced from their draconic ancestors than most, the Catiss endure shame from many other Kobold. Their faces are wider, and sport large cobra-like frills on the sides. Their scales are so small they can almost be mistaken for fur. Brushing a Catiss backwards is certain to cut one’s hand open. Their innate element is water.
Catiss bodies are quite long, from both limb and torso. However, their hind legs come up short, ironically giving them a silhouette closer to that of a true dragon than their brethren. Catiss tails have far less girth to them than that of the Venix, seeming far skinnier overall. Their scales range from blue to purple.
I made a homebrew genasi race and I made some art for it and I really like it. Even made it easy to put into your game if you use D&D beyond! Which... I mean... who likes math? Not this enbi 👀
Grab the PDF off my Ko-Fi page FREE
Pop it in your current campaign through D&D Beyond :3
I made this little Batlin race a while ago , thought i would pop it here if any of you are interested in playing one or putting one in your game please feel free!✨
Also cause it was brought up a lot when i posted it originally the proficiency in perception is what i chose over blind sight or eco location, you can totally add it or dress it up as that but these are goblins not actual bats 🦇
I love warforged and I don’t see any reason why they wouldn’t make warforged furnace golem that can spelljam for themself for light item movement between ships in wild space. I’d like to play an artificer warforged that makes magic items to power themselves.
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I homebrewed a dwarven subrace for one of my players!
It's a subrace called Sea Cave Dwarf, dwarves who live in cliffs/caves by the sea and are skilled in seafaring and cave navigation and have their set of traits, such as a swim speed, different resistances, and a breath holding mechanic along with proficiencies, still working out the kinks, but would love to post it one day!
Based on the character in Seven Deadly Sins, this homebrew consists of three parts: a homebrew subrace of Aasimar, a homebrew subclass of Paladin, and a new magic item. This build is designed to be balanced within 5e and follow the mechanics to prevent overpowered characters.
Aasimar - Supernova (Subrace)
Supernova Aasimar are imbued with a divine energy that comes from the sunlight. The sunlight feeds a growth in size and strength that helps them destroy evil, guard the weakest of the world, and stand as a beacon against those that would creep out of the darkness. Supernova Aasimar are directed from a young age by followers of the light and are urged to use their powers against the evil and darkness of the planes.
Ability Score Increase
+1 to Constitution
Darkness Sensitivity
You have disadvantage on Strength based Attack Rolls, Strength (Athletics) Checks and Strength Saving Throws when it is night, you are affected by Darkness, or you are in the Underdark.
Powerful Build
When you are in the sunlight, while still a medium creature, your muscles bulge and you count as one size larger when determining your carrying Capacity and the weight you can push, drag, or lift.
Daylight’s Might
At 3rd level, the Gods have granted you access to the power of the Sun. As a Bonus Action, you magically gain the following benefits, which last for 1 minute:
If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
You have advantage on Strength (Athletics) Checks and Strength Saving Throws.
Once on each of your turns, one of your attacks with a weapon or an Unarmed Strike can deal an extra 1d6 damage to a target on a hit.
At 9th level you learn to recall the sun as a mental image and can use Daylight's Might once when it is night, you are affected by Darkness, or you are in the Underdark.
You can use this feature again once you finish a Short or Long Rest.
Paladin - Oath of the Dignified (Subclass)
Paladins who take the Oath of the Dignified strongly believe they and their companions are destined to achieve glory through their deeds. They train diligently, and encourage their companions to do as well, so they're ready to be the ultimate weapons against the chaotic tides of evil and the predations of extraplanar beings that threaten to tear down the world. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards.
Tenets of the Oath of the Dignified
The tenets of the Oath of the Dignified drive a Paladin to stand tallest when faced with the worst that the world and the outer planes has to offer, often creating legends through their acts.
Pride - Take pride in your abilities and the abilities of those close to you. Also take pride in your enemies abilities, for they made the choice to face you.
Beacon of Hope - Be a glorious beacon for all who live in despair. Let the light of your deeds and courage shine forth to all those in need of hope. Strive to be known by these glorious deeds, not your words.
Dignified Duty - Never accept gifts or favors from Fiends or other Evils and those who may side with them. Stay true to your order, your comrades, and your pride for the sake of others.
Protect Those Beneath You - Aid others, protect the weak of this world, and punish those who threaten them. For those who show remorse, you do not need to be a judge, jury, and executioner.
Oath Spells
3rd-level Oath of the Dignified feature
You gain Oath Spells at the Paladin levels listed in the Oath of the Dignified table. See the Sacred Oath class feature for how Oath Spells work.
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Channel Divinity: Radiance of the Daylight
Starting at 3nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.
As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your Paladin level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Channel Divinity: Divine Weapon
Starting at 3rd level, as an action, you can imbue one weapon that you are holding with radiant energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Aura of the Unflinching
7th-level Oath of the Dignified feature
You emit an aura of alertness while you aren't Incapacitated. When you and any creatures of your choice within 10 feet of you roll Initiative, you all gain a bonus to Initiative equal to your Proficiency Bonus.
At 18th level, the range of this aura increases to 30 feet.
Pride Before the Fall
15th-level Oath of the Dignified feature
When you are reduced to 0 Hit Points and not killed outright, your pride as a warrior prevents you from falling, dropping you to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a Long Rest.
Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.
The Lion’s Pride
20th-level Oath of the Dignified feature
Your pride in your achievements empowers you through the legends—whether they are true or exaggerated—of your great deeds. As a Bonus Action, you gain the following benefits for 1 minute:
You are blessed with a legendary presence, gaining advantage on all Charisma Checks.
Once on each of your turns when you make a weapon Attack and miss, you can cause that Attack to hit instead.
If you fail a saving throw, you can use your Reaction to reroll it. You must use this new roll.
Once you use this Bonus Action, you can't use it again until you finish a Long Rest, unless you expend a 5th-level spell slot to use it again.
Failed Glasses of Shapechanging
Adventuring gear (wondrous item, eyes)
Category: Items
Item Rarity: Rare
*Requires Attunement
Glasses of Shapechanging were magically created by a famous arcane practitioner and are imbued with the Shapechange spell, changing the wearer into whatever form they imagine when they put them on. (For more information see the Shapechange spell)
However, these failed versions of the glasses were an early attempt at this magic item and they only turn the wearer into one form, a weak human commoner version of themselves (the first form they ever took when tested), even if the user is not a human. These glasses also suppress any detectable magical energies from being noticed about the wearer.