āAttack of the Stirgesā (David Sutherland,Ā Strategic Review V1 N5, TSR, December 1975) Sutherland redrew part of this scene for theĀ āstirgeā entry in the 1977 AD&D Monster Manual
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āAttack of the Stirgesā (David Sutherland,Ā Strategic Review V1 N5, TSR, December 1975) Sutherland redrew part of this scene for theĀ āstirgeā entry in the 1977 AD&D Monster Manual

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Monster of the Month - The Stirge
Hullo, Gentle Readers. As we enter the warmer months, Iāve started getting bitten by those little blood-sucking bastards - the mosquitoes. Reflect, however, on how much better we have it than the folks who live in the Realms of D&D, as they have to deal with the mosquitoās steroid-ridden cousin, the Stirge. Thanks, as always, to Scott Fabianek for his wonderful origional artwork of this awful parasite.
Stirges have a special place in my heart as a monster I *hate* as a player. Thereās also the phrase āIāll hit the third stirgeā at my gaming tables, which means āYou caught me not paying attention. Please repeat?ā Long story, which maybe Iāll tell for another freestyle article down the road.
The stirge has been around for ages in D&D lore, having been part of the game almost from the beginning. At their core, theyāre a pretty straightforward monster. They want to attach themselves and start draining blood. Theyāre CR 1/8, so you can throw them at your level 1 party, but they might be better for a slightly higher level. Assuming a group of 5 PCs, 4 stirges are an easy encounter, 6 are medium, 7 are hard, and 8 are deadly. So why is this?
Looking at the stirgeās stats, it has a decent armor class, negligible hit points, no particular saves or skills to speak of...so what makes this critter such a pain in the neck? Well, its attack is +5, which is pretty high for its CR. When it hits, it does an average of 5 hp of damage. If it isnāt killed or detached (which takes an action), it then drains 5 hit points of blood a round. Letās assume a group of 6 stirges attacking 5 PCs. Odds are good most of them will hit the ACs of first level characters. That means most PCs will take 5 hp, and someoneās probably taking 10. That 10 damage is going to put most 1st level PCs down. If anyone fails to remove or kill their stirge, then thereās a round of blood drain, which will likely put down even the groupās barbarian, if they were attacked by two stirges on the first round. 8 strirges would be a truly deadly encounter for a group of 5 1st level PCs. And if your PCs are higher level? You can always add to the stirges.
Still donāt think stirges are that bad? Letās think on this. Suppose, through sheer luck, two stirges latch onto the partyās wizard or rogue. Thatās 10 damage from the initial attack. But, to make matters worse, itās two sources of damage on the next round, because the stirges donāt detach until theyāve drained 10 hp of blood or killed the victim. That means 2 failed death saves (thankfully not 4...the blood drain isnāt an attack, so it wonāt be a crit to the Unconscious creature) per round. If other PCs donāt get those stirges detached from their fallen friend, that PC is almost certain to die. And that means ignoring stirges that might be attached to them!
I am also delighted by this tidbit at the end of the creatureās description:
Yes, friends, stirges can be found anywhere, including urban environments. And if that doesnāt terrify you, it should. Imagine neighborhoods of a village suddenly waking up to find whole households dead, corpses shrunken and shrivelled, the only clues round holes in the victims and a complete lack of blood in the body. You could take this in a horrible direction worthy of a Ravenloft evening.
Two ideas come to mind when dealing with stirges. One, it might be interesting to treat stirges like a common insect and give them insect-like properties. A Queen Stirge might be a...really awful thing to have to deal with. A swarm of stirges would likewise be something I would personally really rather not have to ever deal with.
One interesting side note - stirges are Beasts in 5E. That means theyāre naturally occurring critters in the D&D world. It also means that druids can interact with them using any power they have that can affect beasts. They can cast Animal Friendship on them. They can summon them with Conjure Animals. They can even wild shape into them starting at 8th level (because of their fly speed) if thatās their idea of a good time. And yes, a Beastmaster Ranger could have one as an animal companion, because it takes all kinds!
I hope this article helped you get attached to the stirge...better that than the stirge getting attached to you! Next month, weāll be looking at that wonderful insect with the acidic spittle - the ankheg. Until then, may all your 20s be natural.
Tati (playing Seraph): Ew, arenāt stirges the gross things?
DM: Theyāre okay. A little gross maybe.
Adam (playing Billie): *reading* So theyāre basically massive demon mosquitoes?
DM: Yeah.
Tati: See? Gross.
Hazzad vs. Horrible Bugs, which will be unnamed. Ink, Markers, white gel pen on cardstock.
Stirges, blood-sucking insectoid bat-like creatures soon to be familiar to visitors in Waterdeep (Otherworld MIniatures)

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Two stirges hungry for blood, searching for warm bodies. Ā (David Sutherland from the AD&D Monster Manual, TSR, 1977. Ā See also from the same volume.)
Stirges first appeared with this description in Gygax and Kuntz's Dungeons & Dragons: Supplement I Greyhawk in 1976. Ā Holmes used similar wording in his basic rules in 1977: "Large bird-like creatures with long proboscises, rather like feathered ant-eaters." Ā That same year the AD&D Monster Manual gave us David Sutherland's illustrations of big bat-mosquito hybrids with feathers reminiscent of the Eraserhead poster, and they have been bat-mosquitoes ever since.