Artificial Intelligence at Humber College - Final Presentation

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Artificial Intelligence at Humber College - Final Presentation

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Finally got room placement the way I wanted. Used Box-Muller algorithm for room sizes and position, and (sort of working) recursive steering behavior to remove any overlapping.
My Steering behavior work got a special mention
We needed to get the little blue followers to follow a leader...
...and experiment what would happen when two leaders were there. I could've just hardcoded the comportement of the followers and do nothing for the other leader but that sounded wrong in my head. I took the time to make each followers change when one leader is passing by.
I made a post about that while I was making it, you might have already seem it. There's more info in it.
So yeah, I got a mention from the teacher!
He wrote me a beautiful email complimenting my work and he invited me to show it in front of the group the next day. Unfortunately, my laptop had not detect the projector so we've rescheduled the presentation in the next week.
This demo is too small for two leaders!
Artificial intelligence assignment #2: Steering behaviors
I've implemented a wandering leader (red one) and a human controlled leader (the green one) which both steals little followers (blue ones) while near them. It makes it kind of like a game with no ending and its a pretty fun demo to test!
The queue of followers is handled just like a double-linked list, each one knows his target and if not NULL, his follower and each have a fixed offset from one another. I've encountered an infinite loop while removing a follower from its current queue of follower and it was really obscure to debug since none of the followers is really distinct from the others.