My stabbomancer is so pretty

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My stabbomancer is so pretty

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New Skill Trees? Bunkermaster Tina’s Got You, Boo.
Want to plan your Fatemaker before the launch of Tiny Tina’s Wonderlands? Well, with the newly released Skill Trees, you now have the ability to look at each Fatemaker’s Class Feat, Action Skills, Passive Skills, and more! Go out there and make your perfect character to take on the Dragon Lord!
Brr-Zerker
Rage of the Ancients
Using an Action Skill causes the Fatemaker to become Enraged, adding bonus Frost Damage to their attacks. Enrage Duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
More information may be found here.
Stabbomancer
Dirty Fighting
The Fatemaker's Critical Hit Chance is increased.
More information may be found here.
Clawbringer
Wyvern Companion
The Clawbringer is accompanied by a Wyvern Companion that flies through the environment and attacks enemies with its claws and Fire Breath.
Any increases to the Fatemaker's Damage also apply to their Companions.
More information may be found here.
Spellshot
Spellweaving
Casting a Spell or reloading a weapon grants the Spellshot a stack of Spellweaving, increasing Spell Damage. Spellweaving stacks automatically decay after a few seconds.
Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.
More information may be found here.
Graveborn
Demi-Lich Companion
The Fatemaker is accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage.
Whenever the Fatemaker casts a Spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell's elemental type, dealing damage to nearby enemies on impact.
Any increases to the Fatemaker's Damage also apply to their Companions.
More information may be found here.
Spore Warden
Mushroom Companion
The Fatemaker is accompanied by a Mushroom Companion that targets nearby enemies and deals Poison Damage. Pinging an enemy will cause your Mushroom Companion to lunge towards them.
Any increases to the Fatemaker's Damage also apply to their Companions.
More information may be found here.
STABBOMANCER — Tiny Tina’s Wonderlands
Stabbomancers are sneaky, critical-hit-focused assassins who summon magic whirling blades to the battlefield and disappear into the shadows at will.
Look, Stabbomany isn’t really its own school of magic — it’s a way thinking. Specifically, “How do I stab that guy?” Up close with a dagger in the dark? A well-aimed bullet from afar? Or even an ethereal psychic ghost sword? The thing is, Stabbomancers are all about creating, and capitalizing on, opportunities. Jacks of all trades, masters of none, the skillful Stabbomancer exploits foes’ weaknesses to stealthily strike vital targets to bring enemies down before they know what hit them.
Class Information —
The Stabbomancer specializes in Critical Hits and Status Effects. They’re able to keep enemies guessing by alternating between Guns, Melee Weapons, and Spells, all the while moving in and out of stealth to score guaranteed Critical Hits. Though fragile, the Stabbomancer can use their superior speed to evade damage and fire their guns while sprinting.
The Stabbomancer
Stabbomancers are sneaky, Critical-hit-focused assassins who summon magic whirling blades to the battlefield and disappear into the shadows at will.
Look, Stabbomancy isn't really its own school of magic—it's a way of thinking. Specifically, "How do I stab that guy?" Up close with a dagger in the dark? A well-aimed bullet from afar? Or even an ethereal psychic ghost sword? The thing is, Stabbomancers are all about creating, and capitalizing on, opportunities. Jacks of all trades, masters of none, the skillful Stabbomancer exploits foes' weaknesses to stealthily strike vital targets to bring enemies down before they know what hit them.
Class Information:
The Stabbomancer specializes in Critical Hits and Status Effects. They're able to keep enemies guessing by alternating between Guns, Melee Weapons, and Spells, all the while moving in and out of stealth to score guaranteed Critical Hits. Though fragile, the Stabbomancer can use their superior speed to evade damage and fire their guns while sprinting.
More information may be found here.