1,000 Followers Post 2/3
Art by https://twitter.com/dividedoodles
Part 2. Let’s do this! So what if it’s a day or two late! We’re doing it live!
This post is intended to go over some of the design decisions as Premonition development continued.
If you remember in the last post, I mentioned that I had originally intended for there to not be any battles at all. With that, that meant no random encounters. Personal preference, but I am not going to make any lasting efforts to emulate the Deltarune battle system and UI. This is an Undertale Fangame first and foremost, not a Deltarune one.
At first I thought about having the random encounters be a sort of “beta” Darkners, maybe something that by the time of Undertale and thus Sudden Changes they would be extinct??? The shadow of the forest’s canopy might have served as a psuedo-dark world???? These are super loose concepts and not things I am building upon because the answer was painfully obvious when I realized it. What do you encounter in an untamed woods? Animals.
Also referenced in the last post was the change in scale with overworld sprites for different scale areas.
A key thematic theme in Premonition is the river that comes from the mountain top. And so with that the Riverperson has become relevant in Premonition’s story.
Some sprites have also been updated overtime, here’s Squashbert for example! I felt like his old head looked more like an apple then the pumpkin it was supposed to be.
For the entire time Premonition has been in development, it only has had one track by MrEpicIsHere777, https://soundcloud.com/mrepicishere777/sc-its-a-beautiful-day-outside. Goblin Guard has been proudly working on the OST as its main musician, here is a new track- Leafdrift! The music for the first sub-area of Premonition. https://soundcloud.com/goblin-guard/utg-sudden-changespremonition-ost-leafdrift
And now for the last part of this post, battlesprite made by @tmntleo15
I managed to put together a team of talented individuals, and they have done some amazing stuff. I hope you look forward to the third post.










