I thought I might include a little about the mechagnomes as a people, where we came from and how we came to be part of the alliance!Â
Origins
The mechagnomes were created by Mimiron (also referred to as "The Grand Architect") within Ulduar, apparently as servants and caretakers much like the earthen. When their creator was struck down by the corrupted Keeper Loken, the mechagnomes scrambled to save his fading soul by transplanting it upon a giant mechagnome body, though they could do nothing to help his deteriorated mental state. Alongside the earthen, a number of mechagnomes left Ulduar and became caretakers of the facility of Uldaman.
Like the rest of the titan-forged, the mechagnomes were struck with Yogg-Saron's Curse of Flesh, though the ones at Northrend appear to have been unaffected. The mechagnomes of Uldaman, however, suffered the full blunt of the Curse 3,000 years in the past, where they degenerated into fleshy beings which would later become simply known as gnomes. Physically and mentally debilitated, these creatures lost all sense of purpose, abandoning the halls of Uldaman and fleeing into the surrounding caverns and mountain peaks. Only a handful of mechagnomes remained in the facility, still driven by their titan-forged imperative.Â
Traits*
Mechagnomes are immortal. This does not mean they are invulnerable, just that they can't die from aging. They can, however, malfunction. When they do, they require someone else to repair them. Additionally, mechagnomes can be taken apart without being permanently damaged (as long as they are put back together properly).
Matching their appearance, mechagnomes act very robot-like; their behavior is marked by a pragmatic, objective and sometimes commanding way of thinking, and they seem to have a habit of meticulously analyzing their surroundings."Â Â While this trait often may seem odd to the mortal races, it often makes it very easy to understand mechagnomes and pick up the information they give. When performing an action or a choice, mechagnomes often utter their reasoning out loud. From what they are saying, the minds of mechagnomes are clearly much similar to a computer-program, processing variables and executing commands.
Now...one thing to keep in mind is that Mechagnomes now have changed a little bit over the years, following the effects of the Curse of Flesh, especially those that were cut off from Mimiron for as long as they were. The ones Sparkwell comes from are from the Rustbolt Resistance, an area on the island of Mechagon, within Kul Tiras. Â
As the opening statement made by Prince Erazmin states: We mechagnomes spent years in isolation, tirelessly enhancing our bodies and minds. But this relentless quest for perfection nearly brought us to ruin. Now we realize that balance is the key to happiness. We can improve ourselves without losing our individuality in the process. It is time to leave Mechagon and rejoin our gnomish cousins. Together we will forge a brighter future. For the Alliance!
History
Long ago, a faction of zealous gnomes set out on a quest to improve their bodies and minds. Settling on the isolated isle of Mechagon, they experimented with ancient technology to reverse the Curse of Flesh and become living machines. After facing the perils of full mechanization, they found the ideal balance between flesh and steel. Now reunited with their gnomish cousins, the mechagnomes bring both tenacity and ingenuity to the Alliance.
The mechagnomes seek a balance between flesh and steel. Emerging from years of isolation on Mechagon, they bring both ingenuity and aptitude to the Alliance.
They left Gnomeregan to construct a metal metropolis, Mechagon. However, their once wise and ambitious ruler King Mechagon now ruthlessly rules over them with an iron fist.
Now that the Mechagnomes have joined the Alliance, who knows what’s going to happen!











