decided to put the @elementcattos into Sokobond because it's a banger sokoban puzzle that you should play immediately
rather than Relationships I thought it would be a fun idea to represent the connections with their hands and they're appropriately multi-handed based on that
oh also they use the colors used in the game rather than in The Loreβ’ for distinction
level 1:
separate level that I could never figure out how to beat:
because helium doesn't bond:
gif with that damn yellowing artifact that actually makes it look kinda cool in this case:
THIS ALL TOOK ME LIKE A DAY TO DRAW . GHASDFJKGHADSKFHSDJ. I'M NEVER DOING 3D LIKE THIS EVER AGAIN.
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Want to watch me rage against Molecule interaction in a puzzle game format? Sokobond is an elegantly designed puzzle game all about chemistry, and this was my reaction to playing it;
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
Sokobond on itch.io: https://draknek.itch.io/sokobond?ac=3gBZcECNch
If you buy it off itch.io you will also get a Steam key, and you get to help support me!
Sokobond on gog.com: https://www.gog.com/game/sokobond
Sokobond on Steam: http://store.steampowered.com/app/290260/
2016 was a relatively unproductive year - only two games released as opposed to five in 2015 and seven in 2014. The first half of the year I spent procrastinating from one project, and the second half I spent focusing on another to the exclusion of all else. That said, what I did work on Iβm really happy with.
This is part one of my 2016 retrospective. The other parts:
games I made
books I read
podcasts I listened to
films/TV I watched
videogames I played
boardgames I played
A Good Snowman Is Hard To Build
We launched A Good Snowman for iOS/Android in December, so I didn't do a lot of work on it this year, but it would probably be wrong to omit it completely from this list.
Somehow we were chosen as one of TIME magazine's top 50 apps of 2016, and then their top 10 apps of 2016! I'm still not entirely sure how that happened, but it's a real honour.
Sokobond for mobile
I spent the first six months of this year with this being the main thing I needed to get done. It is still not done, obviously.
Things I have said about when Sokobond will come to iOS/Android:
β2015β - 2014
β2016β - December 2015
βWill 100% definitely-well-probably be out at some point in April.β - March 2016
βNot coming this monthβ - May 2016
βHopefully soon, definitely eventuallyβ - June 2016
βIt'll still happen eventuallyβ - September 2016
So... cross your fingers for 2017 I guess?
Max Capacitor
For the second year in a row, I took part in Train Jam: a game jam taking part on the 52 hour journey from Chicago to San Francisco with 200 other game developers.
I teamed up with the incredibly talented Andrew Shouldice to make this game about pushing power cells around. He was a delight to work with and this came out really well.
Talk:Β Putting the "game" in "edi-game-tor"
I was happy to be chosen to talk in the Tech Toolbox panel at GDC 2016. I spoke about PuzzleScript and how we used it as the level editor for A Good Snowman Is Hard To Build.
Skip to 24:00 in the video to watch my part, or watch the whole thing so you can thinkΒ βtoo bad none of them are as hilarious as Alanβ to yourself.
Super Tiny Mini Golf
This never got released. Maybe that's for the best...
(Collaboration with John Bujalski)
Boxes Love Boxing Gloves
This is a real hard game, apparently. I advise taking frequent breaks and coming back to it later if you're having trouble with it!
As with my favourite free game I made in 2015, this started at a game jam where I wasnβt sure it was going anywhere interesting, but I ended up spending an entire month working on it.
Itβs somewhat inspired by Hanano Puzzle, which I was playing for a while in the weeks before starting this game. I blame part of the fiendishness on that.
Cosmic Express
Coming 2017. Definitely.
Okay, a few more words on it than that. At GDC I started talking to Benjamin Davis about potentially making another game together, and we talked to a few people including some of Klondike to see if anyone was interested in doing the art. Tyu said she had two months free, and together the three of us settled on this idea in preference to the painfully out-of-scope ideas Ben and I were talking about.
The game is a remake/expansion of my 2015 Train Jam game Train Braining, but at this point itβs so far beyond the original game that it feels weird to compare the two. You can play that to get a feel for the core gameplay, but obviously Cosmic Express is prettier and will have a slightly more gentle difficulty curve.
Since July Iβve been working on this full-time, which is possibly the longest stretch of time Iβve ever worked on anything without taking a break to make a jam game in between! Itβs going really well, and I hope people are going to like it when itβs out.