oh, the beauty of modding rain world.
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oh, the beauty of modding rain world.

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Just had a neat idea for the capacitor actually, dropping it here instead of my pinned post because its more of a UI design thing than a mechanic thing.
Implementing a new UI for the charge mechanic would be quite difficult with my currently limited c# knowledge, but the only values that matter all that much to be aware of are the quarterly marks of the charge, so instead... maybe I'll make part of the scugs color change based on those! Like the tail tip and eyes would be white for above 75%, yellow for between 75-50, etc. That way, its a more vague feeling of charge left, so it would give it a more volatile feeling and experience(makes me think of how odd the breath meter felt before the visual meter was added with downpour) but you'd still be able to tell at a glance your rough charge level, most importantly in regards to how many charged actions you can still do! (And it would be MUCH easier to code, to boot.)
On that note, i should have a basic outline of the toggling functionality at some point today, so at the very least ill be able to have the output mode increased agility and the meter draining and refilling working :) from there, i think I'll either start looking into the charged actions themselves (starting with giving the toggle its own keybind instead of just using grab as a testing placeholder) or possibly the automatic discharge feature. To be honest... this is coming along much faster than I expected it to, especially with how new to C# I am (although i did have a decent amount of C++ experience, so I had a decent foothold) the rain world modding community in the official discord has been a BIG help, no way I would even be as far in as I am without em.
I do need to start looking into custom sprites as well, I have a general idea of where to start, but that feels less important than the ability functionality.