Anatomy of a Sadness
How Sadnesses are formed, their general anatomy, behaviors, physical needs, and how they work in the slime AU!
Sadnesses are formed by fallen tears and the ambient Craft energy in the air. Strong emotions or strong Crafters tend to lead to stronger Sadnesses at the onset. But! Even very weak emotions can thrive in unexpected ways.
These original tears, containing the emotion that formed them, sucks in ambient Craft Energy and moisture, and if there is enough for a Sadness to 'form', they enter the world as weak, Craft-sustained 'monsters'.
The formation process takes several hours, and usually has a greater chance of succeeding in dark and moist places. Even a very weak Sadness might thrive in a damp forest at night, while it would take a particularly strong Sadness to form in your well-lit house.
The newborn Sadness needs fuel to keep it going, stat. They suck up moisture from anything they can run over, and they drain Craft from both the air and living things.
They also dredge up mud and filth from the ground, contributing to their brackish, unpleasant, dark hues. If a Sadness gets large enough or lucky enough, it may hunt small living things for their energy and moisture. (Usually in the form of blood from small animals. Yuck!)
All that filth is processed into the Sadness's main body, partially solidifying into a thick, tar-like slime substance. Not all Sadnesses grow particularly large; it's easy to mistake a large Sadness for a strong one, but even small Sadnesses can be deceptively strong.
Size is wholly determined by how much moisture a Sadness is able to absorb, while the solidity of their bodies is determined by how much Craft they have absorbed.
Drippy, goopy Sadnesses that are barely able to stay together are usually weak on the Craft end. These are usually more aggressive, even if they are easier to fight--they need Craft to remain together, and thus they seek it out with more aggression than other Sadnesses.
Solid Sadnesses that take on a clear shape are usually ones that have absorbed more Craft, and thus are more dangerous to fight--they have strong Craft abilities, and are sometimes considered more intelligent.
Sadnesses are drawn towards the person who originally spawned them--obtaining more tears from the same person will dramatically increase their abilities. It's also easier for a Sadness to affect that person specifically; they are, after all, formed out of that person's emotions. No matter how weak the Sadness is, it can always communicate with the person who spawned it.
Sadnesses seek to feed on more tears--they usually cannot communicate, so the easiest way to obtain this is violence. Sadnesses seek to cause enough pain to any victim that they find to make them start crying.
More often, Sadnesses are able to simply injure someone enough to bleed, and the Sadness will instead absorb the blood, but bleeding isn't always enough to cause a Sadness to leave a victim be.
Stronger Sadnesses can be defeated, but will reform after a time, weaker but still possessed of Craft energy to pull themselves together.
If a Sadness grows too big too quickly, they may split off, which significantly weakens the two new Sadnesses, but provides a chance for them to survive. They tend to stick together--it's not strange to see small packs of the same type of Sadness together.
Occasionally, a larger Sadness may just straight up eat another Sadness, where it incorporates some of the emotions and Craft of the smaller Sadness as its own. Multi-type Sadnesses are almost always amalgamations of this sort.
A Sadness is always going to be drawn towards the person who spawned them, usually making them local menaces, but if their person gets too far away, they tend to wander aimlessly instead, merely following very base biological needs of water and Craft.
Scholars speculate that the original tears that formed the Sadness rest in the very center of their goopy mass, and if you are able to destroy it directly, the Sadness won't reform.















