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Have Video Games Ever Been Innovative?
One of Kotaku's latest articles by Scott Patterson presents an interesting argument: the gaming industry has hardly ever relied on innovation.
It's an answer to a SlashGear.com article Modern Warfare 3 Is What's Wrong With the Game Business by Don Reisinger. In it, Reisinger basically argues that innovation is dead, and that games used to be innovative in eras long gone, in the times of such gems as Super Mario 64 and Pong.
Patterson pretty much says "What the fuck are you talking about?" and smashes Reisinger's rose tinted glasses.
Patterson points out that innovation has never been a staple of the video game industry. Pong, Mortal Kombat, Street Fighter, and many other franchises have churned out sequel after sequel with small changes, not to mention the legion of clones that wanted similar success.
So, I ask you, fellow gamers: weigh in and share your thoughts. Have video games ever been innovative? Do they continue to be?
While you're at it: please define what the fuck you mean by innovation.
Honestly, it seems like Patterson and Reisinger are operating under two different definitions of innovation.