Project Updates!
Now that everything is settled down – GenCon is over, I’m moved into my new place in Indiana, etc – a proper update is long overdue.
First off, I’d like to thank everyone who recently joined our Facebook community today. Most of you are personal friends of mine and I really appreciate the support. If we can continue to spread the word, get likes to the page, follow us on twitter (@sizzlemoth) it would be a big help in turning a dream into a reality.
So, now you’re wondering – “I’ve followed/liked sizzlemoth, but what is it?” Well, we make games. One of our games, Luck of the Draw, is currently available as a print and play (you print it off, cut out the cards, and you can play!) The others are still in development and/or having art completed for the final prototypes.
With that being said – Project Updates!
Double Up We’re getting close here. Real close. A few months back we hired a talented young woman, Emily Taylor Jones, to take Double Up and make it look pretty. She has done exactly that and we are very happy with how things are turning out. She has been great to work with and has put together a fantastic looking game. We’re at the point right now where we are finishing up the last of the cards, the box art and rule book then it’s a wrap! We’ll be ordering some prototypes and getting them sent to reviewers and publishers. It’s been a long process and we’ve learned a lot. Really, Double Up opened our eyes to the process and how to handle things. Going through everything we have with this game is what has brought us to where we are with everything else we have in development.
We'll be showing off some of the Emily's work on Double Up over the next couple days.
Double Up will be at Protospiel.
Luck of the Draw Development is continuing! I had no idea that this game would go over so well, especially since I busted it out for a Board Game Geek contest. We ordered a proper prototype from Andrew at Print Play Productions which we had at GenCon with us. We spent most of Saturday walking around and asking people who looked bored to play – given the game takes less than 2 minutes to play one round, we didn't get very many people saying no. The feedback we received was very good and we also got some great suggestions on how to make the game more robust. We’re going to be adding in some more cards and working on some tweaks for the cards that we currently have. We’re also looking into getting a proper version of the game done, with real art and stuff!
You can probably expect to see an updated Print and Play file with the new cards in a week or so.
Luck of the Draw will be at Protospiel.
Robot Builder We’re working on art and I suspect it’ll be available for print and play within the next few weeks. We’re still working on a better name for this one, but it’ll come.
Robot Builder is a pattern matching battle game where you are attempting to build a more powerful robot than your opponent. We have the very talented Marisa Viana working on the art for the game, and from what she’s told me/I’ve seen – it’s going to look great.
Robot Builder may be at Protospiel.
Joyride (working title) This little guy has been under wraps for a while, only being played a hand full of times within our group of internal playtesters (and a session with designer friends at the Cardboard Edison residence). So since everyone is pretty fresh to it, here’s the 411.
Joyride plays on the nostalgia of turning 16 and getting your driver’s license. Remember those days? You got your license and then your friends tried convincing you to take them everywhere under the sun? I have some pretty fond road trip memories with my friends. In Joyride, you take turns being the driver and your friends are trying to convince you to go on road trips to different places. Originally, players did this by negotiating with money, gas, and victory points – this system worked out ok but it wasn’t playing out how we originally intended to it. The core mechanic of negotiating is still intact and is a fun aspect of the game, but we’re revamping what you are actually negotiating. Money, gas, and victory points lead to a level of complexity that is unnecessary and, perhaps, difficult to keep track of. We’re working on simplifying the system while maintaining the integrity of the core mechanic.
There is going to have to be some rapid prototyping and some tweaking before we have a playable prototype – there is a slim chance this will be ready by Protospiel at the end of September.
Future Projects Like everyone else, we’re always thinking about our future projects and we have conceptualized a few. However, they will probably stay in the concept stage until we a) finish Double Up b) finish Luck of the Draw c) get further along on Joyride.
If you want a small taste of what’s in the pipeline though: one game is purely a card game with a manipulation/race mechanic. Another is a tile based board game with an enemy movement mechanic which is the core of the game play. And lastly is an economic/resource management game themed around the airline business.
Any questions, comments, suggestions, or concerns feel free to drop a note, Facebook message or a tweet.
-Charlie










