Selinon. He is anxious because he's worried you're going to give him responsibilities.
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Selinon. He is anxious because he's worried you're going to give him responsibilities.

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You can play as Selinon Triverre
Selinon Triverre Level 1 Idyllkin Aasimar Court Fool Chaotic Neutral
STR: 12 (+1) DEX: 14 (+2) CON: 14 (+2) INT: 12 (+1) WIS: 11 (+0) CHA: 15 (+2)
Acrobatics (Dex) (1d20 +8) Bluff (Cha) (1d20 +6) Diplomacy (Cha) (1d20 +5) Escape Artist (Dex) (1d20 +5) Knowledge (Local) (Int) (1d20 +4) Knowledge (Nature) (Int) (1d20 +4) Perform, Comedy (Cha) (1d20 +5)
Magical Knack: Selinon counts as two levels higher when casting Bard Spells.
Acrobat: +1 to Acrobatics checks. -2 on Accelerated Climb checks instead of -5.
Reactionary: +2 to Initiative rolls.
Naive: Selinon takes a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to resist Dirty Trick combat maneuvers.
Enduring Performance: Selinon's Bardic Performances last two turns longer.
Halo: Selinon has a halo. Selinon receives a +2 bonus to resist "blind" or "dazzle". Selinon takes a +2 Intimidate bonus if intimidating an Evil creature.
Celestial Resistance: Selinon has 5 resistance to Acid, Cold, and Electricity.Skilled: Selinon adds +2 to all Handle Animal and Survival rolls.
Incorruptable: Selinon may cast "Resist Corruption" against Evil spells once per day. The spell lasts 60 rounds per level, or 600 rounds if cast on himself.
Buffoonery: Selinon adds (½ Level, minimum +1) to all Acrobatics, Bluff, Climb, or Disguise checks.
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Spells:
Halo (Species Feature): Provides light in a 20 foot radius from Selinon's location.
Mending (Level 0): Repair an object or remove the 'Broken' Status.
Magehand (Level 0): Grab an object weight five pounds or less from a distance of fifteen feet.
Prestidigitation: Perform minor tricks.
Daze (Level 0): A creature with 4HD or less loses its turn.
Level 1:
Grease: A ten foot square becomes slippery. Any creature making a DC10 Acrobatics Check can move at half speed in the area. Failing means it cannot move, and must roll a Reflex Save to avoid falling. Failing a reflex save by 5 or more makes a creature fall prone.
Heal Light Wounds: Target recovers 1d8 Health.
Resist Corruption (Spell-like ability) A target takes 5 less damage from any attacks that only affect "Good" creatures. Once per day.
Selinon can additionally use Bardic Performance six times a day and may choose from:
Distracting Motley: Selinon may roll Acrobatics. Allies within 30 feet may use this roll to resist or break Fascination or Confusion effects.
Distraction: Selinon may roll Performance (Comedy). Allies within 30 feet may use this roll to resist or break Illusion effects.
Fascinate: All creatures within 90 feet make a D 13 Will save. If they fail, they take a -4 to Perception and Skill Checks. They remain fixated on Selinon for the duration of his performance.
Inspire Courage: Party members receive +1 against charm and fear effects, and a +1 +1 bonus on attack and weapon damage rolls.
Port call to take on Fuel.
Here are some doodles:
Errol Seibach, the Hangman's Son.
Selinon Triverre, a feline Idyllkin with a halo who also happens to be a failed adult age-regressor who ran away with the circus.
Older Drafts of Selinon Triverre as an Angelkin with an eternally flayed face.
More Idyllkin Selinon Scribbles.