desiree-ukĀ replied to your photoset
āLa-di-daā¦. Supposed to be the KPST gum ball tree⦠does not translate...ā
I've been meaning to ask how you add extra stuff to the sculpting wheel, that's so clever :)
diplacesimsĀ replied to your photoset
āStill messing around with the sculpting data.Ā I added the Body...ā
Iām very interested in the different sculpting abilities. Can you refer me to instructions on how to add objects to the sculpting object. Thank you for your time.
________________________________________
Adding new objects to the sculpting wheel.
DISCLAIMER:Ā I am by no means an expert.Ā I have learned from fiddling around with the resource.Ā Use trial and error.Ā Add an entry, try it out in-game, and remove/modify as necessary.
You must have S3PE and S3OC installed and assumes you know how to use them.
You need to start with the sculptingdata package file.Ā You can either extract it from the fullbuilds (please donāt ask me which one, but i would assume it in the Ambitions fullbuild...
OR
You can download the one modified by Sims MX on Mod The Sims here.Ā Be aware that this file includes objects from World Adventures and one from the EA Store (a complete list of their additions is at the download page).
Extract the sculptingdata.package to a place where you can easily find it.Ā I created a Temp-Extract folder on my desktop.
To add objects to the package, you need to open the sculptingdata.package in my Temp-Extract folder in S3PE.
Then right-click on the XML tag and choose Notepad from the drop down menu.
Once in Notepad, you can modify the file to add/remove objects.
Each objectās data is contained between the <Sculptures> and </sculptures> tags.
Youāll notice the first entry is all false and/or devoid of specific data.Ā This is merely the overall format for each object:
<Sculptures> Ā <Medator_Instance_Name></Medator_Instance_Name> Ā <SKU>BaseGame</SKU> Ā <Category>Other</Category> Ā <Weight_Random_Learn>1</Weight_Random_Learn> Ā <Min_Level>0</Min_Level> Ā <Max_Level>10</Max_Level> Ā <Min_Value>5</Min_Value> Ā <Max_Value>50</Max_Value> Ā <Overmax_Mult>0.1</Overmax_Mult> Ā <Clay>False</Clay> Ā <Wood>False</Wood> Ā <Stone>False</Stone> Ā <Ice>False</Ice> Ā <Metal>False</Metal> Ā <Topiary>False</Topiary> Ā <Reserved_For_Reward>False</Reserved_For_Reward> Ā <Random_Only>False</Random_Only> Ā <Trait_Only>False</Trait_Only> Ā <ProductRegistrationRequired>Undefined</ProductRegistrationRequired> </Sculptures>
Letās start with the <Medator_Instance_Name></Medator_Instance_Name> line.Ā This identifies the object installed in the game by, as it states, its Instance Name.Ā If itās an EP/SP object, open S3OCĀ and choose Cloning > Normal Objects.Ā Store Objects will need to be converted to package files (in not already) and opened by either utility.
Find and click on the object you wish to add to the sculptingdata and locate the Resource Name (I believe this is the same as instance name, but I opened already cloned packages in S3PE).
In S3PE, click on the OBJD tag and scroll down towards the bottom of the right panel to find the Instance Name.Ā In either case, highlight the name and copy it.Ā Ā
In this case, Iāve chosenĀ sculptureFloorRanchHorseAbstract2x1.Ā Paste this BETWEEN the <Medator...> and </Medator...> tags as such (with no spaces):
<Medator_Instance_Name>sculptureFloorRanchHorseAbstract2x1 </Medator_Instance_Name>
The next line,Ā <SKU>BaseGame</SKU>, identifies the EP/SP or other source for the object.Ā Basegame is the default for all objects in the sculpting data file, and as you scroll through, youāll notice none of the basegame objects include this line, as its the default.Ā Objects from the Store, will show āStoreā in this entry.Ā The object I chose is from the PETS EP, so this line is needed to indicate that.Ā Ā
Youāll notice in the S3OC screenshot above, the object name includes EP05, identifying Pets.Ā Drop the zero when adding it to the sculptingdata.
<SKU>EP5</SKU>
Next,Ā <Category>Other</Category>, is a category for the object youāre adding.Ā All of the Topiaries (all four of them) list this as āTopiary.āĀ All of the metal sculptures list them as āMetal.āĀ There are some specific categories, such as Statue, Barstool, different types of chairs (dining, living) and tables (end, coffee, dining), Bathroom (which includes toilets and sinks), Furniture (which is used for other types of furniture) and Other (which seems to be a catchall for anything else).Ā Scroll through the sculptingdata file to see if there is a specific category youāre looking for.Ā Ā
Since I want the Pets sculpture I chose to be a metal sculpture, I usedĀ āMetal.ā
<Category>Metal</Category>
The next line,Ā <Weight_Random_Learn>1</Weight_Random_Learn>,Ā indicates the weight, or frequency, the object will be randomly learned/sculpted.Ā Once learned, the sculpture can be sculpted at any time from the pie menu on the sculpting wheel.
Metal sculptures and Topiaries, since there are so few of each, use single digits 1-5 to identify the weight.Ā The other four materials (clay, wood, stone and ice) use digits from 1-100.Ā The higher the number, the more frequent it will be randomly learned/sculpted.Ā I initially assigned a weight of 5 to my Pets sculpture, so it would be learned quicker.Ā I have since changed the weight to 3 after making sure it could be sculpted without issues.
<Weight_Random_Learn>3</Weight_Random_Learn>
TheĀ <Min_Level>0</Min_Level> andĀ <Max_Level>10</Max_Level> identify the minimum and maximum levels of Sculpting Skill (0-10) a Sim must have to learn the particular sculpture.Ā For my sculpture, I set these at 8 and 10.
<Min_Level>8</Min_Level> <Max_Level>10</Max_Level>
TheĀ <Min_Value>5</Min_Value> andĀ <Max_Value>50</Max_Value>, I assume, are the minimum and maximum values of the sculpture.Ā Iāve entered the values 800 and 1800 for my sculpture.Ā The default value of 180 just seemed too low for an upper level statue.
<Min_Value>800</Min_Value> <Max_Value>1800</Max_Value>
TheĀ <Overmax_Mult>0.1</Overmax_Mult> is, I assume, a multiplierĀ added to the value of the sculpture sculpted.Ā My Body Sculptors have a max value of 5500, yet the completed sculptures were worth upwards of 17K (includes added values as outlined on the Sims 3 Sculpting Wiki Page).Ā I have reduced this multiplier for that particular sculpture.Ā For my Pets sculpture, I set it at 1.5.
<Overmax_Mult>1.5</Overmax_Mult>
The next six entries indicate the materials available for each sculpture.Ā Ā
<Clay>False</Clay> <Wood>False</Wood> <Stone>False</Stone> <Ice>False</Ice> <Metal>False</Metal> <Topiary>False</Topiary>
Note:Ā Metal and Topiary will sculpt in the original material of the object.Ā I had the PartyStatue entered as a topiary, and you can see how it turned out.Ā NORMAL.Ā Finding viable candidates for these two mediums is difficult.
You only need to include the material types you wish your sculpture to be sculpted in, changing the False to True.Ā For mine, I only wanted metal.
<Metal>True</Metal>
The last four entries, I will go over quickly as most will not pertain to many of the sculptures youāll want to add.
<Reserved_For_Reward>False</Reserved_For_Reward>
This indicates that the sculpture exists only as a reward, as in the sculpting magic gnome.
<Random_Only>False</Random_Only>
This is used to indicate the the sculpture can only be sculpted randomly and canāt be learned, such as the failed goblin ice sculpture.
<Trait_Only>False</Trait_Only>
Trait Only indicates sculptures only available to Sims with theĀ Savvy SculptorĀ Trait.
<ProductRegistrationRequired>Undefined</ProductRegistrationRequired>
Product Registration Required indicates registration necessary for the sculpture.Ā This includes the two statues received in the registration incentive for Ambitions (the octopus and griffon statues, which show EP2 registration is required).
At the end of the XML resource, youāll see a list of the Materials indicating at which level of the Sculpting Skill they become unlocked, the cost for the material and other information that pertains to the material itself.
Only the data thatās different from the default needs to be included for the sculpture youāre adding.
Save your edited data by closing Notepad.Ā Save and close your package in S3PE.Ā Place the updated package in your Mods folder.
--------------------------------------------------------
The final entry for my Pets sculpture is:
<Sculptures> Ā <Medator_Instance_Name>sculptureFloorRanchHorseAbstract2x1</Medator_Instance_Name> Ā <SKU>EP5</SKU> Ā <Category>Metal</Category> Ā <Weight_Random_Learn>3</Weight_Random_Learn> Ā <Min_Level>8</Min_Level> Ā <Max_Level>10</Max_Level> Ā <Min_Value>80</Min_Value> Ā <Max_Value>180</Max_Value> Ā <Overmax_Mult>2.5</Overmax_Mult> Ā <Metal>True</Metal> </Sculptures>
--------------------------------------------------------
If you have Pets, feel free to copy and paste the above entry.Ā Alter to your delight.
I hope this is helpful.Ā Ā














