Looked at some models myself
Hey guyes! Remember how I complained about wanting to become an old lady? Well, I have good news for you (and myself)....
LOOOOOOOOK!!!!!!
Okay this IS pretty cool! I was able to borrow that one save-editing program thanks to a friend (and the fact that code can be reused two times) so I was looking through some models, I wanna see more and figure some other stuff too, but... jees, seeing this for myself on the BIG screen is so much better than taking low-res pause captures from low-res youtube videos fsjdfh
This set comes in one piece, as only chest piece, but covers everything including head, and attempt to wear actual head/legs/arms pieces causes clipping.
I also found out that Adellaโs dagger IS a weapon that can be equipped, sort of! I found out by looking at the page with Hex IDs for weapons, and it was right up there ( x ). So yes, I tried this one too.
Turned out that it does have strong attack animation AND charge attack programmed, however, they do not deal any damage. Iโve tried several times, and nope. Adella, apparently, only uses the L1 attack with it, that is rather slow and repeats her slowly staggering to stab us - you can see the damage it is dealing is rather low, actually. So, yeah, unfortunately, not effective weapon at all... It swings way faster if you use L1 after R1, but, again, doesnโt deal damage to any enemy!
Also it IS bigger than I thought it was o:
There are also these REALLY strange looking untextured black arm pieces for some reason. Donโt even know what to use them with, because they clip through other clothes. Was also really upset to find out that I could NOT, in fact, wear Micoโs cut content handcuffs or Garden of Eyesโ head.
Again, this is just soooooo much better up close and seen by myself!
Her clothes pieces also have actual icons, and even reasonable defence stats, which is so neat? Donโt know what else it is supposed to mean other than these were intended to be possible to loot and wear, but... yeah
I was editing a save file using IDs found by that cool person Sanadsk / Omega Fantasy, ones for armors are specifically revealed in this document ( x ), but there are also IDs for stuff like weapons and items ( x ). Interestingly, there are still no Hex IDs for weapons from DLC anywhere I could find... But I think thatโs even to the better, because everyone must experience getting Rakuyo by themselves jhfdshjfdshfd I think I will just gather them on my own later, by keeping track of placing a weapon with known ID, recording where it is in the save file, and then equipping a DLC one on its place and writing down the number. It is really easy, just need to play until that point now because my progress was lost due to having to switch account on one possible for online :s ....but when I finish with that, I will NOT share Rakuyoโs ID with the public, because everyone should fight Shark Giants, ahahahaha!!!!!!!!!!!
By the way, a myth got debunked!
I thought Annalise had a low-res ring on her hand, but turned out that it was just a clipping issue in her fingers, that applies to both hands! D: Yeah, there is a chest piece that, rather than just giving her dress, changes entire playerโs model to Annalise! With ridiculously blueishly pale skin, long demelanized hair and... no face, apparently...
So yeah, I want to find out more stuff, such as how to replace one NPC with another to take a closer look and freeze enemies/bosses in non-hostile positions, I have some ideas on how that could possibly be pulled off! This thing is also convenient if you really need to look at something but you messed a questline (like how I had to start a new game to see Henrykโs armour because I accidentally aggroed Eileen early ั.ั). And of course I am going to save-edit dungeons! I canโt explain it well, it just... being able to see and capture things by myself feels so much better than relying on videos and screenshots found online?
However, one thing annoyed me! Like, I donโt know if the version of Save Wizard get to use is somehow โwrongโ, or things are JUST like this, but there was one irritating thing that only occured to me a bit late?
Basically, imagine that you want to look at Adellaโs dagger close, so what you want to do, is, obviously, to replace a Hex ID for weapon you already have in your equipment with Hex ID for it! For example, unleveled Hunterโs Axe! We can see ( x ) that Hex ID for Hunterโs Axe is 004C4B40 ! So what do you wanna do when you see 100500 lines of shit like this?
Naturally, just hit search for 004C4B40! But for some reason, the search instead glows blue at 40 4B 4C 00 instead! And yeah, you probably figured by now what is wrong here, but I didnโt get it at first? I kept searching and trying to find what was wrong, and then gave up and replaced 404B4C00 with the normal ID for Adellaโs dagger - 000DBBA0 . And... I got jackshit. Just empty item.
But then I did realise that the weird numbers and letters search gives me do, in fact, make sense...... This ABSOLUTE MOTHERFUCKER, for some reason, wrote Hex IDs in inverted order! And not as in, โwrite the same line backwardsโ, no! Instead, the ID consists out of 8 symbols but they are paired, so you have to write PAIRS in reverse order, but not reverse the order of the letters themselves! So the correct way to insert Adellaโs dagger would be to write 00 0D BB A0 as A0 BB 0D 00!
BUT HOW WAS I SUPPOSED TO KNOW THAT?????? AAAAAAA!!!!!!
Again, I donโt know, maybe it is on me, I just thought it was painfully obvious how to use this program and I didnโt expect something to be odd, especially with Hex IDs already known to the public - why not write them in โcorrectโ order then? But yeah, the riddle was solved, and I get how it works a bit better now. This is really satisfying that I can DROWN in references now, but Iโll need to take my time with this thing, because with some stuff I still dunno what to do. For example, I saw people edit where Doll is by replacing her ID with ID of like... some cut content model such as King or Beltran, to take a closer look, but for that I do need ID for the Doll first. :thinking_emoji:
I will find out I guess, this thing is simpler when you get around intuitively knowing where is what code.













