Six should've gotten shapeshifting instead of Eight cuz she doesn't have enough arms. Like, how is she supposed to hold hands with Sarah, Sam and Marina at once?
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Six should've gotten shapeshifting instead of Eight cuz she doesn't have enough arms. Like, how is she supposed to hold hands with Sarah, Sam and Marina at once?

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Just a short lil look into Sarix's first foray into Seraph's clutch <3
New Post, new folks as we take a look at some Surly Antagonists!
In Vice: We say hello to the rather angry and downright usually awful Cruun (he/him). He's not the cooperative sort nor is he the friendly kind, it's often hard to list what good attributes there are about him too. All he cares about is surviving and doing what he can to get out of any situation unharmed. Despite all that, he's the equivalent of a chihuahua: a bark too loud with no bite to back it up.
In Virtue: We say hello to the heiress Isabuu (she/her). As someone who refuses to acknowledge that she belongs in this world, returning to the old world remains her top priority. To ensure this, she tries to go over Dom to try and take control and push others to do her bidding. Isabuu feels ending up here was an error and she will get back no matter what, and what's a few promises along the way?
They utilize their Homunculus and Sprite to the best of their ability in this world, even if one side is a bit disappointed with theirs and the other finds their partner to debilitating to use.
Cruun's Homunculus, Sheepitch (he/him), is considered the weakest of all the Homunculus amongst both groups, a fact that only serves to feed into Cruun's fear. However, with this weakness comes a strength of its own as Sheepitch is able to impart his own fear and weakness into other monsters as well, dragging them down to his level.
Isabuu's Sprite, Sylfeh (she/her), acts as a great equalizer as well. The catch comes in how Isabuu needs to offer her body up as the bargain. By removing function of senses from Isabuu, Sylfeh is able to impart the same inability to a nearby monster. While powerful, Isabuu despises how she must give part of herself up to activate this power.
Both Cruun and Isabuu are quite combative in their respective groups. These two antagonists often butt heads the most with the protagonists. Cruun seems to be the literal opposite to Sarix, and Isabuu sees in Riki a malleable pawn to utilize. They often cross paths with our protagonists...
When they're not bothering the protagonists, the old adage 'misery loves company' holds true. These two have at least one 'friend' during these times they hang out the most with while trying to survive, and we'll meet them in the next post!
In this post about romance, we take a look at the side of Vice and some of the folks you'll see!
On the left we have Ensidian (he/him)! A relatively sensible and stoic man who's slowly learning how to let loose. It's often joked that he'd be better off at Vigil's Return with how structured and focused he is. He always brushes aside those jokes, and remarks sincerely that he has a desire to change and become more flexible. So Ensidian hangs out at Seraph's Clutch, hoping to learn how to be 'chill & cool'
On the right we have Nero (he/they)! Nero is flamboyant, loud and boisterous. The type to keep an eye out for everyone within Seraph's Clutch, they are always able to get on most folk's good side and behind every grin and tease is a desire to get folks to feel comfortable with the new cards they've been dealt. However, it can be hard to get comfortable when he's so equal opportunity flirty with everyone.
As Ensidian and Nero traverse the social comings and goings of Seraph's Clutch, their Sprite and Homunculus assist in the more dangerous parts of the world.
Ensidian's Sprite Bhutalero (he/him) is a ghostly gunslinger that can meld with Ensidian to become a dual wielding pistolero. While Ensidian might look a little silly utilizing finger guns as his modus operandi, his sharp-shooting and deadliness can not be understated as the duo can snipe, buckshot, and ping with a variety of attack styles.
On the other hand, Nero's Homunculus Gastrament (she/he/they) is a playful monster who always seems to have the right item on hand for any situation. The large conch shell on their back acts as a magical backpack and depending on the circumstances, she's able to pull out any object that will assist in whatever current predicament they might come across.
With the powers and introductions out of the way, the question remains, what's their relationship to our protagonist Sarix?
Ensidian's a bit stoic and stalwart, and while unintentional, he often comes to Sarix's aid in a pinch. As one of the few combatants within Seraph's Clutch, the two often have to work together as the frontline offensive force. So there are many stakeouts and business-based missions where they cross paths.
Nero seems to have a more vested interest in Sarix. Going out of his way to bother her or flirt with her, and while she gets flustered and pushes back, she never asks him to stop, despite how often he gives her an out. As if their little game is too fun to quit until someone's crowned the loser.
And while we take a glimpse into the potential suitors Sarix will come across, that isn't to say they're the only ones. Who knows who else Sarix could come across. In Seraph's Clutch, the motto is to live life without regret and to do what you want. so we will see how Sarix navigates each relationship in Monsturvival: Vice!
I said to myself “Coloring this by hand would be a great Idea. It looks okay but it isn’t the best I could do. Bleh. This is a colored version of an earlier post.

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همیشه به روز بودن سیستم رو دوست داشتم و از همه مهمتر قدرت پردازش تو کامیوتر رو که روز به روز با سرعت بالایی افزایش پیدا میکنه ! #knight #asus #sarix
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thanks hali