The leaders of Seraph's Clutch (Sef) and Vigil's Return (Dom).

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@monsturvival
The leaders of Seraph's Clutch (Sef) and Vigil's Return (Dom).

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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No Longer You | Animatic: I see a man who gets to make it home alive But it's no longer you YNP and i are kindof obsessed with EPIC right now... so lovin' that i could mishmash things a bit to make a Monsturvival Virtue animatic whee!!! there's lots of little details in this one folks~
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hi, i'm isabeau (or, its a beau!) i'm working on a multimedia story with YNP, looking to release EOY 2024.
Riki: The protagonist of Monsturvival Virtue!
Sarix: The Protagonist of Monsturvival Vice!
Villain | OC Animatic: We always consider ourselves the hero to our own story, but what if those around use don't believe that? And what if they're right?
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hi, i'm isabeau (or, its a beau!) i'm working on a multimedia story with YNP, looking to release EOY 2024.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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RPG! | OC Meme: What if the folks from Msvl (monsturvival) were in a great big rpg... what would that be like?
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hi, i'm isabeau (or, its a beau!) i'm working on a multimedia story with YNP, looking to release EOY 2024.
Respectless | OC Animatic: Seraph's Clutch is not always all roses and freedom. Indigo isn't too fond of how seemingly passive Sef is and wants her to be more cutthroat. How come? Hard to say...
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hi, i'm isabeau (or, its a beau!) i'm working on a multimedia story with YNP, looking to release EOY 2024.
I wanna be your Slave | OC Meme: Just a quick fun look at the general characters and their Sprites and Homunculi done to a song!
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hi, i'm isabeau (or, its a beau!) i'm working on a multimedia story with YNP, looking to release EOY 2024.
The Accident: A short look into our protagonist's own concerns and issues. Just who are they thinking of? Pardon their appearance, as this was made before we fully finalized their look and while some of it is out of date, the core concepts are still reflected in our final product/story!
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hi, i'm isabeau (or, its a beau!) i'm working on a multimedia story with YNP, looking to release EOY 2024.
A brief view into Riki being found by an advocate from Vigil's Return!

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Just a short lil look into Sarix's first foray into Seraph's clutch <3
In this final post we share two last characters, because while romance interests, antagonists and bosses are all well and good, at the end of the day you also need a friend. And Sarix and Riki each have a friend to lean on throughout this journey!
From Vice: Sarix's closest friend in Seraph's Clutch: friendly and playful Jaylee (she/her)! Jaylee really has no filter and often tells queens and kings alike to slay. She relishes in this world as if she has a newfound freedom she's never had before. She takes Sarix under her wing when Sarix first shows up, and the two have been been nearly inseparable since. Jaylee can often be seen trying to coax Sarix to act more freely and less reserved.
From Virtue: Artie (he/him) is a bit of a coward and a worrywart. He's often the voice of reason to Riki, and holds back how aggressive Riki can be when it comes to going on scavenging missions. The two balance each other out well and Artie is thankful that Riki took the first steps to reach out and foster their friendship. The two can trust each other to keep each other responsible during these times.
These two also have Sprites who try to help them out with their own concerns and situations throughout this journey.
Jaylee's Sprite, Buckler (they/them), is the self appointed carer for Jaylee. With their ability to be able to handle telepathic communications, Jaylee can strike up a conversation with anyone from anywhere and even acts the conduit to hold conversations between multiple folks. As long as the people in question give their consent to being mentally phoned.
Artie's Sprite Dylan (he/him) is the champion of justice and bravery and oftentimes Artie finds himself sandwiched between Dylan and Riki egging him on to be more courageous. Artie can meld with Dylan to become a beacon of heroism whose power is only as strong as he is brave. Artie channels Dylan into becoming an icon of justice similar to his childhood heroes, Super Sentai rangers.
With their powers, whether they're being supportive or aggressive. Jaylee and Artie do their best to support their respective groups. Unwinding when they can and enjoying the little things. They keep themselves grounded as they continue to be a pillar of support to our protagonists.
And with that, we've introduced all the major players from each side of Monsturvival. That isn't to say there aren't others. Other folks belong to both groups, other folks live their best lives here trying to either make the best of it or try to escape. And you might see them in the background or show up in smaller arcs. The world of Monsturvival is big and there are so many stories told even if we can't see them all.
Thank you for reading through all our introduction posts, we hope you enjoy your time here and all the other content we will make over time.
In this post about romance, we take a look at the side of Virtue and some of the folks you'll see!
On the left we have Greem (she/he)! He's a reserved person who doesn't really speak unless spoken to. Her responses are short and straight to the point, and she mostly keeps to herself. Despite that, Greem can usually be seen willing to help folks out and take on missions others are too scared to take on as he works with an unspoken desire to get back to the real world.
Note: While Greem is She/Him, For the early to mid part of Monsturvival, Greem will only utilize she/her pronouns.
On the right we have Mirabella 'Mira' (she/her)! Mira is a firecracker with a loud and boisterous mouth. She is powerful and aggressive. She is reckless and playful, enough so that folks often wonder why she's not over at Seraph's Clutch. When questioned she's always quick to shy away with an answer about how they can have a real party when they all return. Her treat.
While Greem does his best to keep the fort and Mira brings levity to Vigil's Return, the two offer major assistance in the world around them when they work with their Homunculus and Sprite.
Greem's Homunculus Florestor 'Flor' (she/he) is a powerful combat-focused monster who has the ability to change and transform himself! Flor is a friendly, albeit terrifyingly huge, Homunculus who wants to bring smiles to those around her. Utilizing his shapeshifting abilities, he can morph to match any circumstance!
Mira's unnamed Sprite (she/her) is one of the more childlike sprites of the group. Mira calls her anything from kiddo, buddy, tiger. While other Monsters seem to act as euqal partners to their humans, Mira's Sprite often acts like a child. Her power imbues Mira's finger with paint. When Mira's fingers are empowered, she can draw on any surface, instilling emotion into those who can understand it. How it benefits folks is currently unknown but she can ease or create tension easily!
And with their powers described, how is it that these two come across to Riki?
When it comes to Greem and Riki, Riki has a penchant for being able to converse with Monsters more easily than others and the one Monster who utilizes this most is Florestor. Often being asked to babysit Florestor, Riki and Greem cross path often, and while Riki always leaves their interactions more confused and concerned about Greem, Greem appreciates his friendliness to Flor.
As for Mira and Riki, well, two chill athletic types in a sea of drudgery and despair will easily gravitate towards each other. As two supposed peas in a pod, the two hang out and keep each other on their toes in this world. Whether it's through gym sessions or bro-downs, they help keep each other afloat when it comes staying sane.
But of course, this is just a glimpse into some of the romances Riki can foster or not. While Vigil's Return is more focused in their goals to return, making sure you have a connection to the folks around you is important as Riki often demonstrates. Who knows who else Riki will gravitate towards as we explore more in Monsturvival: Virtue!
In this post about romance, we take a look at the side of Vice and some of the folks you'll see!
On the left we have Ensidian (he/him)! A relatively sensible and stoic man who's slowly learning how to let loose. It's often joked that he'd be better off at Vigil's Return with how structured and focused he is. He always brushes aside those jokes, and remarks sincerely that he has a desire to change and become more flexible. So Ensidian hangs out at Seraph's Clutch, hoping to learn how to be 'chill & cool'
On the right we have Nero (he/they)! Nero is flamboyant, loud and boisterous. The type to keep an eye out for everyone within Seraph's Clutch, they are always able to get on most folk's good side and behind every grin and tease is a desire to get folks to feel comfortable with the new cards they've been dealt. However, it can be hard to get comfortable when he's so equal opportunity flirty with everyone.
As Ensidian and Nero traverse the social comings and goings of Seraph's Clutch, their Sprite and Homunculus assist in the more dangerous parts of the world.
Ensidian's Sprite Bhutalero (he/him) is a ghostly gunslinger that can meld with Ensidian to become a dual wielding pistolero. While Ensidian might look a little silly utilizing finger guns as his modus operandi, his sharp-shooting and deadliness can not be understated as the duo can snipe, buckshot, and ping with a variety of attack styles.
On the other hand, Nero's Homunculus Gastrament (she/he/they) is a playful monster who always seems to have the right item on hand for any situation. The large conch shell on their back acts as a magical backpack and depending on the circumstances, she's able to pull out any object that will assist in whatever current predicament they might come across.
With the powers and introductions out of the way, the question remains, what's their relationship to our protagonist Sarix?
Ensidian's a bit stoic and stalwart, and while unintentional, he often comes to Sarix's aid in a pinch. As one of the few combatants within Seraph's Clutch, the two often have to work together as the frontline offensive force. So there are many stakeouts and business-based missions where they cross paths.
Nero seems to have a more vested interest in Sarix. Going out of his way to bother her or flirt with her, and while she gets flustered and pushes back, she never asks him to stop, despite how often he gives her an out. As if their little game is too fun to quit until someone's crowned the loser.
And while we take a glimpse into the potential suitors Sarix will come across, that isn't to say they're the only ones. Who knows who else Sarix could come across. In Seraph's Clutch, the motto is to live life without regret and to do what you want. so we will see how Sarix navigates each relationship in Monsturvival: Vice!
New post: Who dis? It's the friends to our antagonists!
In Vice: Meet the self crowned bad bitch Indigo (it/its). It's perfectly content not being everyone's preferred flavor and seems to have a constant chip on its shoulder. Whether it was due to how it tried to strike out on its own and came back a mess or because of another reason, no one can really tell. Most folks let it do its own thing and only Cruun really puts up with it on a daily basis. Indigo does seem to heavily disagree with how Sef runs things, and is always trying to push for changes. In Virtue: He may look sleazy, but our boy Sivan (He/Him) has sworn loyalty to Isabuu for some unknown reason. He can be found rubbing shoulders with most folks in Vigil's Return and is rather amicable amongst the folks within the group. Most often joke the only really issue is who he aligns himself with, but his willingness to help others can often loosen lips and get him intel to share back to Isabuu.
These two also have Sprites of their own that specialize in some form of support or utility for their respective groups.
Indigo's sprite, Jailcat (it/its), is a menace that can't be contained or restrained, or at least it likes to think it can't be. Whenever Indigo restrains Jailcat, the Sprite fights back and retaliates, and during the retaliations, Jailcat's manacles lash out restraining other nearby monsters, immobilizing them.
Sivan's Sprite, Teppa (they/them), is quiet and reserved and always hovering by Sivan's side. When their power is needed, Teppa is able to fuse with Sivan granting him wings and a halo all his own. While fused, Sivan can walk on air and leave behind a staircase others can use. They allow the group to traverse areas that would be otherwise inaccessible.
The relationship these two have with our antagonists can be hard to parse at times. Indigo and Cruun seem to be able to tolerate each other's assholery while Sivan is more than content acting as Isabuu's pawn, as if finding solace in being a tool. These pairs do their best to survive together in this world.
As we close the book on our antagonists, we move on to the next aspect our protagonists will come across as they grow and survive this world, and that's potential budding romances with some folks.

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New Post, new folks as we take a look at some Surly Antagonists!
In Vice: We say hello to the rather angry and downright usually awful Cruun (he/him). He's not the cooperative sort nor is he the friendly kind, it's often hard to list what good attributes there are about him too. All he cares about is surviving and doing what he can to get out of any situation unharmed. Despite all that, he's the equivalent of a chihuahua: a bark too loud with no bite to back it up.
In Virtue: We say hello to the heiress Isabuu (she/her). As someone who refuses to acknowledge that she belongs in this world, returning to the old world remains her top priority. To ensure this, she tries to go over Dom to try and take control and push others to do her bidding. Isabuu feels ending up here was an error and she will get back no matter what, and what's a few promises along the way?
They utilize their Homunculus and Sprite to the best of their ability in this world, even if one side is a bit disappointed with theirs and the other finds their partner to debilitating to use.
Cruun's Homunculus, Sheepitch (he/him), is considered the weakest of all the Homunculus amongst both groups, a fact that only serves to feed into Cruun's fear. However, with this weakness comes a strength of its own as Sheepitch is able to impart his own fear and weakness into other monsters as well, dragging them down to his level.
Isabuu's Sprite, Sylfeh (she/her), acts as a great equalizer as well. The catch comes in how Isabuu needs to offer her body up as the bargain. By removing function of senses from Isabuu, Sylfeh is able to impart the same inability to a nearby monster. While powerful, Isabuu despises how she must give part of herself up to activate this power.
Both Cruun and Isabuu are quite combative in their respective groups. These two antagonists often butt heads the most with the protagonists. Cruun seems to be the literal opposite to Sarix, and Isabuu sees in Riki a malleable pawn to utilize. They often cross paths with our protagonists...
When they're not bothering the protagonists, the old adage 'misery loves company' holds true. These two have at least one 'friend' during these times they hang out the most with while trying to survive, and we'll meet them in the next post!
Last Post revealed the leaders, in this post we show their second in command!
In Vice: Sef's second in command is the tough but friendly Jellin (she/her). Jellin is a strong and intelligent woman who helps out with scouting for resources. She acts as the brains of the pair and focuses on the strategy towards taking resources to ensure that Seraph's Clutch succeeds in their overall goals. While Sef keep the group happy, Jellin keeps the group running.
In Virtue: Dom's second in command is the elegant and poised Nimue (she/her). Nimue is the sweet words behind Dom's focused survival. Nimue tends to be the one who delivers the orders Dom has as she has a better grasp on communicating with most folks with Vigil's Return. Nimue also acts as the primary task force within the group!
Living up to their skills and abilities. Jellin has a Sprite perfect for surveying and reconnaissance while Nimue's Homunculus is built for letting her work hands on with the groups primary task force.
Jellin's Sprite, Borry (she/her), has the ability to locate nearby points of interest that have salvageable resources. This allows Seraph's Clutch to make informed decisions on which locations to hit up to gather resources.
Nimue's Homunculus, Toxine (she/her), has the ability to concoct vials of poisons or potions that can either inflict enemies with harmful conditions or imbue allies with helpful buffs. Toxine allows for more diverse control over the battles the group runs into when they go scavenging for resources.
Regardless of their Sprite and Homunculus, Jellin and Nimue assist Sef and Dom in running the surviving groups and with each pair, they do their best to carve a way forward.
However, every group always has a couple of bad eggs that can make life a bit difficult, and it's not always so easy to cast them away when it's life or death. In our next posts, you'll see a few of our human antagonists!