this excerpt from additional tales from castle balderstone, part of a series of mini-games [edited] by Ryan Veeder, is a prime example of what keeps me looking at Veeder's bibliography in search of the next easy-to-miss gem I can unearth

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this excerpt from additional tales from castle balderstone, part of a series of mini-games [edited] by Ryan Veeder, is a prime example of what keeps me looking at Veeder's bibliography in search of the next easy-to-miss gem I can unearth

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The Third Quadrennial Ryan Veeder Exposition for Good Interactive Fiction invites you to visit MOONDROP ISLE.
Nest by Ryan Veeder
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Frustratingly Delightful! (4/5)
Word-play-ish parser my beloathed⦠(/jk) Through exploration and mini-puzzles are part of the game, its central mechanic relies on the player trying to find the word for a special command to navigate through the coded world. While the commands [help] and [hint] are not configured, the descriptions/responses of actions or discussions with the NPCs (and incidentally the name of the game) hint at what that word could be. I needed to restart the game a couple of times, because I kept being stuck in one room that required that command to exit it (and since I hadn't found it then, there was nothing else I could do). The game does advise you to restart and explore a different part of the world if your get stuck as well - so you can get another hint that would get you closer to the end. [I thankfully got some help from super-parser players, after going through a list of potential word and being super frustrated...] Even with the frustration of being forced to restart and getting stuck again and again, and trying way too many words, the game is still delightfully funny, especially in the responses from the game!
IFComp 2020: Ryan Veederās āA Rope of Chalkā
This is a review of a piece submitted to IFComp 2020, the 26th annual Interactive Fiction competition, which runs this year until 29 November. You should go play some of the games! They are all free to play and many of them are pretty good! Everyone is also welcome to vote on the games, and you need only submit five ratings (out of a record-setting more-than-a-hundred submissions this year) for your vote to be counted!
This review of Ryan Veederās A Rope of Chalk, like all of my reviews, is spoilery. If that bothers you, you may want to delay reading it until youāve had a chance to play the game.
Cragne Manor by Jenni Polodna, Ryan Veeder, Adam Whybray, Adri, Andrew Plotkin, Andy Holloway, Austin Auclair, Baldur Brückner, Ben Collins-Sussman, Bill Maya, Brian Rushton, Buster Hudson, Caleb Wilson, Carl Muckenhoupt, Chandler Groover, Chris Jones, Chris Conley, Damon L. Wakes, Daniel Ravipinto, Daniel Stelzer, David Jose, David Petrocco, David Sturgis, Drew Mochak, Edward B, Emily Short, Erica Newman, Feneric, Finn Rosenloev, Gary Butterfield, Gavin Inglis, Greg Frost, Hanon Ondricek, Harkness Munt, Harrison Gerard, Ian Holmes, Ivan Roth, Jack Welch, Jacqueline Ashwell, James Eagle, Jason Dyer, Jason Lautzenheiser, Jason Love, Jeremy Freese, Joey Jones, Joshua Porch, Justin de Vesine, Justin Melvin, Katherine Morayati, Kenneth Pedersen, Lane Puetz, Llew Mason, Lucian Smith, Marco Innocenti, Marius Müller, Mark Britton, Mark Sample, Marshal Tenner Winter, Matt Schneider, Matt Weiner, Matthew Korson, Michael Fessler, Michael Gentry, Michael Hilborn, Michael Lin, Mike Spivey, Molly Ying, Monique Padelis, Naomi Hinchen, Nate Edwards, Petter Sjölund, Q Pheevr, Rachel Spitler, Reed Lockwood, Reina Adair, Riff Conner, Roberto Colnaghi, Rowan Lipkovits, Sam Kabo Ashwell, Scott Hammack, Sean M. Shore, Wade Clarke, Zach Hodgens, Zack Johnson & Andrew Schultz
A collaborative tribute to Michael Gentry's Anchorhead, which recently celebrated its 20th anniversary with an illustrated commercial edition (though the free 1998 version remains playable). Judging by my past experiences with parser-based interactive fiction, I will never complete either of these games⦠but what little progress I have made, Iāve enjoyed!

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The Legend of Zelda: Link's Awakening, Koholint Island, by Ryan Veeder.
A low-res impression of Koholint Island. Link's Awakening was my first Game Boy game and my first Zelda game. The first time I played it, I got stuck in the Mysterious Woods because I was afraid to walk on the cracked floors in one of the caves.
I would have liked to include some more detail, but I figured it was most important to get the eight main dungeon entrances. Some important landmarks (the mermaid statue, the monument to the Flying Rooster, the creepy cave entrance with the tusks) have been lost in between.
You still remember a lot more of it than I do at the moment, and I remember looooving that when I first got it. Ā Man, that big egg! Ā The big egg. Ā I'd forgotten all about it.
Thanks for the submission!
Sure the Kickstarter is now over, but this book is so good you should hunt it out and read it. The new word for terror is "Dogbiter".