There are a lot of horrible ways to die in Anchorhead! Â
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There are a lot of horrible ways to die in Anchorhead! Â

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Game Review: Anchorhead
By Michael S. Gentry
The original Anchorhead game was written by Michael Gentry in 1998, which is well after the original text-based game era had become almost ancient. But thanks to its rich story-telling, Anchorhead developed a devoted following. In 2018, its creator issued a revised version of the game, with improved text, additional puzzles, and illustrations. I recently played the 2018 edition, and it was as enjoyable and engrossing as I’d hoped. At first you’re just given free-reign to explore this large, spooky town. The locals are unfriendly, the woods are eerie, and your husband is acting very bizarre. Gradually you uncover the terrible secrets behind this town, your house, and the horrible, cursed family that used to live there. Â
Be wary, though, because the leisurely pace that the game starts with takes a very sharp turn on Day 3, when evil and danger is waiting around every corner. I died, a lot, trying to get through this day. But honestly, these were deaths that I didn’t really mind. Often, you couldn’t figure out what you needed to do until you’d been killed once or twice, and the deaths themselves are written very well. They are gruesome, but in the best spirit of horror writing, thoroughly entertaining. I never knew there were so many ways to be disemboweled or have my eyes poked out. Â
The game can be a little too verbose (and be prepared to read every book or article you come across -- it’s not just background info, it contains the clues you need to get through the game), and there were a couple puzzles that I thought were inappropriately hard. But overall the story structure was really engaging, and the puzzles are often very well integrated into the story, something that is not easy to do in a text adventure. There are parts that are genuinely exciting, and fun enough to help me forgive the handful of sections that were a little bit frustration. This is really an impressive literary and gaming achievement, and an absolute pleasure to play. Rating: 9/10
That’s an awfully modern-looking naked lady on this ancient puzzle box! From the 2018 illustrated edition of Anchorhead.
The townsfolk in Anchorhead are not very friendly!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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A very interesting interview with Michael S. Gentry, creator of the excellent 1998 interactive fiction game, Anchorhead.
Cragne Manor by Jenni Polodna, Ryan Veeder, Adam Whybray, Adri, Andrew Plotkin, Andy Holloway, Austin Auclair, Baldur Brückner, Ben Collins-Sussman, Bill Maya, Brian Rushton, Buster Hudson, Caleb Wilson, Carl Muckenhoupt, Chandler Groover, Chris Jones, Chris Conley, Damon L. Wakes, Daniel Ravipinto, Daniel Stelzer, David Jose, David Petrocco, David Sturgis, Drew Mochak, Edward B, Emily Short, Erica Newman, Feneric, Finn Rosenloev, Gary Butterfield, Gavin Inglis, Greg Frost, Hanon Ondricek, Harkness Munt, Harrison Gerard, Ian Holmes, Ivan Roth, Jack Welch, Jacqueline Ashwell, James Eagle, Jason Dyer, Jason Lautzenheiser, Jason Love, Jeremy Freese, Joey Jones, Joshua Porch, Justin de Vesine, Justin Melvin, Katherine Morayati, Kenneth Pedersen, Lane Puetz, Llew Mason, Lucian Smith, Marco Innocenti, Marius Müller, Mark Britton, Mark Sample, Marshal Tenner Winter, Matt Schneider, Matt Weiner, Matthew Korson, Michael Fessler, Michael Gentry, Michael Hilborn, Michael Lin, Mike Spivey, Molly Ying, Monique Padelis, Naomi Hinchen, Nate Edwards, Petter Sjölund, Q Pheevr, Rachel Spitler, Reed Lockwood, Reina Adair, Riff Conner, Roberto Colnaghi, Rowan Lipkovits, Sam Kabo Ashwell, Scott Hammack, Sean M. Shore, Wade Clarke, Zach Hodgens, Zack Johnson & Andrew Schultz
A collaborative tribute to Michael Gentry's Anchorhead, which recently celebrated its 20th anniversary with an illustrated commercial edition (though the free 1998 version remains playable). Judging by my past experiences with parser-based interactive fiction, I will never complete either of these games… but what little progress I have made, I’ve enjoyed!
Michael Gentry (1940-1994)
Long hair´s last sun