A way to make checkoff-able lists using RPG Maker Mz
There are two different ways to use this system, one that appears on map at all times, and one that is accessed through menuing. The first (see top photo) is run from a parallel event (this can be turned on and off with a switch). Simply have the event on every map, have it run the common event, then erase itself.
The second way to do it (see second photo) does the same as the first, except it adds an extra step of transferring the player to another map.
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The YouTube Video


















