Dragon Quest 11 - Whatās your opinion on a silent protagonist?
To everyone that follows me, this is not the kind of content I usually post, as it has nothing to do with Peter Parker or Marvel in general. So feel free to skip this if it doesnāt interest you.
*Discussion is encouraged, but please keep things civil.*
Okay. Let me start this off by saying that Iām not a newbie when it comes to Dragon Quest games. (I havenāt played every part of the series, but I have played a few) So I know a silent and nameless protagonist is pretty much the modus operandi to these games, yet I still think itās a shame that they stuck with this for DQ11.
Now the idea behind the nameless/silent protagonist in the Dragon Quest series has always been that you, as the player, ARE the hero. And I get that.
However, I donāt think that this kind of immersion and identifying with the character works, when the player is given an almost blank slate.
Iām not that far along in the game yet, storywise, that I would be able to point out every bit of scene that I think would have benefitted from a speaking character, but I will try to give some examples from what I have played through so far.
*Jade and Bodo/Rab have just joined my party*
*spoilers for everyone who isnāt just starting the game*
Okay, the very beginning of the game. The character, letās call him Eleven from here on out, is told by the elders of his village that he is the luminary and is supposed to head out to report to the King of Heliodor. Okay, fine. Nothing unusual about this for a fantasy rpg. But Eleven is just like: āOkay, Imma do just that.ā (Except of course, he doesnāt say anything.) There is no confusion in the character. He isnāt being sceptical at all about his apparent role/fate, he doesnāt question what happened at all. There is no real backstory about who or what the luminary is, or why he is needed. I mean, sure, you have this āThere was a time when the Luminary rose to fight the evil in the landā spiel, but playing the character in this moment, I didnāt feel exactly satisfied with it.
Then the talk with the King of Heliodor, who calls you the spawn of darness and throws you into the dungeon. (And letās not forget the obvious threat spoken out to your hometown). Again, Eleven is just: āYeah, Imma go to jail now.ā There is no outrage or confusion or anger or devastation in his espression. He doesnāt struggle against the guards, he doesnāt try to argue with the king, doesnāt try to do anything to prevent a possible attack against his hometown.
At this point, I donāt feel like Iām the hero. I feel frustrated with him.
Letās speed up a little to the time when Eleven and Erik make it to the heroās hometown. Which has been destroyed. No sign of survivors anywhere. I will concede that the character displayed signs of shock. (perfectly underlined with Erikās dialoge in this scene) But where was the pain, the grief, the loss? We got a few seconds of the character staring at the ruins of his home, expression unbelieving and shocked. And again, that was good. But then itās over and it doesnāt matter anymore.
Iām supposed to experience this adventure through the hero, BE the hero, but I donāt feel represented by such a passiv character. The situation doesnāt touch me as much and deeply as it could (and should), because the character Iām playing doesnāt seem to be affected all that much.
Letās go a little further down the road, still. Eleven and Jade have just fought Hendrik and escaped with their lives. They are wrapped up in blankets in the little hut and Jade tells him of the day his mother died protecting the two of them. About how she lost hold of him when falling into the river, and how she still hadnāt forgiven herself for that. Eleven just sits there, doing nothing.
Even a silent protagonist could lend some support by placing a hand on her shoulder.
His continued non-actions and reactions are further highlighted by how very expressive and emotive the rest of his group is.
Bodo/Rabās tears of joy and sorrow when finding Eleven alive, and weeping at the grave of his daughter and son in law.
Rebaccaās constant attitude, Serenaās calming and cheerful, yet emphatic nature. Jadeās tough persona, that is balanced by her care for the hero. Erikās trust and loyalty, that he wears the same way he does his street smarts and rough exterior. Rionaldo/Sylvano with, well, everything that makes up his person.
You have all these great, fleshed out characters, and then you have the hero, who is just... there.
I canāt help but draw parallels with another silent protagonist I played in the Tales game series. Tales of Xillia 2. Ludger van Kresnik. He hardly said a word through the entire game, but there was never a doubt about what he was feeling. He wasnāt a blank slate, but instead felt real to me.
And why is the idea behind the silent protagonis, that it makes it easier for the player to be them?
For me, personally, it is because I get to know and understand the character Iām playing, that I feel connected to them and their story.
I was the tough and self assured Yuri in Tales of Vesperia. I felt smug when I won over the knights, I felt tough when protecting others.
I was the angry and vengeful Velvet in Tales of Berseria. I hated Arthur as much as she did, I didnāt want to trust or care for anyone else (in the beginning)
I was the do-gooder, slightly too naive Asbel in Tales of Graces. I wanted to believe that I can save Richard, just as I wanted to believe that I can save Lambda.
I was the wise-cracking, web-slinging Peter Parker in Spiderman. It was me who was taunting the criminals while webbing them up, and it was me who broke down when Aunt May died.
I felt connected to all these characters, and immersed in their world, because I was able to get to know and understand them. And through that, feel what they felt.
That, to me, is what an immersive gaming experience is, not some meek, passiv, no-name, mute main character.
But why does this bother me so much now, when I didnāt really care about it in the previous games in this series? Perhaps because this story feels like so much more. The animation, the music, the way the story is told, the charismatic characters in my party and in the world around me. And of course, the fact that I have become used to games that are so much more than ājump over this rockā and āattack this enemyā.
Despite all this, I like playing the game. Iām even already shipping some of the characters with each other (even though I get so irritated with Eleven in the game, he and Erik are just so...*chef kiss*).
I do, honestly, think that this is a good game.
But I also think that with a real, dubbed, expressive, emotion and personality possessing character, it would be fantastic.










