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30 minutes of writing and this is all I have đ§đ§đ§ #thisisgoingtotakeforever #responsepaper #behavioralneuroscience #developmentofthenervoussystem #iamanervoussystem #fml

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Week 9 - Never Put Form Before Function
I am volunteering a little with Khan Academy for Bulgaria â translating things and helping with advice. One of the recent discussions we had was actually about the design of the logo for a Khan Academy BG initiative. There were suggestions from many people, but none of them really communicated what was intended. I shared with them some of our readings and general tips on logo design. Design has always been something very important to me, whether for digital or physical products. Through my company, Boglio, Iâve learned a lot about what works and doesnât work regarding mobile design. Two of the biggest lessons have been that although everyone thinks they can make a logo or design an app, few people can actually do it in a meaningful and effective way; and âbusiness owners need to realize that their design is a reflection of their business even if it is not intentional. If you donât care about your design then your design is telling people that you donât care about your business.â
The readings for this week were very useful to me regarding my final project, which is a mobile web-app to walk college students through the beginning research process. The iPad usability study, although a couple of years old, spells out very important and relevant findings. However, I still see far too many apps not heeding the advice spelled out by Jakob Nielsen. One of the first things that made an impression to me was when the author drew attention to how it is better to conduct a usability study by watching users perform tasks than asking them about their experience. Many people would complain much less about design flaws, once theyâve had a chance to explore an app and learn its navigation specifics. As researchers, we wonât learn much from a person sharing their experiences post-use since they will most likely filter out the little issues they run into during their narrative. At Adelphi, we used the âwatch usersâ strategy with our last website usability study and utilized some unexpected techniques to gather rapid feedback. For example, as we were prototyping the websiteâs look, we decided to hold small focus groups where we showed print-outs to students and asked them to circle areas they would click on in order to complete tasks we posed. Since we didnât have a functional site, the printouts worked great in allowing us to experiment with different design BEFORE we made a development site for further testing. I will actually be presenting about our usability strategies at the biggest library technology conference this year, Computers in Libraries.
Another thing that stood out to me from both readings was that touchable areas in mobile apps have to be planned really well! This is something I see a lot of apps still have problems with. Ryan van der Merwe draws attention to the importance of carefully planning touchable areas in his âA Dadâs Plea to Developers Of iPad Apps for Children.â There needs to be enough space between touchable areas and the areas themselves need to be large enough to make sure users can easily navigate and avoid wrong taps. Something I hadnât thought about as much is how much more important this is with kids apps. Kids tap much less accurately and often touch some areas of a tablet accidentally. Therefore, navigation and menus need to be placed very carefully in order to accommodate small, imprecise fingers. Last weekâs reading by Mayer drew attention to the need to focus visuals and text and be very succinct and clear with multimedia presentations. Both authors from this week, raise the same issue and urge developers to simplify navigation and make touchable things more clear and known. I like the word van der Merwe used â affordance. The iOS7 guidelines mention a similar design tenant and summarize things aptly with â âThe UI helps users understand and interact with the content, but never competes with it.â This is something we should always keep in mind â whether we are designing apps, websites, or multimedia content. Never put form before function.
Week 8 - Reading Response - Can We Really Measure Learning/Education?
This weekâs readings made me realize how much everything we have read so far has affected the way I think about designing my companyâs apps and multimedia training. I think all the readings have prepared me to design better educational apps by utilizing concepts from different theories that aim to strengthen understanding and promote deep learning. Reading through Richard Mayerâs Five Features of Effective Multimedia Messages article, put a lot more into perspective of why the app I chose to review this week promotes successful deep learning (see my other post).
According to Mayerâs cognitive theory of multimedia learning, students process information in two channels â visual and auditory. When students learn about how causal systems work, they create mental models that make sense of all the moving parts and the relationships between them. To help them in this modeling process, Mayer encourages the use of explanative multimedia messages that follow five specific concepts in order to be effective. In my own work creating presentations and training, I had learned from experience and have been following Mayerâs suggestions unintentionally. I also believe in the power of the visual and the engagement of the learnerâs other senses in the learning process. Although Mayer doesnât talk about tactile engagement in learning (he touches only on visual and auditory), I think he would agree in including it as appropriate in certain types of training. For example, in a tablet app teaching a bus driver what the different buttons and levers in the bus controls are, it will help to have the driver actually push, pull, swipe, etc. the virtual controls in a simulation. This will be in addition to the multimedia training provided.
When talking about systematicity, Mayer discusses pre-training and this is something I plan on using more when designing multimedia at Adelphi. During pre-training, students can get exposed to the individual components in the system they will be studying. Pre-training can also allow for a sort of hands-on exercises where students play with different components and animation while they understand how everything works. This concept (and Mayerâs general thoughts) are related to constructivism and situated cognition because Mayer shows that context and exposure to that context (how individual parts fit) in advance is very important to learning.
The discussion of the concepts of conciseness and sociability reminded me of experiences Iâve had throughout school. In public speaking classes during my MBA, we had to create multiple presentations and being concise and to the point was very important. We had to omit anything unrelated to what we were presenting or anything we felt like adding just for some flair or color. Slides with more than one concept on them were ineffective and clipart or sound effects were just distractions that didnât engage our audience. Simple really is best. Mayerâs own research also seems to show that less is more. While presenting our powerpoints, we also spoke in more informal ways and made sure we were sociable. Light humor was very effective in connecting with the audience and having them follow through. Iâve also noticed that I have learned the most from professors that are more personable, sociable, and connect with the students better in order to actually engage them in listening to the material presented. Mayer talks about the importance of sociability when it comes to the voiceover used in multimedia presentations, but I think it is also important when we give actual in-person presentations.
Steve Ritter et al.âs article on applied research in mathematics education centers on the Cognitive Tutor computer application and ACT-R theory. The authors do not really describe in detail their ACT-R model of cognition (briefly introduced), but rather discuss their work following the model and developing Cognitive Tutor. The authorsâ theory is definitely related to the concepts Mayer discusses, although it generally views things differently. In ACT-R, learning is a process of encoding, strengthening, and proceduralizing knowledge. There is no discussion of mental models creation, but ACT-R relates to Mayer in that âlearning takes place at the level of the knowledge components,â which have to be individually explored similarly to how the components of a causal system should be explored individually in order to elicit better learning. Ritter at al. discuss the importance of the learning context â something that, as previously written, I believe Mayer indirectly touches on as well. Students break things down into individual parts that are put into specific contexts through practice.
âSince the ability to perform a task relies simply on the individual knowledge components required for that task, education is most efficient when it focuses students most directly on those individual knowledge components that have relatively low strength.â Ritter built Cognitive Tutor around this model to track different skills and adjust problems so it works on the skills students lack the most. I appreciate this approach to designing curriculum, but am also somewhat cautious of the fact that Ritterâs approaches rely heavily on quantitative data and identifying, what they deem, the important components. However hard we try to quantify cognition and learning, there is actually a lot left that canât be measured or identified. Furthermore, experiential learning that happens outside the classroom (and Cognitive Tutor) can be of higher importance/value and I donât believe we can ever break everything down into a complete list of specific individual knowledge components. Therefore, I believe it is important to not let just quantitative data and ACT-Râs prescribed tips to influence our curriculum building. What are your thoughts on the matter?
Week 7 - eReading and Harking Back to Previous Discussions
The readings this week were quite interesting to me for the main reason that, at work, weâve been having a lot of discussions about changing needs for library literacy classes. The changes from traditional literacy to more of technological and information literacy is something that has prompted big changes in the services libraries provide and in the job responsibilities of librarians. Last semester, I actually wrote a paper about the changing librarian profession. Because of the different types of literacies needed nowadays, librarians have to learn many new skills and turn into support personnel even for things such as media creation. They will take a more central role as educators and guides to authoritative information. Methods for literacy instruction have also changed drastically at the library â we now utilize our Library Moodle block, a variety of web and video tutorials, a mobile information literacy app that I will develop as my final project for this class, and an augmented reality app for expanding what our print guides offer. The change from print to electronic and the advent of ereading have really affected academic libraries.
Hillesundâs article gives an interesting look at that change and the differences between physical and digital reading. I had never read an article on this topic that focused on the tactility in reading and ereading and was quite eager to learn more and relate it to my own experiences. It was interesting to see how my reading evolved as I read about the different types of reading. I started reading the article on my laptop by mainly skimming it, but I didnât find the medium well suited to go in-depth. Thus, I converted the page to Adobe PDF and opened it in my Adobe Reader on my tablet. There I explore different reading modes, including one, which allowed me to take notes and highlight things directly on the virtual page, albeit slower than I would do it on paper. I decided to take advantage of that and go completely digital this week.
As I was reading about the skimming, my roommate, Steph, immediately came to mind as I always see her with books, but she never reads them linearly and always skims. I think her style of reading has largely been affected by ereading on the computer, which I believe may be negatively affecting a lot of people. There are so many distractions on the computer screen as ads, images, videos, etc, that we have become conditioned to always seek more visual stimulation while reading and not to go too in-depth or focus on the reading as much. I think this inability to devote full attention to a piece of text is affecting a lot of studentsâ performance in classes.
As Hillesund was covering the different materials available digitally, I was reminded of the extreme cost of ebooks that our library pays. In fact, right now it is, on average, more expensive for libraries to buy ebooks for lending than physical books. I have always found that situation ridiculous and hopefully things will soon change. Otherwise no matter how wonderful devices get, if it is not affordable and cheaper to get the actual content for them, it wouldnât matter if I can have my textbook on my iPad or as an actual book. This is where the second article from the New York Times comes into play.
Winnie Hu touches on some important points in the âSchools Embrace the iPadâ article. As I wrote in my MOOCs paper for our Philosophy of Technology class, sometimes we (in education) jump into technology without much thinking of the exact goals we want to achieve and we do tech for the sake of doing tech. One failed example are smartboards, which everyone on Earth decided to buy into, but have been largely used just as glorified projectors. Tablets in schools are definitely great and there is no denying they have a huge potential to expand what we can teach/show and how we can do it. However, there are many reasons why they havenât been as effective just yet. Erin Flynn (our classmate) emailed me a while back about how she and her colleagues get very little support as teachers when it comes to effectively using these devices and support is paramount! Hu writes how âschool leaders say the iPad is not just a cool new toy but rather a powerful and versatile tool with a multitude of applications, including thousands with educational uses.â However, how will teachers learn and more importantly find the time to learn all these thousands of educational uses and applications? I am definitely positive ereading and tablets will alter education for the better. We just have to keep in mind that students donât need more technology just thrown at them â we need to carefully plan how things will be used and train our staff to use them in the most effective manner.
Week 6 - Gaming Can Make a Better World!
The articles for this week were quite interesting and related well to our previous discussions. One the first things that made an impression on me while reading Facer et al.âs article on mobile gaming and learning, was how games, because they emphasize fun and pleasure, are seen as a distraction in education. Games are often viewed as not a suitable medium for delivering education because they are fun! The first thing that popped into my head was a series of TED talk videos by Jane McGonigal that I had seen. In them, she discusses how gaming can make a better world and has many positives - http://youtu.be/dE1DuBesGYM We seem to forget that learning and education can and should be fun too. It should be a pleasure. In fact, I remember research Iâve read that spoke about how we learn better when we enjoy the material and have fun.
 I liked how gaming and the digital world were combined with a physical experience in the Savannah game. Exploring an actual physical space and a den adds a much deeper level of engagement and opens up more possibilities for âlearning by experienceâ. Students felt like they were actually experiencing the savannah. One thing I had recently read was about the big trend for experiential gaming that is developing right now. People are not happy with just immersing in a digital world on their screens â they want to feel physically immersed as well. Mobile gaming is distinctly different than desktop gaming in this regard â it provides more opportunities for bridging the physical and digital worlds. As the article suggested, we should take more advantage of this â few mobile games I know of really take advantage of the possibility for cross-over to the physical world. Augmented reality games are a step in that direction.
 The Savannah game article confirmed something I had already been aware of â that formal schooling in a game environment rarely works well. In a game, as in everyday life, learning happens naturally and just-in-time through the gameplay and social interactions. This made me think of connectivism and how such an approach may be beneficial to designing educational games. Emphasis needs to be placed on building the learning network available while leaving it up to the students to chart their own learning and reach outside of the offered resources to what interests them.
 The game-based learning in science continued on the topic of how gaming can work in education and offered very useful list of game principles applied to science education. I loved the discussion on World of Warcraft as Iâve noticed similar learning in other games Iâve played online. In fact, there is a lot of literacy going on in any multiplayer game Iâve been part of â especially in âstrategyâ games. I played âMagic: the Gatheringâ card game at some point in life and that is a great tool to learn about probability, valuation, strategy, etc.
 The discussion of authentic resources and tools being directly embedded in the game is exceptionally important. Many games have whole books available for players to find in the virtual environment so they can learn more about the world around them, its mythologies, etc. This furthers their new identity commitment and game immersion. The author concludes that game-based approaches to learning should have us look differently at learning and education. I wholeheartedly agree with this statement as I donât think our current educational paradigm is suited for anything more than the idea of âtransmissionâ of knowledge from a sage-on-the-stage to a student. Education as it is currently revealed (hi Heidegger) does not work in a game where learning happens in a more natural manner.
 For my third article I chose to read an article about augmented reality (AR) in libraries as this will be an area I am working on a grant for. You can find it here - http://search.proquest.com.libproxy.adelphi.edu:2048/docview/1080978753?accountid=8204 The article reminded me of some of our previous discussions about augmented reality and introduced good cases for practical usage of AR in libraries. When the author was discussing museum use of AR, I was reminded of one of our previous reads. A common theme discussed in this article is the fact that AR requires a different approach to education and what we understand as learning in order for it to be effective. I really liked an application for AR that I didnât think about â the augmenting of already digital content. The author talks about library databases and how their interfaces can be confusing at times. An AR view could overlay specific help when a student points their device to a problematic area in the interface. It will allow librarians to develop tutorials for any database interfaces and not have to rely on the vendorsâ own help sections.

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Reading Response Week 5 - Let's Not Get Caught Up in Solutionism
The readings this week were quite interesting and I think meant to provoke us, to open our minds to other definitions for terms we have gotten used to or for processes we had grown to accept as a given.
I liked Evgeny Morozovâs talk the best and actually spent some time afterwards looking him up and watching more videos of his. I think he clears up something important and itâs that âmore internetâ doesnât necessarily equal more democracy. To think that by giving people more access to technology, social media, or broadband you can have them fight for more democracy is a utopian idea. The idea that someone who has an iPod is also more likely to support Western values does sound logical, but it is never as straightforward as that. Being from Bulgaria, Iâm quite aware that owning an iPod doesnât make me aspire to democratic change any more than owning an old Russian vinyl disc player aspires me to communist ideals. There is a lot more at play and Iâm glad Morozov is drawing attention to how different political, social, and cultural aspects influence actual change.
There is something else Morozov talks about that I think is also very important to keep in mind, especially with all the issues with the NSA spying on Americans that have been in the press recently. He talks about how social media can be a double-edged sword because of how oneâs actions can be visible to anyone. In the past states used to torture to get data and information out of people and now they can just go on Twitter. Governments can use postings against people and use the information they find to tailor their campaigns or to figure out exactly what to say. âHow much do people know about what is the extent of our spying on them? Not much? Ok, then we wonât say anything extra.â In any case, at the end Morozov asks some important questions and we have to keep in mind that technology and social media in itself is never enough to enact real social change. Thousands of Facebook groups and tweets wonât necessarily always get young people into the streets because, maybe, they simply donât care, for example.
The other articles cleared up quite a bit about terminology we use nowadays. I liked Adrian Mayerâs explanations of a network and quasi groups. When he started discussing how those groups are ego centric and depend on a specific person for the main organization, it made me wonder about the group called âAnonymousâ. Are they a quasi group? A faction? I wonder how much they are organized around a particular person that steers them.
Bruno Latourâs discussion was a very good one in the way it challenged our common use of the word âsocialâ. It truly has been used as a sort of an ingredient in many situations or as if itâs a type of metal â like silver. Latour argues quite well that we have tried to focus the meaning of the word too much, we have shrunk the definition of âsocial.â The truth, which I agree with, is that âthe social seems to be diluted everywhere.â I like that Latour writes that he will be opinionated in his article because his theory can be easily squashed by others â he just wants us to give it a chance, to have it be something we consider. He had me convinced by the end of it and I read with more critical eyes the rest of the readings and the media items.
Manuel Castells had a very good discussion of media and politics. Power relations are definitely increasingly decided in the communications/media field. In Bulgaria, it isnât as much as in the US, but I have noticed recently the same could be said for power and media there too. The article made me think of Obama and how people were attributing a big part of his win to his social media strategy. I also kept thinking of Jon Stewart for some reason. I like how his show debunks a lot of what we see on TV.
Castells drew attention to an important point about how the media are not actual holders of power, but constitute the place where power is decided. Iâd be quite interested to see what Morozov thinks of Castells. I have a feeling that he wonât approve too much of how Castells reasons.
The article about the Arab spring cleared some things for me and put things in better perspective. At the time of Occupy Wall Street I wasnât sure I understood the movement much and even after this article I am not sure if I understand it any more. I just never saw what OWS really achieved and personally never got involved in it. I watched another talk by Morozov afterwards in which he warns against the culture of âsolutionismâ we live in. He spoke about how, although movements such as OWC achieve stuff, they can detract from real issues or from achieving progress for other serious issues. Sometimes we get caught up in the technology, in the tweeting, instagramming, organizing, chanting, and media propaganda that we forget what we need to really do to achieve true progress in the issues we are fighting for. Harder to explain without showing so I am posting the video here - http://www.youtube.com/watch?v=fOvaNzIxz54
Response Posting - Week 4
Chaiprasurt et al.âs article, albeit very hard to download from Chinese servers, provided some very useful ideas about motivating students more in classes and integrating mobile technologies to improve various motivational factors. Right in the beginning, the article hit a chord with me, stating something Iâve mentioned on multiple occasions in my previous blog posts. Online learning can cause a lack of sense of community and alienation â something both the authors and I seem to agree on. Chaiprasurt et al. even suggest that blogs, such as Tumblr, and chat donât fully help with reducing that sense of alienation. According to their study, however, integrating more mobile technologies do make a difference. Although, the numerical results the authors showcased didnât seem that conclusive to me. The most interesting part of this article for me, however, was the description of the ARCS model. I didnât know about this model previously and plan on using it more in my work at Adelphi.
The PDAs in teacher training experiment ended with mixed results, but I was not surprised by that. The author concluded that teachers viewed PDAs as mostly personal devices and I couldnât help but giggle at that statement since PDA stands for âPERSONAL digital assistantâ. From my experience working with faculty at Adelphi, it wasnât surprised that immediacy of communication was not deemed a very important factor by the faculty using the PDAs. Teachers definitely have different needs and uses for mobile devices than students and future studies should attempt to identify and factor these in better.
The study about iPods usage in education was quite informative, but right from the beginning it was obvious the writing with biased in favor of Apple (which makes sense since they paid for it). Some of the uses for the iPads, such as a video/audio player werenât very compelling because there are multiple alternatives to this device that donât cost as much and can serve as better media devices. Anyone who has tried to watch a movie on the tiny screen that used to be the iPodâs screen a few years back, knows that weâd watch an educational movie on it only if we have to, not because it is more convenient or useful to us.
However, I did like the discussion of the iPod as a media creation device that helps further media literacy. The first thing I thought about was our video interview assignment, which aims to further our skills with our smartphone cameras and editing tools. I believe media literacy is very important nowadays and iPods, iPhones, tablets, and all other mobile devices are becoming primary tools for media creation. At Adelphi libraries, we plan on expanding our offerings to students to really turn the library in a âmakerâ hub and that would involve the loaning of certain mobile devices to students. The author didnât really mention augmented reality for iPods and it was because it probably wasnât as popular at that point in time. However, augmenting reality will be one of the primary uses of mobile devices in the near future. In fact, iPods and iPhones already are the most popular augmented reality viewer device. This holds a lot of potential for education â from the ability to bring to life history books and epic battles to the ability to take a library tour or âvisitâ a museum remotely and explore its collections.
Week 3 Reading Response
I started the readings for this week by first taking a look at the OLPC video and reading a bit more about the initiative on Wikipedia. I had known about OLPC for a while and almost bought one of their first laptops when they had their âbuy one â give oneâ program. I had read a lot of negative press on OLPC (including this study that showed learning didnât really improve) and it was interesting to hear about the initiative from some as deeply invested in it as Negroponte is.
Negroponte brings some valid points that OLPC needs to work on. I agree with him that primary education is a big problem in the world and it is almost not about what you learn, but about learning to learn itself. However, I was often left questioning throughout the video whether people in those 3rd world countries didnât have needs that outweighed in priority the need for a laptop/tablet. However, thinking about the UNâs MAMA initiative I got involved in, I do realize technology is important as an access point to satisfy some of those other needs â such as more information about what to do during pregnancy.
As I went back to read the other two articles and read the research synthesis about one-on-one computing initiatives, my hesitation about OLPC didnât change. The Penuel article introduced the reasons behind why weâd need a program such as OLPC, but the results and analysis the author shared werenât as convincing to me â mainly because the studies examined werenât as thorough or expansive as needed. I think that an important point the author brought was about the role of teachersâ attitudes and the professional development they receive in the success of one-one-one computing initiatives. Thereâs only a limited value that can be provided by dropping an OLPC laptop on a child. To have it truly affect their learning and development, other factors need to be in place â including the full cooperation of teachers and the support they get in order to take the best advantage of those systems and not use them simply as word processors.
This leads me to the first article assigned for the week, Papert and Harelâs âSituating Constructionism.â Initially, I got confused and mistook the term for constructivism. Luckily the authors spent some time defining the differences. I appreciated that, essentially, the authors allowed us, the readers, to construct our own definition of constructionism. Furthermore, they didnât make any claims it was the best theory available â after all, everybody learns differently and thereâs no best method of learning. The examples Papert and Harel provide, however, seem not just interesting, but also important in the context of OLPC and the other reading. Are we able to just learn by reading about something? By typing or solving equations non-stop? Is it enough to just have a computer in order to boost our learning capabilities and test scores? Papert and Harel think, essentially, that there is a lot more value in learning through practice, in constructing.
The Logo work the authors discuss reminded me a lot of a class Prof. Curinga had where students learned programming through NXT Lego robots. It certainly is logical that someone learns better when they are more excited to learn. Thus, using construction kits in order to learn math or having children build learning software instead of just using it is a great idea. This is something I think the OLPC (and other one-on-one initiatives described in the second article) doesnât particularly consider or strive to do. While it certainly is interesting to find whether kids can âlearn to read on their ownâ as Negroponte is attempting to do, it makes me feel like OLPC initiatives approach 3rd world countries as a big lab to perform behavioral psychology experiments in. Are they really doing something to drastically improve education and learning there?
I will end with a quote from Negroponteâs video that I really liked â âeducation is cheaper than ignorance.â However, simply providing the technology as OLPC tries to do is not enough and will never be enough â unless, of course, the super cheap tablet/laptop and the infinite mesh network are achieved. Until then, I think using some ideas from constructionism both here, in the developed countries, and there, in the 3rd world countries, is definitely a way to improve education, motivate students, make math interesting, and even make computer programming fashionable again.