There's an answer for everything. Minmaxed paladin? Here's a demon who wears armor made out of live babies. FIGHT ME.
rashiko
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There's an answer for everything. Minmaxed paladin? Here's a demon who wears armor made out of live babies. FIGHT ME.
rashiko

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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rashiko replied to your post: i am also very sunburned whoooooooooooops
It is a long proven fact that the sun is trying to kill us. Fortunate indeed that you were merely burned and not seared to the bone by its malevolent rays.
But i love the sunshine
i like punk Christmas songs way more than traditional Christmas songs.Â
rashiko replied to your post:
Worst Interpretation
When you’re immune to lava and breathing the intensely hot fumes associated with it, not being able to drown doesn’t seem terribly unreasonable. :p
GET OUTTA HERE YOU!
rashiko replied to your post:protip if anyone uses narset as a general in EDH i...
Makes me wonder how you’d feel about Zur if you’d seen a competitive one before mine. :p
I dunno. I feel like I run enough targeted/enchantment destruction in Teneb that it still might not be as bad.Â

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
rashiko replied to your post:So I got myself a chessex megamat f
I have never been one for drawing out the map beforehand on these and that is only because it makes it particularly difficult to keep the map a secret while the players advance upon it. Drawing it one section at a time as the players advance is key.
I try to do this, but I have a huge mental block over "slowing the game down".
Admittedly, it is getting better. I used to wing rules rather than look them up in terms of not wanting to slow the game down, because anything  is better than a slow game right? (No. That is most often wrong.)
mikallen once gave me the great advice of taping black construction paper over segments of the mat that I don't want players to see, while also allowing myself the opportunity to draw ahead of time. I've also used heavy napkins (no, literally) to the same effect for the same effect.
rashiko replied to your post:I think my crowning achievement for running D&D on...
I would like to place a second crown upon your head on top of it for running an entire session without terrible jokes because you used shocker lizards.
I'm sorry that you used shocker lizards and specified that it was during mating season.Â
rashiko replied to your post:Since it might be on your mind at the moment, I'll ask:Â
Is it weird that I always make it a point to make sure to never emphasize the characters individually until at least the second session? First session is always setting as sole focus, getting major spotlight throughout for my games.
I'll start by saying "To each their own."
As a GM, I find it to be more interesting and important for my players to view each other being the focus first rather than the setting or the story.
It sets a precedent. I firmly believe that the first three minutes of any  game (analogue or digital) is the most important aspect of the game in that it must both showcase what the player will be doing primarily throughout the game as well as the major points of interest.
If my first three minutes are spent with myself explaining to the players in an expository manner all of the things that they should immediately find important, it establishes the game as one where I, the runner of game, declare to the players what they should be finding important.
Whereas if I have the players show me and their peers why the world is more important now that they are in it, it sets a precedent that the world was lesser without the magnified actions of the players themselves. That's a precedent I can get behind.
To be fair, I usually incorporate less environmental storytelling and more player-driven or character-driven storytelling, and my view may be biased based upon that fact, but I still firmly believe that players being important, feeling important, and showing importance is the first scene of any great game.