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Dev Log Continued - July 2015 - Quadtree Rendering
Just finished the first version of the quad tree rendering pipeline. System is very efficient, and intuitive. Next step will be rendering hills and valleys using the quad tree renderer
์์ด๋์ด : Mean shift์ Quad-tree ์ ๋ชฉ
Mean shift๋ฅผ ์ด์ฉํด ์์์ ๋จ์ํ ํ๋ฉด์, ์ ์ ํ๊ฒ ์์ญ์ ๋๋๋ค.
๊ทธ๋ฆฌ๊ณ , ํด๋น ์์ญ์ Quad-tree Split & Mergeํ์ฌ ๊ฐ ์์ญ๋ณ๋ก ์ธ๋ถ ๋ถํ ํ๋ค.
์ด ๋, Mean shift ๊ฒฐ๊ณผ ์ค ํ๋์ ์์ญ ์์ ๋ค๋ฅธ ์์ญ์ด ๊ณ์น๊ฑฐ๋ ํฌํจ๋ ์ ์๋ค. ๊ทธ๋ ๋ค๋ฉด, Masking์ ํตํด ์ผ์ ์ด์ ๊ณ์น๋ค๋ฉด splitํ์ง ์๊ฑฐ๋, mergeํ๋๋ก ๊ฒฐ์ ํ๋ค.
python lib :ย https://code.google.com/p/pymeanshift/
personal work
music "Seneca" -Tortoise