What is Reinforcement Learning? – A Quick Overview
Reinforcement learning (RL) represents a fascinating branch of artificial intelligence where an agent learns to make decisions within an environment to maximize a cumulative reward. Unlike supervised learning, which relies on labeled data, reinforcement learning agents learn through trial and error, receiving feedback in the form of rewards or…
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Explore the decision-making process in Reinforcement Learning with our informative breakdown. This concise overview simplifies the key steps involved in Reinforcement Learning, essential for understanding how AI agents make decisions. Perfect for those interested in diving deeper into the realm of machine learning. Stay informed with Softlabs Group for more insightful content on advanced technologies.
Paper URL: https://www.ijtsrd.com/engineering/computer-engineering/29625/q-learn%C4%B1ng-based-real-t%C4%B1me-path-plann%C4%B1ng-for-mob%C4%B1le-robots/halil-cetin
pharmacy journal, open access journal of engineering, research publication
Decision making and movement control are used for mobile robots to perform the given tasks. This study presents a real time application in which the robotic system estimates the shortest way from robot's current location to target point via Q learning algorithm and makes decision to go the target point on the estimated path by using movement control. Q Learning algorithm is known as a Reinforcement Learning RL algorithm. In this study, it is used as a core algorithm for estimation of the path that is optimum way for mobile robot in an environment. The environment is viewed by a camera. This study includes three phases. Firstly, the map and the locations of all objects including a mobile robot, obstacles and target point in the environment are determined by using image processing. Secondly, Q Learning algorithm is applied for the problem of the estimation of the shortest way from the current location of the robot to target point. Finally, a mobile robot with three omni wheels was developed. Experiments were carried out using this robot. Two different experiments are performed in experimental environment. The results obtained are shared at the end of the paper.
Paper with Code series: Reinforcement Learning Decoders for Fault-Tolerant Quantum Computation
Paper with Code series: Reinforcement Learning Decoders for Fault-Tolerant Quantum Computation
The two fields of Machine Learning and Quantum Computing are the most important ones for today’s computer science in general. A new field of study is actually emerging with the appropriate name of Quantum Machine Learning. The important sub-field of Reinforcement Learning is also being used by researchers in Quantum Computing and today’s paper choice by the Paper with Code series is all about…
This weekend was Santa Con 2017. Woo! It was also DLSG XV (deep learning study group 15) put together by Jon Krohn where we learned about reinforcement learning. I'm summarizing it here.
High Level
Reinforcement learning is an approach to ML type problems that has become popular. Reinforcement learning is often applied to Atari games like pac man or ping-pong. The framework it uses is different than other kinds of deep learning methods. Instead of simply having an input and an output through some neural network architecture you consider the problem from the point of view of the player or Agent. The agent can interact with its world in varying degrees of discrete or continuous decisions. These decisions or Actions lead to new states and cause the agent to succeed or fail at its objective. This success is a measurable reward which is also used to then update the policies that the agent uses to make future decisions. Actions can be as simple as moving up down left or right and states are like the position of the agent and reward is the score of the game or whether or not the agent dies / loses.
Deeper
Reinforcement learning can happen in different ways and there are several algorithms that do this. A Q-function is used to describe what the agent should do. It is the function that keeps all the policies the agent will use in the game or environment. A neural network is used to approximate the Q-function. A perfect Q-function indicates that the agent knows how to act optimally. π(s) = maxQ(s,a). Policy (pi) as a function of state equals the max Q function as a function of state and action. Q functions answer how good is a state action pair while a value function answers how good is a state
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming