Going along I’ve got the proxy animations for my tank enemy. They’re all pretty rough, these will get playtested and refined based on feedback. But we have:
A lunge attack. This creature needed a way to catch up to the player and I couldn’t get him up to speed through traditional running so instead I have him seesaw on his clubs then launch.
Here he is dying.
Flinching from a hit
Idling- it’s so erratic it reminds me of a Heartless but GOOD ENOUGH!
And spawning. This is how he’ll enter the arena.









