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Prez

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Stand By For Launch
Testing is well underway for the new Demo + Kickstarter.Ā
New toys to play around along with one of the largest missions we've ever showcased to be included in the next demo.Ā
Ā Expect it soon.Ā
I havenāt posted in a while. Still working super hard on the next demo. Iāll keep you guys updated on it when thereās a new development. In the mean time, hereās some footage + shots from the latest internal build of the game.
Time Certainly Flies
Really happy with the progress considering in late 2015 I had no art skills and minimal programming skills. Dev tools has come a long way and learning them was a blast.
A lot of things coming up in the next month or so. Stay tuned! New Assets, Videos, Features, Game modes, and General Improvements will be showcased eventually!
Thank you for the ongoing support everyone! The game would not exist without your encouragement and support! And special thanks to all the volunteers currently involved in the project!
- RB-D2
Naval Units
Finally! They are implemented. However theyāre still missing a bunch of stuff with hit detection and AI targetting but thatās mostly grindwork. Iām doing something slightly different with naval units overall. All sub-systems of a ship has to be disabled/neutralized before you can strike the hull with conventional weaponry. However, Anti-Ship Missiles is going to be one of the few things that can strike the Hull directly without taking down the subsystems to bring more emphasis to your loadout and add a special purpose for Anti-Ship missiles.
Question and Answers

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
We can do things now!
Dev Grant
We announced it a few days ago over on our twitter. But we have been awarded with the Unreal Dev Grant from Epic Games!
This means that a considerable amount of pressure has been taken off financially, which means we can get the ball rolling with things (mainly music and story illustrations) much earlier than we anticipated even before the crowdfunding starts!Ā
Hereās the official announcement from Epic :Ā https://www.unrealengine.com/en-US/blog/epic-games-awards-over-200-000-in-new-unreal-dev-grants
Upcoming New Demo + Kickstarter Campaign
Currently a new demo is being prepared to coincide with our upcoming Kickstarter campaign. Weāre still doing a lot of preliminary stuff regarding the KS campaign but the demo should be ready in a week or two.
Hopefully the demo will show our intentions when it comes to the game direction. It will showcase our current production capability with a fully voiced multi-role mission, and a slightly revised air to air mission which you should be familiar with if youāve played the latest alpha. The next demo contain a higher degree of polish relative to the current demo at least (0.2.10c) and introduces a lot of QoL changes to gameplay. Iāll detail some of those on the current post and upcoming ones too. Be on the lookout!
Now, on to actual dev post.
Story/Campaign
The story for the campaign is outlined, we have discussed and have an idea on what we want to do with it. Iām not going to discuss the story too much with these dev logs but we have a lot of interesting things on our pipeline that you might appreciate. And of course the upcoming demo will reflect some of the stuff weāre trying to do for the campaign.Ā
Vegetation
Iāve always felt like the vegetation and ground details was rather lackluster in the game. Mainly itās due to a lack of skill on my end. But considering the amount of detail I need for trees at flight level, it was much easier than i thought. Complete with LODs and imposters for trees that are further away.
Iām very happy with how they turned out and at this moment there is no performance impact in terms of frame rate to the current build so far.
Cockpit Revision
Major texture improvements has been brought to all the cockpits (all 2 of them) to the upcoming aircraft. Iām not the best texture artist around but hopefully you can appreciate the effort Iāve put into the cockpits of these glorious war machines.
Hangar
Iāve always intended to replace the hangar in the current demo with something else due to the current one being so lackluster that Iāve decided to scrap the entire thing. So here are some screenshots of what Iām currently trying to achieve with the new hangar. Keep in mind these pictures are still WIP and most objects are still untextured and unfinished.
Thatās it for now!
Again, thank you everyone for the support so far! While I may not answer every single email or tumblr asks. I still read all of them!
Feel free to reach me on : [email protected]
-RB
Questions and Answers
"You, solely, are responsible for this..." - Crimson 1. (Work in progress!)
Some screenshots of #ProjectWingman on #xboxxsx . I liked the game so much I wound up buying it. I do wish it'd Branch to #PS5 and #NintendoSwitch, especially #Switch since no type of flight game exists on it. But, yea it's a challenging, and damn good fighter combat game with planes. Not easy though. Spent an hour on one mission because the enemy A.I is non-stop on trying to destroy you, like they need to shoot you down before their kids get off the bus or something. Anyways, it's a great game! #xbox #screenshotsaturday #ScreenshotSunday (at The City of Long Branch, NJ) https://www.instagram.com/p/ClKTUrPA9em/?igshid=NGJjMDIxMWI=