Is it really a competency kink or are you just so used to people being so fucking useless that any sign of proficiency is sexy

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Is it really a competency kink or are you just so used to people being so fucking useless that any sign of proficiency is sexy

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Proficiency: Honest Work Mod (1.19.4) | Leveling System mod
Imagine a world where every block you mine, every tree you chop, every enemy you conquer, makes you stronger and more efficient, that's the magic of the Proficiency: Honest Work Mod, it's not just a mod, it's an evolution of your Minecraft journey, a deep, engaging leveling system that truly rewards your dedication, as you gather and fight, your skills grow, unlocking incredible multipliers like doubling your mined resources, it’s a beautiful progression that makes every moment in your beloved blocky world feel meaningful and visually satisfying, transforming mundane tasks into steps on your path to mastery, making your crafting dreams a vibrant reality.
Source: Proficiency: Honest Work Mod (1.19.4) | Leveling System mod
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I have proficiency in both ranged and deranged weapons

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c2 cambridge exam done. now i can finally kill myself #proficient
Dnd Rules: Proficiency
Characters and monsters are good at various things. Some are skilled with many weapons while others can use only a few. Some are better at understanding people's motives and others are better at unlocking the secrets of the multiverse. All creatures have a Proficiency Bonus which reflects the impact that training has on the creature's capabilities. A character's Proficiency Bonus increases as the character gains levels. A monster's Proficiency Bonus is based on its Challenge Rating. The Proficiency Bonus below shows how the bonus is determined. This bonus is applied to a d20 test when the creature has proficiency in a skill in a saving throw or with an item that the creature uses to make the d20 test. The bonus is also used for spell attacks and for calculating the DC of saving throws for spells
Proficiency Bonus
Level or CR Bonus
Up to 4 +2
5-8 +3
9-12 +4
13-16 +5
17-20 +6
21-24 +7
25-28 +8
29-30 +9
The Bonus Doesn't Stack: Your Proficiency Bonus can't be added to a die roll or another number more than once. For example if a rule allows you to make a Charisma (Deception or Persuasion) check you add your Proficiency Bonus if you're proficient in either skill but you don't add it twice if you're proficient in both skills.
Occasionally a Proficiency Bonus might be multiplied or divided (doubled or halved for example) before being added. For example Expertise doubles the Proficiency Bonus for certain ability checks. Whenever the bonus is used it can be multiplied only once and divided only once.
Skill Proficiencies: Most ability checks involve using a skill which represents a category of things creatures try to do with an ability check. The descriptions of the actions you take specify which skill applies if you make an ability check for that action and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is relevant in a situation.
If a creature is proficient in a skill the creature applies its Proficiency Bonus to ability checks involving that skill. Without Proficiency in a skill a creature can still make ability checks involving that skill but doesn't add its Proficiency Bonus. For example if a character tries to climb a cliff the DM might ask for a Strength (Athletics) check. If the character has Athletics proficiency the character adds their Proficiency Bonus to the Strength check. If the character lacks that proficiency they make the check without adding their Proficiency Bonus.
Skill List: The skills are shown below which notes example uses for each skill Proficiency as well as the ability check the skill most often applies to.
Skills
Skills Example Uses
Acrobatics (Dexterity) Stay on your feet in a tricky situation or perform an acrobatic stunt.
Animal Handling (Wisdom) Calm or train an animal or get an animal to behave in a certain way
Arcana (Intelligence) Recall lore about spells magic items and the planes of existence.
Athletics (Strength) Jump farther than normal stay afloat in rough water or break something
Deception (Charisma) Tell a convincing lie or wear a disguise convincingly.
History (Intelligence) Recall lore about terrain plants animals and weather.
Insight (Wisdom) Discern a person's mood and intentions
Intimidation (Charisma) Awe or threaten someone into doing what you want
Investigation (Intelligence) Find obscure information in books or deduce how something works.
Medicine (Wisdom) Diagnose an illness or determine what killed the recently slain.
Nature (Intelligence) Recall lore about terrain plants animals and weather.
Perception (Wisdom) Using a combination of senses notice something that's easy to miss.
Performance (Charisma) Act tell a story perform music or dance
Persuasion (Charisma) Honestly and graciously convince someone of something.
Religion (Intelligence) Recall lore about gods religious rituals and holy symbols.
Sleight of Hand (Dexterity) Pick a pocket conceal a handheld object or perform legerdemain.
Stealth (Dexterity) Escape notice by moving quietly and hiding behind things.
Survival (Wisdom) Follow tracks forage find a trail or avoid natural hazards.
Determining skills: A character's starting skill proficiencies are determined at character creation and a monster's skill proficiencies appear in its stat block.
Skills with different abilities: Each skill proficiency is associated with an ability check. For example the Intimidation skill is associated with Charisma. In some situations the DM might allow you to apply your skill proficiency to a different ability check. For example if a character tries to intimidate someone through a show of physical strength the DM might ask for a Strength (Intimidation) check rather than a Charisma (Intimidation) check. That character would make a Strength check and add their Proficiency Bonus if they have Intimidation Proficiency.
Saving Throw Proficiencies: Proficiency in a saving throw lets a character add their Proficiency Bonus to saves that use a particular ability. For example proficiency in Wisdom saves lets you add your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies as noted in their stat blocks. Each class gives proficiency in at least 2 saving throws representing that class's training in evading or resisting certain levels. Wizards for example are proficient in Intelligence and Wisdom saves they train to resist mental assault.
Equipment Proficiencies: A character gains proficiency with various weapons and tools from their class and background. There are 2 categories of equipment proficiency:
Weapons: Anyone can wield a weapon but proficiency makes you better at wielding it. If you have proficiency with a weapon you add your Proficiency Bonus to attack rolls you make with it.
Tools: If you have a Proficiency Bonus to any ability check you make that uses the tool. If you have Proficiency in the skill that's also used with that check you have Advantage on the check too. This means you can benefit from both skill proficiency and tool proficiency on the same ability check.