Just Cause 3 - DLC - Level Designer
During my last year at Avalanche I got to do some good old fashioned level design for the Mech Land Assault DLC & Bavarium Sea Heist DLC.
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seen from Malaysia
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Just Cause 3 - DLC - Level Designer
During my last year at Avalanche I got to do some good old fashioned level design for the Mech Land Assault DLC & Bavarium Sea Heist DLC.

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Just Cause 3 - Lighting Artist
I got pulled in the last few months of production to help with lighting cutscenes and additional locations on Just Cause 3.
Mad Max - Senior Cinematic Designer
Most of my years at Avalanche was spent in the wasteland working on Mad Max. I was responsible with setting up the cinematic pipeline and making sure everything was in place and rolled as it should. It was a lot to keep track of with the open world, day/night cycle and character upgrades.
Terminator Salvation - The Machinima Series - Scene Director
As Scene Director I was responsible with blocking, scripting and lighting on a lot of the scenes of this mini series produced by Warner and Halcyon.
Terminator Salvation - the videogame - Cinematic Artist
Because of my background in television and storytelling it was a perfect fit for me when a Level Designer was needed to aid the Cinematic Department at Grin. I did a lot of staging and lighting of cutscenes and trailers for Terminator Salvation.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Bionic Commando - Level Designer
During my time at Grin I made several multiplayer and singleplayer maps for Bionic Commando (2009) by Capcom. We had a great time at Grin and Bionic Commando was such a fun game to level design for.