I'm developing an app for creating modular levels in Unity. I want to try and combine a simple tile or block system and procedurally generation to fill in gaps between placed pieces. I'm also using this to combine all of my game ideas into one project to make it simpler and quicker and more efficient for me to complete my projects. I have too many Ideas! I'm going to add in all of the models from my library I have created in Blender along with the textures and normal maps.














