November was very productive! This month was NaNoWriMo, or âNational Novel Writing Monthâ. This is typically a challenge to write a 50,000 word novel during November that a lot of writers and authors choose to do (with varying levels of success). All that creative energy definitely spurred us on this month with our own challenge!
Check out our progress report:
Main Game Progress
Writing
Common Route:
Rough Outline: 100% â
Revised Outline: 100% â
Draft Script: 50%
Word Count: 79,506
Scenes: 50* /100
*Scenes are counted when they are ready for internal review, qualifying them as complete for the first draft.
Weâve finished 20 scenes this month, which means weâve completed 50 scenes for our first draft! Weâre halfway done! Thatâs a total of nearly 80,000 words so far, and these numbers are only going to get bigger!
We haven't been without a small hiccups, but it looks like weâre slowly writing more and more each month. Weâre eager to keep up that momentum.
Take a gander at some of our favourite unrevised snippets from this month:Â
PRIYA: Morning, hotshot.
PRIYA: Wow, you look like you woke up on the wrong side of life...
PRIYA: ... then fell out of bed and onto two fists. One for each eye.
The tall blonde woman folds her cards and rises from her seat in a huff.
SAMSON: (Chuckles) Clearly, you don't share your wife's sense of humour.
She rolls her eyes, throwing her bag over her shoulder.
AMANDA: Pipi, we're leaving.
As she leaves, a small Pomeranian jumps off from Sam's lap and scurries behind her.
PRIYA: Are our readers interested in intimidating, towering thug dad vibes?
MC: Are you?
PRIYA: I watch hour-long videos of a buttery-voiced Russian narrating a tournament between elephant beetles in captivity.
PRIYA: I am not the majority of our readers.
With her grasp firmly on me, I pull her out of the crowd. Her prim and proper appearance, a little more disheveled.
MC: That wasn't so bad, right?
LEIGH-ANNA: You're insane.
MC: Y'know, people do say that.
If this is the kind of content you like to see, weâd love for you to jump into our Discord server! We occasionally share much longer unrevised excerpts and discuss the game in much more depth with our community.
Behind The Scenes
Concepts
This is a potential face concept for auto and tech CEO, Samson Opeyemi. Weâre trying to work around a few face refs, so as well-rendered as this sketch may be, weâre eyeing a few other facial structures.Â
Are you a fan of any of these? Let us know! We love to hear from you guys, and your support can have a direct influence on our design decisions. We want this to be something everyone enjoys.
Real Life
Codaâs been contracted for a sequential artist position with an animation and video game studio! Getting some industry-level experience on creating and managing production materials is nothing but a boon for the team going forward. She believes this will strengthen her composition and scene directing skills, which will help make Primrose Path and other projects going forward much more engaging.
A Short Break
The holidays are here, so weâve decided we're gonna take it a little easier this month! Our next update will be at the end of January, as we settle down for the festive period and college finals.
Self care is important to us, so we make a conscious decision to try and achieve a more balanced lifestyle. We're far from perfect, but we encourage everyone else to do the same.
 Â
We hope to see you in 2020 with some big changes! â„
Weâre focusing on monthly devlogs for our Tumblr, but we have to ask:Â Are there other kinds of content and updates you folks would like to see here? We want to know! Shoot us a message in our Ask the Devs inbox here on Tumblr, or hit us up on Twitter, Discord, and Lemma Soft!
Socials
âą Micro-updates on Twitter!
 ⊠Factoids with Greyson!Â
âą Writing Progress on GitScrum!
âą Live art development on Twitch!
âą Art logging on Instagram!
âą Ask us anything here!
âą Continue the discussion on Discord!
âą Master thread on Lemma Soft!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Weâre flipping the script... in more ways than one! Weâre proud to show our monthâs raw statsâfirst this time:
Main Game Progress
Common Route:
Rough Outline: 100% Â â
Revised Outline: 100% Â â
Draft Script: 21k words
This month we wrote the common route draft script and ended up hitting a cozy word count of 21,000 or so. Weâve taken a fourth week off to review, address side projects, and manage miscellaneous company tasks among other things. The next few months will follow this routine and progress will be listed as a word count. We expect to hit the same word count goals at minimum.
So far weâve written scenes from The Party, wanting to get into the head space of our men and how theyâd interact with the different playable tones of our main character, Lynn Austen.
We've also started implementing some of the interactive elements in Lynnâs apartment. Want to watch TV? Channel surf and pick up on world loreâand maybe some crucial clues for characters. It pays to know what's going on in Primrose Path!
Hereâs a couple of our favorite unrevised draft snips from this month:
My eyes dart to the Prince so I can apologize for the misunderstanding, but his gaze pierces through me as he laughs.
PRINCE: Oh, donât be such a tease.
PRINCE: Are you getting coy over what you shared about Priya?
PRINCE: (smiling) Because that would be silly⊠and unadvised.
EZRA: Old royal buildings. It used to belong to a runaway Prussian heiressâa distant cousin of the Romanovs.
He freezes as the panel clicks open and slowly reveals a small stairwell.
EZRA: Allegedly.
Pique your interest? You donât have to wait for one every month: we share more unrevised draft snippets in our Discord server. Join if youâd like to peep longer excerpts and chat with us over them!
Behind The Scenes
CGs in VNs Survey
We had questions about CGs and wanted to know what fans of the visual novel community thought about them, the role they play, examples they enjoyed, and more. We received over 200 responses from folks across different platformsâall this is in addition to our previous survey which received over 100! There's only two of us, so it'll be a while to get through all the data, but weâre excited to interpret and release them in separate posts coming soon!
Writing GitScrum Board
Weâve had this feature in our Discord server for much longer, but now that weâre writing our script draft for the common route, weâve decided to open up our writing GitScrum board publicly. Now you lot passing by can peek into our progress on scenes at any point. Please, feel free to hold us accountable for how much we get done weekly. Your watchful eyes spur us on.
Code Blog
We're keeping up a mini-blog on side projects and developments! Elm will be talking about developing with Unity, starting with basic knowledge and things to consider during the early stages of production. If you're interested in hearing about 2D narrative development in Unity via our projects from start to finish, you can stop by Elm's coding blog!
Real Life
Codaâs back in college this semester, and sheâs decided to pick up a 3D Game Graphics class to learn some asset creation basics. The class will teach her how to make a low-poly asset pack for creating environments, interiors, and props in Maya 2019 to explore in the Unity game engine. Quiet Daysâ method for creating backgrounds in Primrose Path uses 3D modeling as a base for our environments, which is later rendered and post-processed in 2D. This is the main reason Primrose can exist at it's current scale! Elm is the one with the BA (Hons) for 3D, but Coda wanted to take some of the weight off of Elm for efficiency. Wish her the best; so far sheâs had a great first day!
Lore Snippets
BĆGLĆ
BĆGLĆ is a trendy meal replacement drink in the universe of Primrose Path. Although many consumers are skeptical about its appearance, the bioluminescent algae smoothie has become a popular drink among its eccentric audience. Creator and CEO of BĆGLĆ, Chouette Lars is a contentious figure in the natural holism movement. Many prominent holists denounce her for appropriating the ideology in her pseudoscientific and capitalist ventures. Larsâ health claims for the drink have been found inconclusive by food scientists and nutritionists. BĆGLĆ glows brighter when agitated, is allergen-free, may stain teeth, and comes in such flavors as âPasta La Vistaâ and âCake or Deathâ.
Love this snippet? Weâll be posting more on our Twitter under the hashtag #PrimrosePathVN, but come back here to get detailed insight beyond Twitterâs character limit.Â
Weâre focusing on monthly devlogs for our Tumblr, but we have to ask:
Are there other kinds of content and updates you folks would like to see here? We want to know! Shoot us a message in our Ask the Devs inbox here on Tumblr, or hit us up on Twitter, Discord, and Lemma Soft!
Thanks for reading! Remember to take it easy on your Quiet Days. â„
Socials
- Micro-updates on Twitter!
  ⊠Factoids with Greyson!
- Task tracking on GitScrum!Â
- Live art development on Twitch!
- Art logging on Instagram!
- Ask us anything here!
- Continue the discussion on Discord!
- Master thread on Lemma Soft!
Looks like it's time for an update! Let's take a gander at what we've been up to!
Behind The Scenes
Real life
Coda held down the fort at home while Elm was out and about on vacation! Elm went hiking in Switzerland and brought her camera along! Not only was it a beautiful country with breathtaking views of nature in the sublime, it was a great well of resources, and she took many reference photosâlike these beauties:
Those images and more, we hope, will better influence our environmental game designs! Youâd be surprised by how this inspiration can fold neatly into this:
Lore Snippets
Primrose Path has deep lore that sprinkles itself across the narrative. Although we still have to go through beta before release, you can look forward to having some special previews long before the game is out. Our Twitter will now include occasional snippets of lore and fictional media which may be referenced in-game. Theyâll all be tucked under the hashtag #PrimrosePathVN, so stay tuned!
Greyson
Everyone's favourite virtual assistant, Greyson, has joined the World Wide Web! Greyson's database now regularly Tweets voice assistance snippets as if he was your very own! Isnât he a sweetheart? Currently, his schedule is once every Sunday, Wednesday, and Saturday. You can interact with him here!
Discord
Our discord server is for all current and future Quiet Days' games! Recently we have been mentioning and voting on early concepts long before releasing them to the public, as well as logging our project tasks to hold our productivity accountable. If being in the know is something that interests you, you can slip on in here.
Accessibility
A major thing weâve been dealing with this past month is redirecting our design to be more inclusive, via accessibility. Great game design starts when these things are considered ahead of time, rather than as an afterthought.
Currently we are very much open to hearing about what we can do to make visual novels more accessible. We have some ideas and designs of our own for the future, which include mindful options over font choices, audio-related functions, and content warnings.
Share with us your accessibility concerns in video games! Opinions, preferences, and first-hand experiences will be of great help, as we want to make sure people with different abilities and sensibilities can have a chance to enjoy our game!
Main Game Progress
Coding
Coding is underway on the Primrose Path team! Our current focus is introducing the Ink scripting language into our current workflow, which we think will tie into our natural way of writing script while allowing for easier, lighter coding of varied branching narrative. If we succeed in the integrations we have planned, we think this will deepen the level of interactivity for the game overall. Which reminds us:
Outlining
Primrose Path is very much still in the scripting department. We have a very thorough process, where we create a heavily detailed draft outline that covers the overall entire game. (It's currently a whopping 30,000 words, but this amount goes up and down as we fill in and delete what's transferred to the clean outline.) We then take this, revise, and transfer it to a 'clean' outline, which breaks down each scene on a beat by beat basis. Only then do we move onto script.
On that note, we're rather happy to say that the common route of our draft guideline document is fully complete! Work on that route's clean outline is nearly finished at a pretty 5,500 words or so. Thatâs an easy read, as weâve had to boil it down from tens of thousands of words, weeks of discussion, and countless passing ideas!
Common Route:
  âąÂ  Draft Outline: 100% â
  âąÂ  Clean Outline: 66%
The Artist:
  âąÂ  Draft Outline: 100% â
With The Artist's route draft outline 100% completed, we've come a long way since the plotline's inception. The Artist is a bisexual love interest named Matthias Barousse, a soft-spoken social butterfly best known for his interactive media exhibitsâand a bit of a playboy reputation in the community. His route is a tightrope walk between perceptions of good intentions and questionable engagements as rumors about his sex life come to the fore. Is he a good Samaritan or a master manipulator? He'll say it's not his place to judgeâis it yours?
And we canât forget to put a face to the name:
Artwork
The beguiling and provocative multimedia artist, Matthias Barousse
Itâs another rough sketch, but hereâs an initial concept for The Artist. Weâll be playing around with his look in the future, but Matt for certain likes parkas and has long locks to glide your fingers through.
In other news, we ran a poll on Twitter to see which hairstyles people preferred for another love interest, Ezra Safir, the Executive Assistant. Based on both the poll and written responses in spaces where the poll was shared, the methodical organizer and jazz enthusiast will be sporting this:
That low bun and undercut looks good on him! You guys have pretty great taste!
Coda also took the time to whip up fan art (yes, our own fan art; hear us out) of your best friend, Priya, gearing up for your makeover like any other grown woman in her late twenties:
(original source)Â
Was asking Priya, of all people, a mistake? Youâll have plenty of time to think on that as she blocks the only exit out of the bedroom.
We're focusing on monthly devlogs for our Tumblr, but we have to ask:Â
Are there other kinds of content and updates you folks would like to see here? We want to know! Shoot us a message in our Ask the Devs inbox here on Tumblr, or hit us up on Twitter, Discord, and Lemma Soft!Â
Today we decided to share some lore and design decisions for our visual novel! Set in a contemporary, not-so-distant future, Lynn Austenâs world runs a timeline slightly alternative to our own. Technology has improved daily life, especially for our ambitious heroine. Reporting for clients has never been easier with her trusty Virtual Assistant! Witty and polite with a sleek interface, this AI allows the player to access client notes, article drafts, emails, and voice recordings. Take a look for yourself:Â
(1) new Tech blip!
Preview from The Technologion:Â
âGrey, Inc. just released a new AI update. Hereâs a snippet from their website:
Meet Greyson, your virtual personal assistant. He connects to your existing smart home ecosystem and helps you have total control over your lifestyle!
A Great Listener: His unique evolving encryption encoding allows you to securely dictate information to him as he accesses and updates all your synced business, social, and productivity accounts to the cloud.
A Big Brain: With a zettabyte worth of memory at your fingers, Greyson can always recall local and cached data in a fraction of a second, so youâre always connected even when youâre offline. His new No-Brainer mode gives him short-term memory, so all new information is immediately forgotten in a configurable time frame!
Knows You Best: With improved prediction in Ghost mode, Greyson can autorun all your learned routines with minimal reminders after only a month of monitoring your data.
Stylish Too: You can also customize his or any of his family membersâ appearance and voice with our ever-growing, open source library of cosmetic assets. You can even mod your own skins and audio files and upload it to our paid developer store!
Greyson always has you best interest at heart. Heâs here for you.
Greyson is so savvy that you can actually follow him on social media.â
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A Sprawling Metropolis to Explore
Weâve no shortage of lore and locations in Primrose Path. There will be over 100 beautiful location backgrounds to experienceânot including our atmospheric day, evening, and night variations. We will be introducing more in-universe teasers like Greyson in future updates!
Customizable Female Protagonist
Lynn is a woman with history, family, career, and taste. You canât change that. But you can change her look! With five different hair colors and skin tones each, you can create a more relatable character to view in relevant, gorgeous snapshots in your CG gallery. That's 25 possible CG variations!
NaNoRenO
This yearâs NaNoRenOâthe Renâpy version of NaNoWriMo (a.k.a. National Novel Writing Month)âis starting this March, and fellow developers using the visual novel engine are psyched! NaNoRenOâs premise is to challenge indie teams to create a playable, fully-developed visual novel by the end of the month!
A game the scale of Primrose Path canât possibly be completed in that span of time, but the Quiet Days team is still sharing the game jamâs spirit! We wonât participate in NaNoRenO, but weâre inspired to push through development alongside it. Weâll be using the event to measure how far we can get with an in-house demo, and give more substantial visual updates in the future! Â
While our blog is still the best way to receive regular, thorough updates on Primrose Path, you can now keep up with our Lemma Soft thread, which we update as a sort of master document!
NanoprogressÂ
Continuing on the NaNoRenO thought, while we wonât be creating assets until March 1st, we do have a head start on concept and design work! Our progress so far:Â
Concepts / Design workÂ
Characters: 21%
Locations: 11%
... Weâre calling it ânanoprogressâ for a reason, but rest assured, the steps weâre taking are anything but small. Weâll update as we go. Keep up!
I like this as a was bored and listened to something #new .. this was in the #metal catagory in the #newreleases .. itâs the band #dreamstate and the album #primrosepath #checkitout @spotify https://open.spotify.com/album/6HpwFzL9Ogqu9MEgtEZpry?si=IqjFqzsxSdKeOaWiNquoBA https://www.instagram.com/p/B-_qqkxBjdk/?igshid=18mc42ebl1ohg
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch âą No registration required âą HD streaming
A quick Eriol for Hazbin hype. Honestly, I'm here for the OCs at this point. Y'all putting in so much amazing work & Time into your creations. Mad respect. đđđ I was reading a bunch of Richard Williams's Animator's Survival Kit, I wonder what he'd think of angels that behave like traditional animators. #jackdraws #originalart #fallenangel #primrosepath #theangeleriol #eriolhazbin #eriolcrane #prismacolor #nineoldmen #originalcharacter #penandink #angel #characterdesign #hazbinhotel #hazbinhoteloc #hazbinhotel2019 #hazbinhotelangeldust #vivziepop #cartooning #traditionalart #cartoons #rubberhose #grimnatwick #ubiwerks #richardwilliams #artistoninstagram #artistsofinstagram https://www.instagram.com/p/B4JfUy2HFlA/?igshid=gq8je0bsil9p