I coded expressions up to the freetime option --although I did skip nurse Jordan and have to return to them another time. Still, wahoo!
I made a few minor line edits while I was coding, since some of the text felt clunky.
I also went in and wrote some code to display all the messenger icons in a grid. For this one line.
...And while writing this devlog, I discovered something rather strange.
The ~freetime~ sequences typically begin with messaging your chosen LI. MC's message appears at the top as the very first message. Pretty normal, right?
But if you choose to message Myster... his supportive message from yesterday remains at the top.
Nani? Why only Myster?! This spooked me a bit, but then I saw that Warden and Griffin had "nvl clear" code put in to clear the screen just before their sequences began. Myster didn't have that code is all. Lol.
Anddd I backed up my files after not doing so for..a couple months.
Oh-- and I officially set up my second monitor!
This is a big reason I made so much headway on expression coding <3 I wasn't thrilled with the monitor at first bc the colors were screwy (Warden's eyes were desaturated and his skin was apricot orange????) but after spending hours on the screen settings I think it's as good as I'm gonna get it.
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The trailer for the steam page is done!!!! AHHHHH.
It took months of practically nonstop communication and hard work from the very lovely and professional KotoriM, but it's here. I posted about it briefly in a different post, but here's the video for the devlog.
Shoutout to @brightbone too for the stellar music!
Maybe I should do a standalone post with just the video...
Progress-wise, I was able to write a bit and coded in more expressions.
6 script files have expressions complete, only 5 more script files to go...
That may sound like I'm a little over halfway done, but 3 of them are one-on-one "date" scenes so there shouldn't be too many expression changes. Hopefully.
And I meant to talk about this last week:
I recently had a bad coding day! I set out to accomplish two small tasks and was able to complete neither! The first was extra credit, so it didn't matter too much: I wanted to make some tooltip text appear when hovering over a locked CG, to give the player a hint about where the CG can be found in-game. ...I was only able to make the text appear when the CG was already unlocked, which rather defeated the purpose.
The other task was rather more important and frustrating, and it's gonna haunt me until I can get it figured out: for the Griffin driving CG, when you click on it it should switch to the fem version. For the most part, it makes the switch.... but it won't show Griffin's fem ponytail. It instead makes Griffin bald.
Or.. maybe more accurately, it carved out her brain and much of her skull meats...?
You may laugh. The sight makes me want to rip out my own hair, but you may laugh. I myself thought it was funny at first, but it got crazy infuriating after a couple of hours of the game insisting the ponytail image file could not be found.
...Yeah all in all I just want to mention some failures and disappointments once in a while - to keep expectations curbed and make sure people don't forget I'm human l o l.
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I'm not ready to commit to the idea yet, but I've been thinking about running some sort of 'final push' crowdfund campaign to help me afford some final art assets. Not yet though. I'm stubborn and it's scary to ask for help ("what if for some reason I can't finish my parts of the work, it'll look like I ran off with peoples' money") so I want to get the next episodes' release closer to done before then.
I pretty much only have one scene left to write, but a lot of expression code left to do... and music and sfx to secure and input. Probably a handful of other tasks that's slipping my mind at the moment as well, and once the actual game build is done it still has to be approved by steam.
Good news(?) though, I went through and put all my scene titles into a list, and realized I had written a lot more game than I realized!
The Super Demo would've been roughly 2 episodes and the prologue. The stuff I've written since then was intended to be 1 episode.
...but I think it's fair to count the new stuff as 2 new episodes. I'll be releasing them both of course, as the scenes were all intended to be played together.
I've been trying to code in a few expressions per day. I think I had a similar goal before - last year? - but fell off the wagon. It might help me to capture and share the occasional screenshot like this though.
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Step into a curated collection of eleven unforgettable romances featuring monstrous and mysterious LIs, uncharted worlds, dark aesthetics, and more as you experience love that redefines devotion.
Find out more about these tantalizing games under the cut:
A Date With Death 2: REMNANTS by Two and a Half Studios
Congratulations, you’re dead!
A Date with Death 2: REMNANTS is the sequel to the hit chat simulator A Date with Death!
Play as newly created Grim Reaper 0213 in an Underworld hit by revolution. Spend two weeks getting to know your new teammates - 5012, your trainer, and 0204, your fellow trainee.
Create your own custom character, from appearance to pronouns, walk around your base and meet other Grim Reapers, and flirt your way to a number of good and bad endings.
Alaris by Crescence Studio
“A global crisis that only continues to escalate. A dangerous run-in with a shadowy stranger. And a mysterious word that won’t stop gnawing at you.
How does everything tie together? And what role could you possibly play in all of this?
Enter a world of magic—of Fae and Dragon.”
Andromeda Six by Wanderulust Games
Set in the distant future, you take on the role of a lost traveler. With no memory of your past, you wake up on the starship, Andromeda Six, surrounded by its crew of outcasts, each with their own vivid backstory, and one common goal.
You must try to recover the pieces of your past to uncover your true identity and purpose, while learning to survive the political turmoil overtaking the galaxy after its recent terrorist attacks.
On your journey you may end up discovering more than what you bargained for, but can you handle the truth of your past, or will it end up consuming you? Will you follow the destiny the stars have written for you, or forge a new path?
bloodlust.exe by rosesrot
You're the finest vampire hunter in Octania. That is, until you're bitten by a vampire while escaping the Vampire Overlord's hounds.
But you're not dying. No, you're turning — into a vampire, into everything you're not.
It's time for your revenge: join the weird vampire chatroom you were invited to and stake the vampire that bit you. Maybe this will grind your transformation to a halt.
... It's just your luck that they're hot.
Burn the Midnight Oil by Foxglove Games
It's the 80s. Supernaturals flock to the neon-soaked streets of North Haven, where they hide in plain sight amongst the ceaseless nightlife.
Playing as the flirtatious vampire detective Circe or the brash hellhound cop Dante, you must solve cases that threaten to unveil dangerous secrets from our protagonists' own pasts. Investigate murders and vampire conspiracies with Circe or hunt down the source of a deadly magic drug with Dante! Perhaps they might even find love, but beware— some of our love interests may be more monstrous than others.
OBSCURA by Rotten Raccoons
There's a marketplace under the mountain where anything can be bought and sold. Visitors wear masks to become faceless strangers. It's home to the unscrupulous, the outcast, and the desperate.
You're one of the desperate.
Strangers with their own secrets and ambitions can show yo uways through the market. They'll guide you to your goal, but don't trust them to have your best interests at heart.
Ookami Okami by Mushroomallow
You are Akine, a sharp-tongued former Okami (innkeeper) reborn as a bold Ookami (wolf yokai/spirit) with a dangerous talent for flirting–especially with the masked white tiger who saved you.
Enter Shimon, the stoic beauty who is utterly clueless when it comes to emotions. But perhaps, his silence is hiding something.
Your mission? Restore the inn, exorcise wayward spirits, and peel away the layers Shimon hides behind. But beware; his trust is fragile, and every choice you make could heal old wounds–or tear them open wider.
Are you ready to ring the bell and check in?
Save the Villainess by Best Laid Plans Production
Congratulations! You are now in possession of one (1) neurodivergent romance novel villainess!
Unfortunately, neither you nor she remember the bad romance novel you are trapped in… or which character wants her dead.
Guide your amnesiac villainess through mysteries, menacing manors, and (wo)men who may be trying to murder her.
Meet with five suspiciously gorgeous characters and pursue romance, revenge, or revolution.
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TELLURICENE by DEADline Studios
Welcome Researcher,
An emerging species is taking root—preternatural, highly intelligent, and swiftly spreading.
Classified as the Vivus glomerorum, these new lifeforms threaten to infiltrate our resilient nation. It’s up to our bravest and brightest minds—like you—to investigate and decide: friend or foe?
You have been selected to conduct scientific studies to piece together the truth behind the V. glomerorum. In the wake of a looming TELLURICENE, you will have an intensive ten days to decide whether this new era comes to fruition or is forever halted. Your great nation thanks you for volunteering in Project Sporesight. May we endure under your guiding hand.
Under Heaven or Hell by Moonlust Games
You wake up in Hell with no memory of how you got there, and no clear way out.
To return home, you will have to survive the brutal politics of this realm and forge alliances with two dangerous devils and an enigmatic angel, each with their own secrets, and temptations that may pull you closer.
Will you escape with your soul intact, or will your path become forever tied to those who linger within the flames?Your choices will shape your fate, and perhaps, the fate of Hell itself.