Gear up for the Celeste 6th Anniversary Challenge!
A 64 bit spinoff of Celeste, made by the creators themselves!

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Gear up for the Celeste 6th Anniversary Challenge!
A 64 bit spinoff of Celeste, made by the creators themselves!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
making a floating factory
Use your soul as a grappling hook in this tight, non-linear, physics-based platformer. Swing through hundreds of hand-crafted challenges, ex
I worked on a game and it's out NOW!!
I was the character designer and dialogue portrait artist on Ascending Inferno - it's a precision platformer where you have to kick your brother's soul out of hell like a wretched little soccer ball. Do you like suffering? Play Ascending Inferno. Do you hate suffering? Well you're in hell. I don't know what you expected.
I made art for upcoming precision platformer 'Jubilee' from finalbossblues! Out Nov/18th on Steam. Jason Perry was the initial designer and skilled sprite animator, but I was allowed to "de-pixel" and adapt her how I pleased!š Steam Page šhttps://store.steampowered.com/app/1774220/Jubilee/
does movement look fun?
Use your soul as a grappling hook in this tight, non-linear, physics-based platformer. Swing through hundreds of hand-crafted challenges, ex

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Nullstar: Solus - Dive into Gaming Adventure
Nullstar: Solus is a fast, skill-driven precision platformer game racing onto Steam Deck and Linux PC via Windows. All of this is possible because of the creative talent behind Smash Attack Aus. Due to make its way onto Steam. You ever see a game and instantly feel that itch? That quiet pull that says āyeah⦠this is going to take over my nights.ā Thatās exactly what Nullstar: Solus did to me the moment I saw it. Fast, sharp, and also just a little bit unforgiving. The kind of game that doesnāt ask for your attention. It demands it.
A small drone, a massive pull
So hereās the setup. You are a drone. Not some overpowered hero. Just a sleek little machine diving into ancient, overgrown ruins. And somehow that also makes everything feel more intense. Nullstar: Solus is a precision platformer, and it also leans hard into that word āprecision.ā Movement matters. Timing matters. Since every mistake is yours. Every win feels earned. So youāre not just moving forward. Youāre racing downward into forgotten chambers packed with hazards. While some are mechanical. Some feel alive. All of them want you to mess up. And trust me, you will mess up. Then you hit retry. Instantly.
That āone more tryā loop hits hard
There are 100 bite-sized levels, and this is where the game is due to get dangerous in the best way. Each level is quick. Tight. Focused. You fail fast and restart faster. While you tell yourself youāll do one more run before bed, but it's late. What I like here is the freedom. You are not locked into one path. You can experiment. Take risks. Push for cleaner runs. The thruster system rewards skill, so the better you get, the faster and smoother everything feels. Itās not just about finishing. Itās about mastering.
Nullstar: Solus is easy to start, hard to let go
The devs clearly knew what they were doing. The game is simple to pick up. While controls feel natural right away. You are flying within seconds. But mastering it? Thatās where the real game begins. Thereās also a darker, more challenging set of levels waiting if you want to push deeper. This is where the tone shifts. Things get heavier. More demanding. It feels like the game quietly saying, āAlright, letās see what youāve got.ā And for players like us, thatās the hook.
Nullstar: Solus | Release Date Announcement
Built from passion, not just code
This part hit me more than I expected. Dean Baron from Smash Attack Aus talked about how Nullstar: Solus started as something personal back in mid 2024. While being a way to reclaim some goals in game development. Then it grew. Developers from around the world joined in. So what started as something small turned into a shared project fueled by passion. You can feel that in the gameās identity. It doesnāt feel manufactured. It feels like people actually cared about every piece of it. And that line he shared sticks with you: āRemember pilots. Be. Faster.ā Yeah. Thatās the mindset.
Linux and Steam Deck gamers, this is for us
So hereās the part that matters for our crowd. Nullstar: Solus launches April 16th, 2026 on Steam. It runs on Linux PC via Windows compatibility and it's also Steam Deck Verified, which means it is right in our lane. No waiting around. No being left behind. Price is set at $9.99 USD / Ā£8.37 / 9,75ā¬, which honestly feels fair for a game built around replayability and skill progression. If you care about performance, tight controls, and games that respect your time while still challenging you, this is worth your attention.
Final thoughts about Nullstar: Solus
While Iāve played a lot of precision platformer Linux titles over the years. While most blur together. Same mechanics. Same feel. Nullstar: Solus doesnāt feel like that. It feels focused. Personal. Sharp. Itās the kind of game you load up and end up grinding for hours because you know you can do better. And deep down, you want to prove it. And if youāre the type who chases perfect runs and lives for that clean execution moment, you probably will be too.
Return to Dark Castle: The Sequel We Have Awaited
Return to Dark Castle precision platforming game and comic peril is coming to Linux, Steam Deck, Mac, and Windows PC. Thanks to the ongoing creative talents of developer Z Sculpt Entertainment. Due to make its way onto Steam very soon. Some games donāt just come back. They wake up. After decades of whispers and half-remembered keyboard bruises, Return to Dark Castle is real, and itās launching March 3rd. If you ever grew up fearing pixel-perfect spikes and laughing through comic peril, this one hits straight in the chest. This is the long-awaited third chapter in the Dark Castle saga, and yeah, it feels personal. The kind of announcement you DM to friends with a āremember this?ā attached. Back in 1986, Dark Castle helped define what Mac gaming could be. Now, decades later, itās stepping into the modern arena, without losing its teeth. Published by Ludit and developed by Z Sculpt, Return to Dark Castle, isnāt trying to reinvent the wheel. Itās doing something harder. Itās honouring precision platforming the way it used to be: tight, unforgiving, and weirdly funny when you mess up. The punishment is fair. The danger is loud. And every mistake is on you. What really got me smiling is the platform support. This isnāt a nostalgia trip locked to one OS. The game launches on Steam for Linux, with Steam Deck compatibility right out of the gate. For Linux players especially, this feels like a nod of respect. No hacks. No āmaybe later.ā Day one. Youāre in.
Return to Dark Castle - Official Trailer
A new hero, same cursed halls
This time around, youāre not just replaying history. A new hero enters the Dark Castle, stepping into shadowy corridors to confront the Black Knight and uncover what really happened to Prince Duncan. The story doesnāt yell at you. It creeps forward. It lets the environment do the talking, traps snapping shut, monsters lurking just off-screen. There are over 80 levels total in Return to Dark Castle, and the mix is smart. Thirty classic stages from Dark Castle and Beyond Dark Castle have been remastered, cleaned up but still mean. Then there are 50 brand-new levels woven into a full new quest. Same DNA. New surprises.
Precision platforming, Return to Dark Castle, no mercy
This is old-school design with modern polish. Enemies are nastier. Bosses hit harder. Weapons and power-ups actually change how you move through levels. Randomized labyrinths keep runs fresh, and hidden rooms reward the curious. If you like games that respect skill, and punish panic, this is your jam. Thereās also replay recording and sharing, which is perfect for showing off flawless runs or absolute disasters. Both count.
A legend returns, without apology
The original creator, Mark Stephen Pierce, put it best: this series has always been about precise, punishing precision platforming. Return to Dark Castle doesnāt soften that edge. It sharpens it on Linux, Steam Deck. Mac, and Windows PC. Launching March 3, 2026 for $19.99 USD / Ā£16.75 / 19,50⬠on Steam, this isnāt just another retro revival. Itās a statement. Some castles donāt crumble with time. They wait.
The Pale Piper Brings Cursed Melody to Life
The Pale Piper weaves a cursed melody into a story-driven precision platformer game, coming to Linux and Windows PC. The experience shines thanks to the continued passion and talent of FreeTimeDev. And it's getting ready to evolve onto Steam. The first time I heard about The Pale Piper, it didnāt sound like a game. It sounded like a warning. A cursed melody echoing through broken stone, daring you to move one step too far, and punishing you when you do. So, Iāve been playing platformers for most of my life. Tight ones. Cruel ones. The kind that demand respect. And The Pale Piper is absolutely one of those titles that looks you in the eye and says, earn it. This is a story-driven precision platformer built around a simple, brutal idea: movement is everything. No swords, no guns, and no panic buttons. Just you, the world, and the consequences of every jump you are due to make. Miss your timing? The release doesnāt care how close you were.
A world that remembers your mistakes
The Pale Piper drops you into a decaying, interconnected land that feels like itās slowly rotting from the inside out. Since every area blends into the next. Shortcuts loop back on themselves. Forgotten paths hide behind half-collapsed walls. Itās the kind of map that quietly rewards curiosity, and quietly mocks you when you rush. Environmental storytelling does most of the talking here. Since you donāt get lore dumps shoved in your face. Instead, you feel the weight of what went wrong just by being there. Broken promises linger in the architecture. Silence also hangs heavier than dialogue. And yes the inspiration from the Pied Piper myth is all over this thing. But itās darker. Meaner. Less fairy tale, more regret.
The Pale Piper - Release Date Trailer
Movement that demands respect
This is precision platforming at its purest. Rooms are handcrafted to test control, not patience. So that every dash, wall jump, and mid-air correction has to be deliberate. When you unlock new traversal abilities, the game doesnāt just give you more options, it reshapes how you understand old areas. Suddenly, places you struggled through earlier reveal hidden layers. New routes. Faster lines. Deadlier risks. Itās also that beautiful moment where mastery replaces fear. Optional challenge areas crank this tension way up. These arenāt required. They exist for players who want to prove something to themselves more than anyone else. Theyāre brutal, fair, and deeply satisfying to conquer.
Bosses that donāt pull punches
Boss battles in The Pale Piper are survival puzzles. Since thereās no damage sponge nonsense here. Positioning, timing, and flawless execution matter more than reflex mashing. You learn patterns, adapt, and you either improve or you donāt move forward. And when you finally win? It feels earned in a way most modern titles forget how to deliver.
Linux players, this oneās for us
Hereās the part that really got my attention. The Pale Piper is launching on Linux and Windows PC on Steam, and that matters. Not as an afterthought. Not as a āmaybe laterā port. Day one support. A new release date trailer just dropped, and the Linux demo has been updated to better reflect the final experience. So thatās a good sign. It shows confidence and shows polish. It also shows respect for players who care about performance and platform choice.
The melody ends February 4th
The Pale Piper releases February 4th, and if you like skill-based movement, dark stories, and games that trust you to figure things out, this one deserves your attention. This isnāt a game you button-mash through. Itās a title you listen to. A cursed melody in a story-driven precision platformer that sticks in your head long after you set the controller down.