Fem tagged, no frame restriction. Available for males if the feminine fashion tag is selected. Males with thick brow-bones may experience clipping with fine facial framing strands.
Full Hat Chops.
Fully Weighted.
Fat Compatible, could clip if standard fat/fit sliders are exceeded by other mods, or additional presets are used to increase size of sim. Should work with most EA physique.
[DL and more details under the cut] [Always free, SFS]
BIG BASTARD MASSIVE HAIR WARNING :
This is a message... and part of a system of messages... pay attention to it!
Sending this message was important to us. We considered ourselves to be a powerful converter. This was hubris.
This CC is not a CC of honour... no highly esteemed deed has been accomplished here... nothing of maxis match game specifications is here.
What is here was stupid and impractical to us. This message is a warning about danger.
The danger is in a particular location... it increases towards a centre (the download link)... the centre of danger is here... of a particular size (130k polygons) and shape (big ass hair), and below us (download link).
The danger is still present, in your time, as it was in ours.
The danger is to the loading speed of your game, and it can slow.
The form of the danger is an exceptional amount of polygons.
The danger is unleashed only if you download this CC digitally.
This CC is best used sparingly and left solely for characters you are currently playing and replaced/substituted when not in use.
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Okay, more serious warning.
Please be aware that if you are using this item alongside other high-polygon items, or on exceptionally detailed lots/sets, you will contribute to lag in your own game by using this item.
This item is disabled for random, and should not show up on townies, however, it is also my PERSONAL advice to you that you keep use of this hair to a minimum in each save file, and you should not assign it to sims outside of your active household or NPCs, because if multiple sims are in a public lot (especially during a social event!) wearing high-poly content, it can very quickly slow down your game (especially if the items in question are at THIS polygon count).
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Made with version :
1.121.372.1020
Should be compatible with TS4 versions after this update (stated above) .
All previews taken in game because my computer explodes when I try to render anything.
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Posies's computer specs :
RAM : 8.00 GB (5.74 GB usable)
Graphics card : 2GB
^if you have more RAM than I do, it will probably not give you any issues while playing TS4.
Yes, I do this shit on a low-end device, I am the danger and the one who knocks, and I am the poor sod that opens the door for the danger.
I have tested this in game, and not noticed any more performance issues than I have on an average play session, however, this only goes for my game.
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This file is BIG 30MB!!!! , as you might guess by the fact it is a 130k polygon hair at LOD0.
There are correct LODs for this item, so when you zoom out, there should be less of a burden, and the LODs are reflective of the mesh. However, because LOD0 is so big, the incremental decreases for LODs 1-3 still leave them substantially large compared to EA / TS4 native content.
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If you have previously downloaded :
Halwe, Angelique, or Sibyl
And have not experienced signifiant issues with your game as result of using those hairs, you are unlikely to experience anything adverse with this CC, as it is constructed in much the same way.
This is significantly larger polygon count wise than the other three, so if you did experience slight issues with any of the former hairs, please do exercise caution.
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DOWNLOAD :
If embed fails : https://simfileshare.net/folder/274541/
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More Weighting Previews :
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Versions :
V1 - Massive original hair [130k poly at LOD0, a mistake of God]
V1b - Hair without forehead strands and hairline curls [124k poly at LOD0, still ultimately extremely BIG for TS4]
V2 - [69k at LOD0] only necessary/important strands kept, fine braid removed, though forehead strands and hairline curls are retained
V2b - [61k at LOD0] only necessary/important strands kept, fine braid removed, forehead strands and hairline curls also removed.
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Known Issues :
Hair is weighted for movement, but is bound to look odd in some poses and situations, especially if turning the head or looking over the shoulder. If you can put up with the same crunchiness as shown in movement with my other conversions, you should be fine with this, but it is still a trade off for smoother movement that the hair has more of a chance of looking 'off' during that movement than when the hair is unweighted/stiff.
In game (live mode + re-shade)
Because of issues I've seen with specular maps recently (especially in newer updates of the game, they seem shinier than before), the speculars for these hairs have been cleared by me. If you want to reapply a suitable specular, the texture source of this hair (and the EA texture I use for most of my hair conversions) is 'YFHairEP15BluntBang'.
As always, these are conversions. They are not made for TS4, I attempt to optimise them for TS4 while retaining their character, but this does not change the fact the source meshes are designed for a different game engine, rig, and game wholly, the approaches taken in how these are constructed reflect the fact they are conversions - a hair made for TS4 in this style would probably not have as many issues as my conversions do. I try my best, but these are ultimately limited by my ability and how well the source material 'lines up' with TS4 content. I say all of this because I want you guys to know exactly what to expect when downloading so you will not be disappointed by content. I am so transparent they call me 'mud'.*
I namely included the 'B' versions due to being unable to correct clipping with large and highly rounded/bulbous foreheads in CAS, as well as some clipping with high and 'large' cheekbones when it comes to the fine forehead strands. I am sorry that at my ability level, I cannot provide the same for the large forehead sims, but at least, they can wear the 'B' versions for a similar appearance (or even to combine with more versatile acc bangs), even if it misses those particular strands.
[example of hair looking odd when turning]
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Misc In-Game Previews
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TOU and other: refer to my other posts, this is long enough and you probably didn't read any of it : but alas, I warn for warning's sake.
This hair is my mortal enemy and is not invited to my family reunions.
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