Took the screenshots while checking Chaos build in NTE, so I might as well use them.
Chaos build while out of the active party, 57% crit:
When in active party but not yet in combat, you can see Street Boxer's first +14% crit has been applied (71% total):
After triggering Remora, second +14% applied (85% total):
I plan to run him with Hathor for her passive, so he'll get an additional 10% crit from her. It's when attacking Remora-affected enemies, so it probably won't show on the stat screen though. Still, the aim in Genshin and Wuwa was around 70% crit, so 85% should already be fine.
NTE is really nice in regard to the gear because there are no duplicate rolls into the same substat, unlike Genshin/HSR. Rather, you unlock a set of substats as you level up, like Wuwa, and you can see them when you get the module, like Genshin and HSR updated later to be.
But even better than Wuwa, there are no min/max rolls on substats. For example, Crit rate is always exactly 1% per square block on the gold pieces. So a Type II module (has two blocks) will always give 2% crit, a Type III will give 3%, etc.
Since Chaos can fill out all 20 of his grid, he can get a max of 30% crit rate (one of his type IIs doesn't have crit here, so he's only getting 18%). The console meanwhile can give 18% for the mainstat of 10% for the substat. These can double up (same main and sub stat), like in Wuwa, but this only applies for the console, not the modules.
So the total you can get on a character from console is 30+10+20=60% assuming they can fill their entire grid... though some characters can't, the requirements of the set make it impossible to maneuver the pieces to fully fit, like Hotori on Lost Radiance:
Those gaps are unavoidable from what I can see.
Chaos's sig gives 24% crit rate, while the BP arc on Hotori gives 22%.
So the total you'll get from console and arc will end up for 87-89%, counting the base 5% crit rate. But of course, this also means that character who don't have a crit arc or any other form of crit boost in their kit will end up with only 65%.
That said, my other DPS, Nanally who doesn't have a crit arc but does have the crit rate bonus from equipping specifically Type II pieces, up to 36%.
This means that for her and also Chaos, it's actually possible to overcap on Crit rate if they get it from every source they can. This is why Chaos should not run Crit rate console main stat (I'm trying to decide between Lakshana and cdmg for him), same for Nanally if you have her sig (though I don't).
Now that I'm finally Hunter level 50, it's almost time to start the console grind, so I've been trying to organize my thoughts, sigh...














