I've finished skipping through the Planarcadia story and cleared out all the maps, now the only thing left is the side quests, though the rewards for that are only about a single pull in total, not really worth it. The total I have now is 100 pulls (just barely lol), which is... hopefully going to be enough when combined with the rest of this patch and everything in 4.4 to get 200 pulls for the free LC.
Regarding Planarcadia's maps, it's... interesting? Because they definitely were trying something with the Interplanar Jump system.
The only other kind of puzzle in Planarcadia is the color puzzles, which basically use the same style and models, just with the 3D rotation gimmick. And the maps overall are definitely smaller than Amphoreus because so much of the map "exploration" is actually in the Interplanar Jumps. There's entire sections of areas that you traverse only through that, most obviously in the TV tower but in other maps too.
This is very different from the previous worlds, which had multiple puzzles types that got updated with new versions and maps, including those that added to the map exploration, like the past/present gimmicks on Amphoreus or the wall running and bird's eye view stuff in Penacony. The 2D replaces that here.
And it's... it's hard to really pin down how I feel about that. I think that, if I felt positively about Planarcadia as a whole, I'd find some of it very cute. There's a lot of little gimmicks in the Jump sections, like assembling the robot, the fake kaiju reenactment, the Cocolia and Phantylia fights, or the drink mixing and the helicopter. Some of the stages are visually interesting and there is variation in the exact requirements for the gameplay (going by HSR standards, at least). I can see it being charming.
But I don't like Planarcadia, and this is very... in line with it in the worst ways.
Like, why is the avatar Pompom, but dressed in a bunch of kindergartner outfits? Why is the game so insanely patronizing, with the wispae constantly praising you for nothing? And just the blocky retro video game visuals on the whole... yes, all of Planarcadia is like that, but it's just not good? Akihabara But Even More is not a good or cohesive concept for a whole ass planet, especially not when you account for the supposed backstory of this place. And that's before you even get into the contents of these maps as a whole (the AE fes that recaps our "journey" when we just had the anni event doing the same thing?? and we have only three worlds to recap anyway??).
But aside from that, it really just feels very strange. Why does HSR need this kind of heavily used... side mode...? in the middle of its maps and story? They have working 3D models and 3D maps, we ran around very similar city maps in Penacony with more aesthetically suitable gimmicks, so why did we end up with this? Why did the team think this was the way to go?
I do have an entire rant about the weird mismatch in the story of HSR and its gameplay, but I'm not sure whether it's related. Maybe the team really did think that this was just such a cool (and money saving?) concept.
I'd say this is just kind of a step down to previous worlds, especially Penacony and Amphoreus, but given that we're now getting freaking... summer units... I guess HSR as a whole has stepped down anyway.













