For the Global Game Jam in 2015 I made music for a couple of games. This was for "Project Imperative," a Pong variant where the rules change every 30 seconds. I actually built this as an interactive soundtrack with layers, but I made a single 5-minute rendition in case the game programmers couldn't get the interactive soundtrack working during the 48-hour deadline (which turned out to be wise). This is probably the most dubsteppy thing I've ever made.
















