I wanna start this with; I'm not a game designer, heck I have issues making basic structures in Roblox Studio
But I play and like Phighting quite a lot
So as someone who I feel is pretty casual with the game, I feel like some of these characters were barely playtested before being pushed out, not in the case that they're unbalanced, but just as, they're not fun to play against, looking at you, HYPERLASER.
Anyways Phinishers (which are character ults) can be awesome, they make you feel like you could take on the world and you usually can, but some of them are designed in ways that I personally don't understand, sure you have aura, but that aura is at some costs
My main point is gonna be, Sword's ult, why does the Melee character have an ult thats a ranged explosive? What synergy is there with the rest of his kit? Cool you've locked down an area and downright killed anyone near it, how does this enable you to go further beyond what Sword can already do? Its just kinda another thing you do if you feel like the enemy team is a bit too close together
My idea, is, basically just
Yeah so, I propose Sword gets a speed and damage boost, along with a bit more range (even if I think base Sword shouldn't have such range, I feel like locking it behind his ult should work), however, at any point you can press F again and use it as normally, but you'll lose access to your sword until the explosion, this, I feel like at least keeps Sword Melee to a degree, and when he steps out of his niche, its great, but at a cost, which I feel like Sword should have more of
And I also wanna talk about Coil's ult, and mainly how I feel like it removes Coil from his supportive role and into a more melee one, which is fine! Hes meant to be that hot-headed bruiser, but when he loses all his supportive attributes, it feels like a melee phinisher that they never used, so hear me out:
Coil retains his Mega Alpha mode, BUT he can connect to three players
Basically, when you use the ult now, you have three stacks of a new effect, we can call it "BIG DAWG STATUS" for now, basically just being all the buffs you get from the ult
Each player you connect to, one stack of it goes away, but you'll gain a stack of another effect, we can call TAGTEAM (since he participates in fights and all that, where Tag Teams are a thing), each stack of TAGTEAM will simply give Coil a bit more resistance when near attached players, or it just gives him a flat shield buff, whichever would be more balanced, it would keep Coil's fighting spirit, while also keeping him supportive