Quick Revive
Monty pushed temporal rifts from 1963 Kino back in time to 1942 June 13th, influencing Group 935 to discover elemental 115 infused elixirs. This lead to the creation of the Quick Revive, alongside Juggernog, Speed Cola, and Double Tap, which would become known as Perk-a-Cola
The elixir has a strong fishy taste, and is depicted hard to down, but worth it. The drink gives it's customers a chance of life again after instilling any major injuries or aids in health regeneration. It has strong healing factors. According to Russman the drink especially helps his knees, and is good on the joints.
The machine itself changes frequently from rifts through time and dimensions, causing many different versions of the drink and its counterparts to appear all over the place. Including alcoholic bottled versions, vapor, and aluminum cans. As from the order of which came first, isn't fully known.
Monty himself manufactures Quick Revive, alongside a few other Perk-a-Colas. He used his dimensional influence to also get Group 935 to. In the Dark Aether Saga this job falls upon Requiem instead, invented by Kazimir Zykov.
(non-confirmed canon idea) It is safe to assume all of these recipes take influence from the demonic fountains, consisting of demon's blood. Quick Revive would be influenced from the Venomous Vigor.
On the back of the Quick Revive cans it's revealed that the ingredients include Trench Water (Russian alcohol), chicken broth concentrate, adrenaline, ammonium salts, anchovy paste, and feline urea. It's 115 calories, 150g of total fat, 90g sodium, 125g total carbs, 0g sugars, and 10g protein.
Like other major Perk-A-Cola Quick Revive also has it's own jingle, which machines commonly emit, with several versions.














