Void Research Log - Entry 2: Lost
Have you ever been lost? At a store? In the woods? In life?
Was it scary? Were you scared?
Perhaps it happened when you were very small. You got separated from your mother in the supermarket. You were busy looking at candy or toys or a new game while she was busy shopping. When you looked up from your child like entrancement, she was gone. Did you cry? Did you call out for her? Did you stay put because you were told that's what to do in this situation? ... Did you wander anyways because you got tired of waiting?
Let's say you did wander, walking through aisle after aisle searching for your mother. Perhaps you start asking other shoppers if they've seen here. Trying desperately to describe your mother to people who've never seen her. She's tall, or at least taller than you are. She's got longish, shortish, straightish, curlyish sorta hair. She wears pretty makeup that she gets mad at your for trying on yourself. You love her. You miss her. You're scared. Please help.
Maybe you're lucky and find an employee who is able to help you. They comfort you and take your hand as they lead you to safety where they call your mother on the megerphones, and after a bit where you've calmed down and dried your tears and drank the juicebox you were given, your mother arrives and you hug her and sob that you're sorry and thought you'd never see her again and that you'll never leave her side again.
Your mother comforts you and says she's just glad she found you.
Yet... what would happen if you never found her?
If you wandered, and wandered around the super market, and never found her, or an employee, or anyone who could help? If you ended up going in circles, wandering the same few aisle over, and over, and over again, until the store closes for the night.
No matter how much you cry or shout for help, no one comes. You're all alone, left to wander these halls possibly for eternity.
You... are Lost.
At their core, that is what the Lost are. Lost.
Lost children, alone, scared, wandering the Void aimlessly looking for their metaphorical mothers.
Some of them are stuck in that wandering. Helpless as the Void sucks them of all they are, leaves them husks that remember nothing about who, or what they once were. Feeds on their hopelessness and fear.
Some Lost... Are able to break free. Able to stop. Able to look back and realize the wandering is helpless. Able to realize they'll never escape the Limbo between universes that they've found themselves in. Able to accept they'll never make it to the proverbial paradise they've heard whispers of, a desert market in the middle of the darkness, or a timeline for lost souls, or whatever other safe havens the souls lost in this purgatory believe will save them.
Able... to take hold of the chains trapping them. Able to manipulate, contort the emptiness into whatever suits them.
Most of these free Lost will use this ability to gain more power. The Void stripped them of everything they once were. Transformed them into sad, helpless husks. Crying, sniveling children, crying out and calling for a mother who will never answer. A mother who doesn't care. A mother who abandoned them in the first place.
So when they find themselves able to control their prison, why wouldn't they take the opportunity to rebuild themselves? Warp the darkness around them into a domain they control. Welcome any who wander into said domain as subjects to rule.
Or consciences in the hive mind.
The Council of course tries to regulate the Lost. Though the eldritch beings ruling the Nothingness and the Omniverse do nothing to help the Lost souls, left to wander, they still try to control and regulate the ones still trapped in their endless searching. The Department of the Lost, headed by Pr'cthiviel P. Pr'septhos (known by most as "Percie")'s pet, Messi. A Messiah from some lost world, who's worshippers died long before their world did. A forgotten mortal god, whom Percie decided to give a Void Key, so they could try to negotiate and communicate with the scared children left wandering.
Percie itself is only brought in to deal with larger problems, like the Lost whom have freed themselves from their chains, and who foolishly decided that safe havens like the Market are perfect for conquest, before realizing how protected those spaces in space are.
Not even to mention how becoming one with the Void makes one susceptible to the heat emitted by the Not Sun. To the Found, it's radiance is merely that of a warm summer star.
To the Lost, it's enough to cause us to melt.
We think that's all we have on Lost like ourselves for now, we are still not sure when our next log will be, or what it shall be about, however we are open to suggestions. Also questions of any kind. It is boring out here in the Nothingness, so we appreciate any engagement we get.
Who knows, perhaps we will try and take over Mother's blog again. It is around that time of the year...














