New Media and Entertainment
Itâs evident that new media has altered the way the entertainment industry is run. Itâs âno longer enough to produce something just for TV, you have to give the audience opportunity to not just view, but also engage with it on other platforms.â (Saughter, 2014) We see the industry adapting to this with convergence, TV shows can now be watched on the viewerâs time and through a device of their choice.
Shefrinâs reading looks at the contrast of embracing and rejecting fandoms, and how when utilized effectively, they can be beneficial to not only the circulation but also the production of media content. Because when it comes down to it, who knows a TV show better than the fans? Their âclose textual readings⌠critical analyses⌠extreme dedication and growing numbers are [making] them recognized as important contributorsâ (Shefrin 2004, 269) The example Shefrin uses is âLord Of The Ringsâ, where Peter Jackson was interacting with fans through new media platforms and not only listening but acting on what the fans were wanting from the films. While this is an idealistic example of participatory fandom, itâs not realistically what is happening at the moment. However, thatâs not to say that producers arenât aware of their fandoms. Itâs just that âthe vast majority of cultural production by fans is occurring extemporaneously to, not collaboratively with, the ââofficialââ authorship of the narrativesâ (Shefrin 2004, 268).Â
To show how involved fans currently are, I want to take a look at a TV show with a rather large and dedicated cult-like following, âSupernaturalâ. I constantly see âSupernaturalâ related content on my dashboard and newsfeed. This TV series shows how committed the fans are to sharing, creating and editing its content, and how it has helped the show grow over the years. Which couldnât have been possible had the producerâs been focused on copyright and power dominance. Additionally, the channel 10 âSupernaturalâ website, has a section titled âCastiel gifs to help express your feelsâ. It can be seen here how the old media have embraced the ways of new media (and what the fans have been doing for years) in order to better relate to the audience. Furthermore, producerâs have even âopenly acknowledged their fansâ (Felschow, 2010) in a âSupernaturalâ episode where the protagonists find out their lives are recorded and made into what everyone believes to be âfictionalâ books titled âSupernaturalâ, which have a dedicated fan following. âViewers watching the program, recognise this meta-nod to the show's own die-hard fansâ (Felschow, 2010) Similar to this there have been numerous episodes that subtly reference an inside joke within the fandom.Â
This shows how fans have some sort of role in the production of content, however they are not deciding what that content is. While the producerâs recognise and benefit from the power that fandoms have in sharing content and contributing ideas, they are still writing the story themselves. However, they write it with the fans in mind, which benefit both parties.Â
Reference List
Felshow, Laura E. 2010. âHey, Check it out, thereâs actually fans!â Accessed April 2, 2014. http://journal.transformativeworks.org/index.php/twc/article/view/134Â
Shefrin, Elana. 2004. âLord of the Rings, Star Wars, and Participatory Fandom : Mapping new congruencies between the Internet and media entertainment cultureâ in Critical Studies in Media Communication 21 (3) pp.261-281. Accessed April 2, 2014. https://qutvirtual3.qut.edu.au/qv/olt_material_search_p?p_unit_code=KCB206
Saughter, Theresa. 2014. âKCB206 Internet Self and Beyond: Week 5 Lecture Recording.â Accessed April 3, 2014. http://blackboard.qut.edu.au/webapps/portal/frameset.jsp?tab_tab_group_id=_4_1&url=%2Fwebapps%2Fblackboard%2Fcontent%2FlistContent.jsp%3Fcourse_id%3D_108110_1%26content_id%3D_4831513_1%26mode%3DresetÂ













