Why doesn’t the pack have a omega, its seems like a very important role to have and the only time the pack has one is if the player chooses for their Mc to be one if I rember correctly
It is indeed an important role, but generally packs do not need a perfect structure to function. The existing members can adapt to their pack needs and work very well without a few designation present. For example, a pack might work without an alpha. Or with two or three. Without an omega, but often with a wolf taking the role of protector of the more vulnerable members.
That the wolves are built for a certain role doesn't mean they are bound to it - they certainly have their attitude attuned to a certain behaviour, but it can change depending on the situation and the needs.
On the other hand, if the pack cannot find its equilibrium and no one can fill the void created by the lacking wolf, then said pack will become imbalanced and more vulnerable. It happens, especially during certain stages or in a new pack, or in one that is not properly bonded.
Back to your question, every MC will in their own way be able to fill the void from and omega - just by being very protective of the pups and kind of taking up that task of guarding the rear when Bela is in the front.
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Long post ahead! Now this is all heavily informed by my own aus and headcannons and therefore is a bit more alternative than some of the aus and fics you've stumbled across only because I've decided to dive really deep here and get creative.
As you know, I don't believe that an omegaverse would mirror our understanding of culture, sociology, etc.. So before you flood my inbox with a "this isn't realistic!" note, save yourself the keystrokes, I know and that's my point.
Pack Leadership
You are a part of your paternal grandfather's pack as the culture you live in is patriarchal. Your grandfather is an alpha and also serves the role of pack head just like his father before him. Your father is an alpha and holds the position of "second alpha". When your grandfather dies he will become the pack head. Your grandmother is an beta and fulfills the role of Lady of the Pack, if she were an omega or alpha she could also fulfil this role. As your grandfather is the leader of men, she is the leader of women and children. When the men are away: trading, hunting, or otherwise she is the acting pack leader. Your father's position as second alpha does not supersede her authority.
While it is common for the pack head and the pack lady to be coupled, that is not always the case. The Lady of the Pack is always someone who grew up in the pack, not someone who married in. When your brother becomes pack head after your father your mother (who will likely succeed your grandmother as the Lady) will pick her replacement. Traditionally it is the previous pack head's eldest daughter. Your brother's wife would then become that Lady's second.
The pack head and the pack second do not travel together. When there is something that needs to be handled outside of your pack's region - normally your father is sent to handle it under your grandfather's explict direction.
Pack Territory
Your region can vary in size. It gets larger when a daughter of the pack alpha's line get's married, as land is often part of her dowry. Trading with other packs in the area can also be a source of expansion, but the biggest cause for expansion is often absorbing another pack altogether. This may happen after a pack war, but a merge may also come about as a political decision to strengthen both bodies.
Large packs may split up and live as pods around the pack region, unified under the direction of the pack head. In this case, each pod would have it's own leader - normally an alpha but it could be a beta. Pod leaders would be connected to the pack head through a familial line, the most common is that the pod leaders are the pack head's sons, nephews, or grandsons.
A pack split occurs after a civil war, or may occur if a pack head feels the population and territory is becoming too large to control. Unlike a Pod split, a pack split means the territory would be permanently split according to the pack head/current circumstances. The new pack would not be a pod and therefore would not be entitled to any resources, protection, or miscellaneous support from that parent pack. This is not always a negative thing, sometime it occurs if a pod begins to flourish further than anticipated and it makes sense to become independent.
Gender Roles -
Men and women have very clear and distinct roles. A pack or pod leader is always a man. Men are also warriors, traders, farmers, gatherers, etc.. Women are seen as vital to the pack's prosperity and therefore are not to engage in work that takes them outside of the pack region. Women are teachers, keep the pack records, are crafters who make things for the men to trade, take care of the children, are often cooks (but not always), etc.. In many cases female pack members recieve a more well rounded education, than their male counterparts who begin the apprenticeship process from a very young age and only learn the skills required of that position.
Alphas, betas, and omegas also have different roles. Alpha men are normally chosen to fulfill combat/very physical roles such as warriors, builder, shephards, mechanics etc.. Beta men might be navigators, negotiators, engineers, etc.. Omega men might also be farmers, gatherers, cooks, voyagers, architects etc.. Men are the ones that leave the pack frequently - it is no uncommon for a man to be away from the pack for many weeks at a time due to his occupation.
Alpha women are often teachers/educators/child rearers, they might provide pack protection if the men are away, and frequently engage in trades like carpentry, blacksmithing, etc.. Beta women are doctors/nurses/morticians, gardeners, tailors, record keepers, librarians etc. Omega women are often painters, ceramicists, chandlers, printers, lawkeepers stenographers they might tend to small animals like chicken/rabbits. Women always stay within pack territory unless of an emergency.
Children/Families
Children grow up in their parents' homes until they are either married or can support themselves via the wages from their occupation. All children are educated through the age of 13. At age 3, children are sent to a nursery to be looked after by nursery attendants here they will receive basic schooling. At aged 6, children move up to "reading school" which lasts until age 11. Years 12 and 13 are spent in a more rigorous environment called "topper" in which they are scouted after by townspeople looking for new apprentices, take apptitude tests, try out different jobs, and hone skills in specific areas. Boys typically begin their apprenticeships full time at 14. Girls often move on to "AES" or "academic and educational stimulation" which may last until age 18, but they may leave at any time, most leave by 15. Girls who complete AES are normally then trained to be governesses, teachers, law-readers/makers, etc.. Apprenticeships and other extra-vocational training normally lasts 2-3 years.
Due to the limited resources of a pack, couplings aren't permitted to have children any time they want. Instead, they must wait for periods of prosperity to be granted a special license. Licenses are handed out based on wait time, for example a coupling that has been bonded/married for 3 years would be ahead of a coupling that has just been bonded. Having children out of bond is normally unacceptable, as it could easily put a strain on pack resources. In large affluent packs, this is not as much of a worry. In a normal pack, couplings wouldn't have to wait more than a year to get a child-rearing license and if they were just bonded, they would often wait half that time. It is a sign of bad fourtune ahead if the wait time becomes longer than 24 months or you notice your pack without any unweaned children. (Bonding liscenses will be touched on in another post, but also exist to prevent incest and intermixing of close family lines)
Because couplings cannot have children whenever they'd like, multiples like twins or triplets are seen as a true blessing - and that family will be said to have good favor forever. Marrying a multiple is also said to be good luck as multiples often run in family lines.
Some packs have family limits - for example a coupling may not have more than four full term pregnancies. Others have occupation limits, for example a farmer's family may have seven pregnancies but a warrior's family might only have three. Others may have no limits at all and put more of the financial risk on the parents.
Children are raised by their parents but also by all of the adults in their village. It is common for a child to refer to family friends and neighbors as their aunt or uncle (though the word used specifically might be distinctive of their dynamic rather than their gender)
So, if a pack can fill the void of an Omega and from what I've seen Our pack is stable, does that mean there's currently someone as "acting Omega" for the pack? Or does each member take turns watching the pups? Also in a similar vein, will an Omega!MC have an easier time in being accepted by the pack due to them not having an Omega or would it be the opposite since the pack would be more wary of a 'Stray' that's trying to protect their pups?
For the pack, that means taking care of the pups in turns, and having always a member behind to guard them and the evntual sick/injured members when the rest of the pack goes hunting or to the city.
The ease or difficulty in integrating with the existing pack dynamics and in finding their own place will mostly depend on your MC and their temperament + reaction to the trauma they endured. The pack will make space for them, but obviously they will be quite protective of the pups when MC is close, especially at first. This goes for all designations, though.
Omegas, but also Gammas who may have the instinct of hiding the pups - especially the younger ones - out of fear and protectiveness. But also Alphas who may, if become attached to the pups fast, be guarding them excessively. Or maybe your MC will tend to avoid the pups and/or the pack members at first, out of fear or hesitation.
Hi! Sorry if it was asked before, but could you please explain how werewolf hierarchy works? I think that I kind if understand that alphas are on the very top like chieftains of a tribe, what about the rest? Who is next? What is delta? Is omega the lowest ranking member? And what do packmates do according to their ranks? Especially deltas. Finally, ate there any other designation except for alpha, beta, delta and omega? And what do they represent?
Sorry for bombarding you with questions, I just got very curious about the werewolf lore, especially yours because each author writes werewolves differently.
Hello, dear anon! I loved receiving this many lore questions <3 let's start from the beginning
Your comparison to a tribe is completely on point because packs were born in ancient times as sort of tribes and they have kept some of the structures and rituals to this day. There isn't a proper hierarchy, though. Just, everyone has its place and specific role.
There is only a sort of line of command when hunts are concerned, with alphas at the top and omegas being the ones to either stay home or act more according to their instincts (usually, alphas don't order omegas around. They just allow them to do their thing and most importantly alphas protect the vulnerable members of their pack). So this means that there isn't a lower ranking member per se.
In the pack, there are in total five designations: alphas, betas, gammas, deltas, omegas. (There may be more werewolf designations, but I will explain them if they are relevant to the plot)
Alphas are the ones who ultimately make the decisions in the pack. Not because they are dominant, but because they are the first to put themselves in line to protect the pack, or to bear the blunt of any decision that might go badly. Alphas are built to be resistant and deadly. Also to feel incredibly protective and territorial of their pack.
Betas follow alphas in hunts, and generally they are built for teamwork - in contrast with other roles who work better alone. Betas are intelligent and sensitive to the mood of the pack, they are quick to react and follow directions. They, too are quite protective, but not as territorial as alphas.
Gammas are the ones who guard the territory. Or scout the land. They are incredibly silent, and the fastest type of were (if you don't count omegas when they are feral). They generally work well with betas, and are in tune with other werewolves, responding to directions as the others decide. They can, though, disobey and fight if they don't feel like their orders are fair.
Deltas are the hard working wolves of the pack. Physically built for resistance and stamina, they aren't fast or agile. Instead, deltas usually help gammas guard the pack territory and rarely leave it (Indigo and Raine, the two deltas, weren't with Bela at the djinn lair). They experience strong urges to provide for the pack, and to protect it (they can be even quite possessive of the pack).
Omegas are, at the same time, the strongest designation and the most vulnerable. Strong because they are built to kill anyone that might threaten the pups/injured pack members - including strong supernaturals or even other werewolves. Vulnerable because omegas have a docile nature and can be exploited by supernaturals who are aware of this. Omegas are rarely aggressive, but they can go feral if their pack is gravely threatened.
In a way, omegas are kept in high regard by the pack. They are looked after and respected (in good packs) for their role.
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Just curious on the wolf sizes! Why’re alphas the small ones and omegas the big ones? Doesn’t it usually go the other way? Just asking bc part of me wanted to make a teeny tiny terrified omega who hides everywhere she can. I still love her even if she’s not small! The demo was really fun hope to see more soon!
Hi! I'm sure I answered this before, but I can't for the life of me find that ask again.
The reason for the size difference is due to the role each wolf has in the pack. Omegas are usually the ones who take care and protect the pups. They have to be able to face any kind of hostile supernatural, human or even sometimes other werewolf. They are often the last defence for the pups/pack so their size is not an obstacle but a physical shiled when they fight. If they were smaller, they would also struggle carrying pups around.
Alphas, on the other hand, are the heads of the hunt and have to work together with the rest of the pack. Their compact size allows them not to be an obstacle for the other wolves, while at the same time giving them an incredible agility which, coupled with the most powerful bite and an incredible resistance, makes them an opponent you don't want to face.
Since omegas tend to be submissive and more easily intimidated, you can totally still go for a frightened omega who hides everywhere. They just won't fit in most places...
In a battle, who would win? an alpha, gamma or a crazy omega?
Each has a different combat style. One on one a crazy omega would tear their opponent apart.
But a gamma is perfect for hiding and with the right setting could avoid fighting altogether. The alpha is great in pack hunts but against a crazy omega would have no chance (after all, omegas sometimes have to defend the pups from other werewolves as well)